Fallout 3 is derivative

Sebastiano

First time out of the vault
I'm a fallout 1 & 2 fan blablabla.. very nice site and discussion board...blablabla...

I've read some topics about F3 disappointed players and I've tried hard to understand why I am disapponted too, that's the answer I've found:

Let's start from the beginning:

Althought the F1&2 were set in a mad-max-like universe they were clever and brave enough not to be a simple repetition of the post atomic war clichès, on the countrary the minds behind F1 & 2 had a very free and ironic relationship with, let's say, the literature they were using to build the story.
Irony and unpredictability are the features I first connect with F1&2: I remember there were times during dialogues with npcs where it was impossible to percive by intuition what was the right thing to say, the right path to follow. In other words the chosen one was not supposed to behave exactly like a chosen one, nor the villains like classical villains. Even if years have passed I remember distinctively an intercom dialogue with Corrigan in F2 where I was trying to play the smart guy: I was trying to follow a well known James-Bond-path where the good one tricks the bad one into aquiring very important information. Apart the Brad-Pit-in-burn-After-Reading comical effect, the dialogue developed not at all as I expected: Corrigan saw my bluff and abruptly quitted it telling me I was a "dickhead" which by the way in italian is translated with "testa di cazzo", a very strong insult.
That "testa di cazzo" proved a very important point, it was as if the authors were telling me:"don't play our game as you play other games, Fallout is not a collection of rethorical figures, a mere repetition of already seen situations, it is something new"
That in my opinion is the reason why we are in 2008 still speaking about F1&2. Because these games are original, because they use a lot of pop culture material but they transform it in something new.

Now let's get back to F3.
Is it a good game? Yes.
Is it enjoying. Yes.
Is it true to F1&2. Yes and no.

I would say Beth tried hard and succeded in giving us a technically updated version of Fallout, but that's all.
Problem is F3 is derivative of F1&2 while F1&2 are original.
That's the reason why there's no real big surprise in playing F3, the dialogues sound silly and predictable, there's no genuine sense of humor.


Playing F3 is like eating in McDonalds: same thing you have already tasted worldwide. Problem is Beth works like McDonalds: they produced a standardized product which can be played by a 16 jears old Korean, 24 Jears old European, 33 jears old American.
It's not a work of art anymore, it's business
 
This is of course to be expected with any industry. Eventually a new medium for games will appear. That or something which replaces games. Until then we are settling into the phase of mediocrity as is the case for any mass produced product. Usually its only during the first few decades of existence that a product is daring. Well then also at the late phase when its retro.
 
Fallout 3 is very good game not great so patches,cs and maybe expansion will fix it...

Actually im happy its fresh i liked F1&2 even Tactics and i like F3...

What i want to say is for example:

Deus EX i think every PC gamer played it and knows it 11/10 so it was bloody imposible to make secound game good like first one...
 
Sebastiano: you're right IMO, FO3 is derivative in a sense that Bethesda made a product that looks like Fallout on the outside, but with shiny graphics, shallow plot and plain stupid game mechanics; they thought they could lure console kiddies into buying Fallout only by changing drastically its structure, otherwise the average consumer would have bragged on how the game was complicated, non-intuitive, blah blah blah. Sorry for the digression.

Point is, they never actually bothered to stay true to the franchise, they simply went for what they can do best: work as less as they could and hype their product. This happens how?

1) I mean, just look at the main quest. WTF?! Water purifier, Enclave, FEV... the blended (poorly) all main themes from the series and pushed them into Oblivion.

2) Also, the rules (stats, skills, resistances, weight system and whatnot) come not from FO but TES; they made them look more fallouty on the exterior, but that's it;

3) Combat system: I could have settled for VATS, if only it had been made by someone with the will to work and do a good job, instead they simply made a pause mode for real time; you can't even use stimpacks in VATS! WHY??? :crazy:

4) The world map is stupid, someone on the boards already noted that locations are way too close; plus, exploring makes no sense considering you have huge restrictions (inaccessible areas - set paths to reach locations) and poor AI creation (no enemy actually follows me into certain buildings, while into others they do, bah);

5) Can't kill the youth of the wastes, but Beth shoves under your nose a whole village of kids (by, the way they made them insolent, annoying and obnoxious - the worst they could, justo so you hate them a lot more).

All in all, a very polished Oblivion mod. But oblivion is total and utter brahmin poo. So on one side, concept, the game is derived (in a trendy, painfully blockbusterish, cheesy american way) from FO, and the other, realization, is derived from TES (which Bethesda killed forever with Oblivion).

Le vere teste di cazzo lavorano alla Bethesda!
 
gregor_y said:
Deus EX i think every PC gamer played it and knows it 11/10 so it was bloody imposible to make secound game good like first one...

Fallout 2 was better than 1 in many many ways.

Now Fallout 3 is a game i've been anxiously waiting for, just like everyone else. I tried not to be too narrow-sighted about the fact that it change hands to Bethesda and i tried to keep an open mind the moment i've started a new Fallout 3 game.

After i've walked around in the vault for 19 years and finally woke up as a fugitive. I usually like playing sneaky, thief-type of characters in a rpg, so i took my trusty baseball bat and decided to take a covert aproach to the problem i was facing. I failed horribly. I finally resorted to murder my way out of there. I clobbered the Overseer for beating up my childhood friend. Then i click on the exit of tha vault and a message box asks me if i want to change my name or sex or any other attribute... and then it hit me: Oblivion! (I've played my share of Oblivion, even though i consider it worth playing just for the Dark Brotherhood quests, which are brilliant) I had a tough time playing the game without noticing the resemblance to the aforementioned game. But, as i said, i gave the game a second chance.

I liked the horror tone of the game. The feeling that there are psychos who look to murder you with spikes and chains and then eat you or to use you as decoration to their lair. After that, i enjoyed the eerie, lonely feeling the game gave me while exploring the abandoned towns, especially Minefield.

But then, as i started to meet more and more people i realised that all your lines could have been changed to:

1) Hi, i'm being polite to you, maybe i'll recieve some good karma.
2) Look at me make a neutral, slightly humoristic remark.
3) Fuck you.

A more disturbing thing was when i reached the den of wannabe vampires in 'Meresti', a place called after a town in Romania. (great, now i know there a guy from Meresti who's been working on the game... he can go fuck himself; at least he could have spelled it Meresht) Anyway, there's a guy there i have to rescue, i discover he's a cannibal and that the weird goths wanna teach him not to eat people anymore. They even ask me not to take him away form their custody. I decided the guys were harmless enough and had the right idea so i go to him to deliver his sister's letter. I was flabbergastered when i found out i couldn't deliver the letter without making him leave Meresti. So i actually turned a cannibal loose on the people who asked for my help... in what kind of a world do i get good karma for that? The rest oif the vampire business was just pulling hairs.

I can continue in this manner a couple of pages. Aside from these social problems, i got to Washington DC at some point and i've explored almost all of it. I remember someone talking on the forums about the Brotherhood of Steel losing their godlike mysticism and i agree with him. Fallout 3 makes them look like a bunch of circus clowns and sadly, the Power Armor is a little more than junk. Aside from this, Washington DC is nothing more than a subway-crawl... Bored me to tears.

I intend to explore the countryside a little more, maybe i find something fun to do, but overall i think it's a disaster as a fallout game...
 
There are lots of things I find annoying about Fallout 3. But, like Oblivion, it can still be addicting as heck.

I actually ordered the Fallout Collection DVD shortly after I finished FO3 with my first character. I guess I will see what stuff was "better" about old school fallout soon.
 
World of Warcraft is addictive and it's still a pointless game. I sugest that bethesda named the Fallout 3 expansion pack Obliviguns.
 
Congo Levi said:
World of Warcraft is addictive and it's still a pointless game. I sugest that bethesda named the Fallout 3 expansion pack Obliviguns.

True, addictiveness doesn't necessarily mean quality. Also the many similarities FO3 shares with Oblivion are a mere deterrent from liking it for me, while to many others it's a plus... I just don't get it.
 
Yeah, well I would rather pay 50 bucks on something that will keep me addicted for dozens of hours than on a fantastic game that I will complete in 3 days and never have a reason to touch again.
 
Wait a minute, Mak... replay value is totally different from addictiveness, right?
Just asking to make sure we're talking about the same thing...
 
Oh man, and the first Fallout had replay value in every orifice. Let's talk about SPECIAL. Because the attributes actually meant something, one character could be radically different from another. You could have some heavy handed, simple minded brute, or a frail, intelligent, shadowy character. The intelligence rating in of itself offered many reasons for playing through the game again. And then the stats, you could have a melee weilder, a small guns expert, a demo expert, a science wiz, the list goes on. Whatever kind of character you wanted to make and focus on, it was possible for you to do it. And maybe it didn't work out just how you thought, the game wasn't so truncated as to make you feel like starting over was the devil. And each experience, while following along the same general path, could be wide and varied, just based on a few points here, and there.
 
^ exactly! The replay value of FO3, instead, is very low, for me... The fact that the main quest was so railroaded and ill written killed all my enthusiasm for the game (which I had nurtured constantly and patiently, because the game didn't manage to generate any spontaneously).

Again, I think that's because there is no actual use of the special (and everything that comes with it) system in FO3, the whole experience just feels like a TES mod of some sort.
 
Why? He already has the pointless gaming of Fallout 3, why waste 20 bucks a month for the same drivel?
 
On the replay value aspect, i have just tried to replay the game this time as a male and as i expected and have pointed out before the sex of the character makes no difference what so ever in terms of reactions, hostility to you by members of the same sex, charisma for male or female it's all pointless. And who needs to sully themselves by whoring themselves out in this game when...that's right you can get all of items you want out of the gate for the most part and they will not let you because like even hitting a child who keeps stabbing you in the front Bethesda says: "sex is bad....mmmmkay...." And I realized why do i not just find a way into the white house and those 5 other locations i missed and put the game in the shelf and play fallout 2 with some other side character concepts i have not played in a long time like my gritty, violent addict female vault dweller.

Oh to that person who said they bought the Fallout classic collection 2 things to be blunt giving someone gold over 1000 is painful and get Killap's mod for Fallout 2 well i'm not sure what the ettiquet is but i played the game the first 10 years without it but with it, it is aided in many areas.
 
I sort of agree about the replay aspect being low in FO3.

I played through the game as a guy with small guns, big guns, medicine, and sneak. Now I'm playing an intelligent diplomatic character that also has medicine, science, small guns, and energy weapons. The speech gives me some nice bonuses here and there in exchange for starting off a bit weaker than the first character. But now, I'm relatively well armed and powerful. And the game feels like the same old thing except with energy weapons instead of big guns.

my comment had more to do with the number of hours I would spend with a given character.


And how is the S.P.E.C.I.A.L system less useful or different in FO3?

the lone deathclaw said:
giving someone gold over 1000 is painful

??
Did you mean bottlecaps?

the lone deathclaw said:
and get Killap's mod for Fallout 2 well i'm not sure what the ettiquet is but i played the game the first 10 years without it but with it, it is aided in many areas.

I'll keep that in mind. But I intend to experience the unmodded game first.
 
Makatak said:
the lone deathclaw said:
and get Killap's mod for Fallout 2 well i'm not sure what the ettiquet is but i played the game the first 10 years without it but with it, it is aided in many areas.

I'll keep that in mind. But I intend to experience the unmodded game first.
I wish killap's restoration project had been there when I first played Fallout 2. It really makes the game what it should've been from the start.
 
Makatak said:
And how is the S.P.E.C.I.A.L system less useful or different in FO3?

As was noted (either in this thread, or another, I can't remember), in the first two games if you set, say, your luck attribute to 1, really bad things would happen to you, including increased random attacks on the map screen. In this game, you can set your luck rather low and all it does is prevent you from getting the Mysterious Stranger perk.
 
And how is the S.P.E.C.I.A.L system less useful or different in FO3?

Different? E.g. no traits, perks every level, each skill influenced by only one stat (aside from the small Luck bonus).
 
This is the most enjoyable topic about Fallout 3 at the moment.

The first posts were very informative.
 
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