It's time for the backlash, and some might say we haven't even had any good frontlash yet: a gaming writer operating out of Gameplayer is fed up. The taint is "everywhere" now, "almost imperceptible", but he's noticed.<blockquote>I’m talking, of course, about fallout. The fallout from Fallout 3. This is unquestionably the best game of 2008. A triumph. An engrossing world of near-limitless adventure, good for at least three play-throughs, and over 100 hours of immersive, addictive satisfaction.
Yet there are some who can gaze on its splendour and only see the flaws. They moan about quirks and glitches. They raise an eyebrow at NPCs who sometimes mindlessly walk into each other. They slam the writing as hackneyed. They say there isn’t enough diversity in the voice talent.
They even criticize the Pip Boy 3000, the most thought-out aspect of the game, for having an ‘inefficient’ interface.
On and on. They never stop, these poor, deluded souls. They literally cannot see the forest for the trees.
Take the physics. Some games writers who really should know better have slammed the way that dead bodies behave, like a Team America puppet with its strings cut. Yet they ignore the brilliant, grisly violence of VATS – the targeting system that lets you pause time to plan your attacks, then see the gory results in slow motion.
One moment a bandit who looks like he’s stepped out of Mad Max 2 will be trash-talking you; the next, his severed head will be arcing through the air, a trail of blood and viscera in its wake. Words cannot describe the hilarity.</blockquote>Oi, gaming press. Don't you think this means you owe us one good smear piece now?
Yet there are some who can gaze on its splendour and only see the flaws. They moan about quirks and glitches. They raise an eyebrow at NPCs who sometimes mindlessly walk into each other. They slam the writing as hackneyed. They say there isn’t enough diversity in the voice talent.
They even criticize the Pip Boy 3000, the most thought-out aspect of the game, for having an ‘inefficient’ interface.
On and on. They never stop, these poor, deluded souls. They literally cannot see the forest for the trees.
Take the physics. Some games writers who really should know better have slammed the way that dead bodies behave, like a Team America puppet with its strings cut. Yet they ignore the brilliant, grisly violence of VATS – the targeting system that lets you pause time to plan your attacks, then see the gory results in slow motion.
One moment a bandit who looks like he’s stepped out of Mad Max 2 will be trash-talking you; the next, his severed head will be arcing through the air, a trail of blood and viscera in its wake. Words cannot describe the hilarity.</blockquote>Oi, gaming press. Don't you think this means you owe us one good smear piece now?