Fallout 3 idea list

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I've been reading the message board for a while now and I have come up with, what I consider, the best ideas I have seen for Fallout 3:

1. If you haven't already, read "Armour Ideas" by Smaug. He gives a great idea I haven't seen on any other Fallout boards: Separate Item slots for Helmet, Boots, and Body. It could also be possible to maybe have separate slots for upper and lower torso, and a slot for gloves. There is so much a game designer can do with that! You can have armor come in two different types: complete set or separate pieces. A complete set of Leather Armor, for example, would come with the Leather Top and Pants and Leather Boots. A complete Power Armor Set will come with the Helmet, Steel Boots, Steel Gloves and the Main Powered Body. If pieces are found in the course of travel in the Wastes, they could be put together into a full set of Armor. Targeted Shots could damage one piece of equipment making the player more vulnerable to damage in that one area. A Helmut could make taking a critical shot to the head more realistic (for those of you who complain that Fallout isn't realistic enough). Parts could also be bought or sold in pieces.

2. There are two main debates on every Fallout Board: "Should it be 3D?" and "Should it be Real-Time or Turn-Based?” I'll address 3D later. There are great reasons for keeping Fallout Turn-Based. The charm of the series will be kept intact and it adds a great amount of strategy to the game. There are also a few good reasons to switch it to Real-Time. It will appeal to the majority of gamers who want Real-Time Combat in their games and it adds a different type of strategy to games. So which one is right for Fallout 3? What about both? Maybe Fallout 3 could come with the option to be Real-Time or Turn-Based. What about this: Just before a combat sequence is to start a Message Box pops up and you have the choice between Real-Time or Turn-Based. The options menu could have a switch in it to choose "Always Real-Time", "Always Turn-Based", or "Ask Before Combat". This way everybody is happy and nobody feels cheated in his or her Fallout experience.

3. To 3D or not to 3D? I believe the right direction for the Fallout series to head in is 3D. Before you hit the reply button and bash me and 3D hear me out. In 3D too many opportunities are possible to be overlooked. I'm NOT talking about 3D like Quake. I'm NOT talking about 3D like the last few Might and Magic games. And I'm NOT talking about 3D like Tomb Raider. I'm talking about 3D very close to an Eidos game called Revenant. In Revenant you can rotate the camera to any angle you wish (so if you want to keep a 3/4 view you can, that may even be the default setting). Characters can be modeled more realistically and damage can be shown much better than in ye old 2D. Ever wondered why your NPC's never appeared to wear the armor you put on them? It was because it was waaaay too much work for the artists. Some people talk about 3D taking up too much space or making the development time too long, but if a 2D engine is to be used in Fallout 3 then EVERYTHING has to be redrawn so the game won't look like crap compared to the other RPGs hitting the market. A 3D modeler can make separate pieces for characters and objects and fit them together in less time than it takes for an artist to draw all those separate pieces and fit them together. Who's worried that 3D would slow down the game? That won't be a problem because a 3D game can use 3D acceleration. Look at the load times in Diablo 2. That is partly because of a smart use of 3D acceleration. If 3D can help the Fallout series more than it can hurt it then why not include it? For everybody who now wishes to bash me for saying 3D is best for Fallout 3: please don't say anything about loosing "charm" or "the classic Fallout feeling". The good people at Black Isle can implement a 3D engine that stays true to the classic Fallout feel. Trust me 3D is best for Fallout 3.

4. This is one I haven't heard anybody bash: Multiplayer. Yes, I know this one is kinda a gimmie, but it deserves a little space at the end. Multiplayer is an essential now that almost every game comes with it. You can't tell me playing Fallout 3 with people from all over the world won't be cool.

That's it. I understand my little "Fallout Manifesto" is a bit long and a bit controversial, but this is only my opinion on what is best for Fallout 3 and my reasons for thinking so. I know some of you want to disagree, so please do so! If you can convince me that I'm wrong I'll gladly eat my own words... but then again you have to convince me ;-) .
 
[font size=1" color="#FF0000]LAST EDITED ON Sep-23-00 AT 08:46AM (GMT)[p]<< Multiplayer. Yes, I know this one is kinda a gimmie, but it deserves a little space at the end. Multiplayer is an essential now that almost every game comes with it. You can't tell me playing Fallout 3 with people from all over the world won't be cool. >>

Playing Fallout 2 with people from all over the world would not be cool. It would be a waste of time and money. There is a huge lack of single-player only games lately; and I have yet to play an RPG with multiplayer that compares to a similiar single player only one. The only reason for Fallout to have multiplayer is it's a selling point.

Skie
 
NO, NO, NO!

NO different slots for Gloves and pants. That's to much of Baldur's Gate. Maybe different slots for helmets, boots and body but that's it!How do you think the power armor should work without its "pants part"? It wouldn't! It's a mechanised and motor-driven suit, you wouldn't be able to walk a feet without the engines. I think the programmers got the idea from "Starship Troopers", no not the movie, the book. For those who haven't read it every soldier has his/hers own "battle suit" which has a striking resamblance to the PA and APA. But I agree that you would be able to take of your helmet or people wouldn't recognise you.
-Kilroy was here-
 
Read again

I never said anything about Fallout 2 becausae you are right, playing Fallout 2 with people all over the world would not be cool. The storyline has no place for it. But playing Fallout 3 with people all over the world would be cool, as long as the story elements were correct. If playing Fallout online isn't a good idea then why is Interplay thinking about creating Fallout: Online? Including multiplayer with Fallout 3 would help them measure the possible success of a MMORPG in the Fallout Universe.
 
RE: NO, NO, NO!

<<How do you think the power armor should work without its "pants part"?>>

Thats kinda the point. If you are missing a piece of the whole power armor the entire thing won't work. Maybe a quest to find the different parts to a special suit of armor. You might be right about the gloves (just to seperate F3 from BG). I'd still keep them but, gloves could be eliminated by making Upper Torso and Lower Torso. I think the rest should stay as it is.
 
>
>2. There are two main debates
>on every Fallout Board: "Should
>it be 3D?" and "Should
>it be Real-Time or Turn-Based?”
>I'll address 3D later. There
>are great reasons for keeping
>Fallout Turn-Based. The charm of
>the series will be kept
>intact and it adds a
>great amount of strategy to
>the game. There are also
>a few good reasons to
>switch it to Real-Time. It
>will appeal to the majority
>of gamers who want Real-Time
>Combat in their games and
>it adds a different type
>of strategy to games. So
>which one is right for
>Fallout 3? What about both?
>Maybe Fallout 3 could come
>with the option to be
>Real-Time or Turn-Based. What about
>this: Just before a combat
>sequence is to start a
>Message Box pops up and
>you have the choice between
>Real-Time or Turn-Based. The options
>menu could have a switch
>in it to choose "Always
>Real-Time", "Always Turn-Based", or "Ask
>Before Combat". This way everybody
>is happy and nobody feels
>cheated in his or her
>Fallout experience.
>
two of the more popular and profitable series of games in the world are final fantasy and pokemon("the horror, the horror" i`ve got to play yellow pokemon every day with my five years old son...i never thought beeing a father was so tough ;) )are turn based, there`s nothing wrong with it; it still is the better way to operate with the skills system in rpg`s...
>3. To 3D or not to
>3D? I believe the right
>direction for the Fallout series
>to head in is 3D.
>Before you hit the reply
>button and bash me and
>3D hear me out. In
>3D too many opportunities are
>possible to be overlooked. I'm
>NOT talking about 3D like
>Quake. I'm NOT talking about
>3D like the last few
>Might and Magic games. And
>I'm NOT talking about 3D
>like Tomb Raider. I'm talking
>about 3D very close to
>an Eidos game called Revenant.
>In Revenant you can rotate
>the camera to any angle
>you wish (so if you
>want to keep a 3/4
>view you can, that may
>even be the default setting).
>Characters can be modeled more
>realistically and damage can be
>shown much better than in
>ye old 2D. Ever wondered
>why your NPC's never appeared
>to wear the armor you
>put on them? It was
>because it was waaaay too
>much work for the artists.
>Some people talk about 3D
>taking up too much space
>or making the development time
>too long, but if a
>2D engine is to be
>used in Fallout 3 then
>EVERYTHING has to be redrawn
>so the game won't look
>like crap compared to the
>other RPGs hitting the market.
>A 3D modeler can make
>separate pieces for characters and
>objects and fit them together
>in less time than it
>takes for an artist to
>draw all those separate pieces
>and fit them together. Who's
>worried that 3D would slow
>down the game? That won't
>be a problem because a
>3D game can use 3D
>acceleration. Look at the load
>times in Diablo 2. That
>is partly because of a
>smart use of 3D acceleration.
>If 3D can help the
>Fallout series more than it
>can hurt it then why
>not include it? For everybody
>who now wishes to bash
>me for saying 3D is
>best for Fallout 3: please
>don't say anything about loosing
>"charm" or "the classic Fallout
>feeling". The good people at
>Black Isle can implement a
>3D engine that stays true
>to the classic Fallout feel.
>Trust me 3D is best
>for Fallout 3.
>
>would you prefer a isometric view with zooming or the view they were going to implement in warcraftIII but was dropped?
 
Not true

> Who's worried that 3D would slow down the game?
> That won't be a problem because a 3D game can
> use 3D acceleration. Look at the load times in
> Diablo 2. That is partly because of a smart use
> of 3D acceleration. If 3D can help the Fallout
> series more than it can hurt it then why not
> include it?

Ummm.. What does the load time have to do with anything? All the graphics objects are the same size, since they are the same graphics objects for both software and Direct3D/Glide.

Diablo 2 isn't really 3D accellerated, it just uses the special effects that 3D cards can generate, such as the ugly green lighting if you're poisonned. Heck, Blizzard even advises that you turn off the Direct3D/Glide stuff if you want to speed up the game!

And yes, 3D has some pretty nice limitations, such as how many polygons can be displayed at once with a playable frame rate.
 
RE: NO, NO, NO!

><<How do you think the power armor should work without its "pants part"?>>
>
>Thats kinda the point. If you
>are missing a piece of
>the whole power armor the
>entire thing won't work. Maybe
>a quest to find the
>different parts to a special
>suit of armor.
This could be accomplished without different body slots. But it's a good idea.
-Kilroy was here-
 
>would you prefer a isometric view with zooming or the view they were going to implement in warcraftIII but was dropped?

I would prefer a fully rotatable map with zooming. But even the typical Squaresoft rotating map (a la Final Fantasy VII - IX, Xenogears, Chrono Cross, etc.) would do well. It's kind of like saying, "All I need is V6 but I really want a V8."


> two of the more popular and profitable series of games in the world are final fantasy and pokemon("the horror, the horror" i`ve got to play yellow pokemon every day with my five years old son...i never thought beeing a father was so tough ;) )are turn based, there`s nothing wrong with it; it still is the better way to operate with the skills system in rpg`s...

You're right. That's why I think it should be Turn-Based and/or Real-Time. You could play Fallout 3 so many different ways and extend the life of the game very well. That's what I really want, the game to last a long time and to appease a wide varity of people so Interplay will make Fallout 4, 5, 6...
 
[font size=1" color="#FF0000]LAST EDITED ON Oct-12-00 AT 10:14AM (GMT)[p]>
>
>You're right. That's why I think
>it should be Turn-Based and/or
>Real-Time. You could play Fallout
>3 so many different ways
>and extend the life of
>the game very well. That's
>what I really want, the
>game to last a long
>time and to appease a
>wide varity of people so
>Interplay will make Fallout 4,
>5, 6...


yeah, i get your point, i`ll wait and see what happens with the dual system in tactics;
i`m gettin` a bit worried with what`s gonna happen with the fallout franchise though:
-until now i was thinking that they didn`t wanted to talk about f3 just to force everyone in staying focused in tactics, wich is well thought in marketing terms; now i keep seeing fallout sales beeing compared with fantasy rpg`s sales, when they are different subjects, since fallout2 suffered a lot with the lack of quality control at the time (bugs,bugs,bugs) and the way interplay rushed the game at the shelves (wich didn`t happened with baldurs gate).if you go back and see the reviews from the time f2 appeared on the shelves they all( and i really mean all) say "fabulous game, too much technical problems";
besides that the single most important factor for a game to achive great results is ear-say, and again at the time the average gamer always would ask "is it any good?" in a board ,chat or to a friend, and the answer would be "better than mad max, but i got fifteen illegal operations screens yesterday";
my point is that if fallout tactics sells like jagged alliance2 and not like the x-com series i have the feeling that they are going to drop the fallout projects altogether, claiming that they don`t need a battlezone2, even if it`s not only the critics that ask for it, but the general public too (i`m not biased here, it`s my impression from what i`ve seen in many places in the last few months).
so maybe we`re just rumbling here, i`m a bit pessimistic now...

p.s. gunlock will really show if there`s a large market for 3drpg`s or not, i`ll wait and see on this too
p.s.2 i`m reading a french magazine (joystick) news about fallout:bos, it says something like this:" it`s nice that the game is going to have more levels, nice value for money spent, but we only hope that they move along to fallout3".
i`m starting to see the reviews when tactics is released...
 
RE: coincidence

i posted the x-com and jagged alliance examples before chris taylor answer to ga-strategy.nice coincidence
 
I could not disagree more with the Multi player option. 1st you would have to pay a monthly fee for Mplayer, 2nd having to team up with someone you lose alot of things that make fallout the great game that it is. Like it would take away from exploring, and you lose that feeling that it is just you against the wastes. I love the feeling of sitting at home with the lights out exploring ,fighting, and getting that little body chill every 30 minutes or so. I know that sounds weird but It does happen to me when I play Fallout2, no other game just F2.Hard to explain. Anyway I for one would not buy F3 if it were a multi player game, and I am not sold on the real time strategy either.
 
About armour, it might be a nice idea but in a bit of a difrent form.
The armour itself should be one piece, however there should be slots for aditional items (belts, glasses, boots etc..).
Thouse would not usualy function as armour but rather as helpful items( like nightsight glasses, stelthboy {as belt item}, etc...).
However the idea of helmets which if you don't take off, people shall'nt recognize you is a nice one.

3D, the only thing that I can say about this is that sprites should be a nice idea.
I also can't really imagine how would real-time fallout look like.







The wandrer
 
I agry withst thou Fully Skie, the multiplayer would most probably ruin the single player.
It would be nice to have a multiplayer fallout like game which would be connected to the fallout world but will not be fallout3.

The wandrer
 
RE: NO, NO, NO!

Power Armour could be a special that covers everything. I think the idea of different armour slots is good. It seemes stupid how you can wear Tesla armour, get shot in the legs which appear unguarded, but the score is still shit!

P.S. If this was really like Starship Troopers, then life would be SO much better e.g. The jump packs, the N-bomb launchers in pistol form etc.
 
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