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Guest
Guest
I just ready Fallout 3 would be 3D and Realtime. Two of the biggest F*ck up things you can do to a game besides make it rely on online play alone.
First off, Fallout 3 is having far too much work put into it, I mean it's understandable that once FO and FO2 have given their effects, the third should be much better. But going 3D requires a new interface, furthermore, realtime makes it Fugging hard for those of us who aren't exactly the fastest mousers/keyboarders (aka strategists
) to succeed.
I didn't like FO:T simply because of the Real Time, I don't care about suppressive fire, this isn't a combat strategy, it's a role playing game. It should therefore focus on the following in Fallout 3's case:
1. Storyline (it seems now-a-days video and sound are the priority when really all they chalk up to is nice effects, lots of video lag on low end machines, and shitty storylines because of the shift of focus from storyline to eye candy/ear candy.)
2. Atmosphere (in order to re-inforce a storyline, or at least the setting in which the plot unfolds, atmosphere should be set to get the player more into the game, atmosphere includes stuff like in Fallout 1 + 2 including stuff like burnt out street signs, destroyed buildings, rusted out cars, corpses littering the streets, and of course, music and ambience to make the player actually FEEL like he's in a post apocalyptic era).
3. Side Quests (and there should be plenty allowing you to be an evil character, or a good one, that is what set FO apart from the BG series, the fact that you COULD be evil, whereas in BG being Evil would result in your getting killed by Flaming Fist guards every 5 minutes, while in Fallout you had the occasional bounty hunter and goody two shoe, but the point is, you COULD complete the game as an evil character as well as a good one, it just depended on how you played.)
Next, a few things I'd like to state:
1. The Fallout engine has nothing wrong with it, there are a few bugs that could be fixed, but a new 3D engine is not required.
2. A 3D engine would bump up hardware requirements, sure we all have 3D cards now anyway, but depending on the quality of the 3D we could face severe slowdowns on lesser end 3D cards.
3. Combat ain't broken, don't fix it. If you could put up with combat in Fallout 1 + 2 you can deal with the same style in FO3, there is no need for real time. I don't care what the people who hype up "suppressive fire" and all kinds of stuff have to say, realtime works better, you get time to think rather than try and kill whatever you can before your HP hits zero. I mean, aside from the unfortunate things like you kill half the enemies only to get critically hit for 1000 damage from a minigun and have to reload your last save).
Thats all...hopefully Fallout 3 won't disappoint me the way FO:T did...ah well, the game industry doesn't learn apparently. I don't have any real ambition to buy any upcoming games simply because they aren't as good as the ones in the past. Games like Torment are excellent and definately need sequels or games using similar concepts and play style. Not this linear crap, it's nice to follow story line, but I'd rather have a choice on how to act as I progressed through the story. I don't want to be some big hero half the story because I must. I think FO2 was a helluva game and excellent when it comes to free choice while playing the game.
First off, Fallout 3 is having far too much work put into it, I mean it's understandable that once FO and FO2 have given their effects, the third should be much better. But going 3D requires a new interface, furthermore, realtime makes it Fugging hard for those of us who aren't exactly the fastest mousers/keyboarders (aka strategists
![Very Happy :D :D](/../../xencustomimages/smilies/icon_biggrin.gif)
I didn't like FO:T simply because of the Real Time, I don't care about suppressive fire, this isn't a combat strategy, it's a role playing game. It should therefore focus on the following in Fallout 3's case:
1. Storyline (it seems now-a-days video and sound are the priority when really all they chalk up to is nice effects, lots of video lag on low end machines, and shitty storylines because of the shift of focus from storyline to eye candy/ear candy.)
2. Atmosphere (in order to re-inforce a storyline, or at least the setting in which the plot unfolds, atmosphere should be set to get the player more into the game, atmosphere includes stuff like in Fallout 1 + 2 including stuff like burnt out street signs, destroyed buildings, rusted out cars, corpses littering the streets, and of course, music and ambience to make the player actually FEEL like he's in a post apocalyptic era).
3. Side Quests (and there should be plenty allowing you to be an evil character, or a good one, that is what set FO apart from the BG series, the fact that you COULD be evil, whereas in BG being Evil would result in your getting killed by Flaming Fist guards every 5 minutes, while in Fallout you had the occasional bounty hunter and goody two shoe, but the point is, you COULD complete the game as an evil character as well as a good one, it just depended on how you played.)
Next, a few things I'd like to state:
1. The Fallout engine has nothing wrong with it, there are a few bugs that could be fixed, but a new 3D engine is not required.
2. A 3D engine would bump up hardware requirements, sure we all have 3D cards now anyway, but depending on the quality of the 3D we could face severe slowdowns on lesser end 3D cards.
3. Combat ain't broken, don't fix it. If you could put up with combat in Fallout 1 + 2 you can deal with the same style in FO3, there is no need for real time. I don't care what the people who hype up "suppressive fire" and all kinds of stuff have to say, realtime works better, you get time to think rather than try and kill whatever you can before your HP hits zero. I mean, aside from the unfortunate things like you kill half the enemies only to get critically hit for 1000 damage from a minigun and have to reload your last save).
Thats all...hopefully Fallout 3 won't disappoint me the way FO:T did...ah well, the game industry doesn't learn apparently. I don't have any real ambition to buy any upcoming games simply because they aren't as good as the ones in the past. Games like Torment are excellent and definately need sequels or games using similar concepts and play style. Not this linear crap, it's nice to follow story line, but I'd rather have a choice on how to act as I progressed through the story. I don't want to be some big hero half the story because I must. I think FO2 was a helluva game and excellent when it comes to free choice while playing the game.