Sebastiano
First time out of the vault
I'm a fallout 1 & 2 fan blablabla.. very nice site and discussion board...blablabla...
I've read some topics about F3 disappointed players and I've tried hard to understand why I am disapponted too, that's the answer I've found:
Let's start from the beginning:
Althought the F1&2 were set in a mad-max-like universe they were clever and brave enough not to be a simple repetition of the post atomic war clichès, on the countrary the minds behind F1 & 2 had a very free and ironic relationship with, let's say, the literature they were using to build the story.
Irony and unpredictability are the features I first connect with F1&2: I remember there were times during dialogues with npcs where it was impossible to percive by intuition what was the right thing to say, the right path to follow. In other words the chosen one was not supposed to behave exactly like a chosen one, nor the villains like classical villains. Even if years have passed I remember distinctively an intercom dialogue with Corrigan in F2 where I was trying to play the smart guy: I was trying to follow a well known James-Bond-path where the good one tricks the bad one into aquiring very important information. Apart the Brad-Pit-in-burn-After-Reading comical effect, the dialogue developed not at all as I expected: Corrigan saw my bluff and abruptly quitted it telling me I was a "dickhead" which by the way in italian is translated with "testa di cazzo", a very strong insult.
That "testa di cazzo" proved a very important point, it was as if the authors were telling me:"don't play our game as you play other games, Fallout is not a collection of rethorical figures, a mere repetition of already seen situations, it is something new"
That in my opinion is the reason why we are in 2008 still speaking about F1&2. Because these games are original, because they use a lot of pop culture material but they transform it in something new.
Now let's get back to F3.
Is it a good game? Yes.
Is it enjoying. Yes.
Is it true to F1&2. Yes and no.
I would say Beth tried hard and succeded in giving us a technically updated version of Fallout, but that's all.
Problem is F3 is derivative of F1&2 while F1&2 are original.
That's the reason why there's no real big surprise in playing F3, the dialogues sound silly and predictable, there's no genuine sense of humor.
Playing F3 is like eating in McDonalds: same thing you have already tasted worldwide. Problem is Beth works like McDonalds: they produced a standardized product which can be played by a 16 jears old Korean, 24 Jears old European, 33 jears old American.
It's not a work of art anymore, it's business
I've read some topics about F3 disappointed players and I've tried hard to understand why I am disapponted too, that's the answer I've found:
Let's start from the beginning:
Althought the F1&2 were set in a mad-max-like universe they were clever and brave enough not to be a simple repetition of the post atomic war clichès, on the countrary the minds behind F1 & 2 had a very free and ironic relationship with, let's say, the literature they were using to build the story.
Irony and unpredictability are the features I first connect with F1&2: I remember there were times during dialogues with npcs where it was impossible to percive by intuition what was the right thing to say, the right path to follow. In other words the chosen one was not supposed to behave exactly like a chosen one, nor the villains like classical villains. Even if years have passed I remember distinctively an intercom dialogue with Corrigan in F2 where I was trying to play the smart guy: I was trying to follow a well known James-Bond-path where the good one tricks the bad one into aquiring very important information. Apart the Brad-Pit-in-burn-After-Reading comical effect, the dialogue developed not at all as I expected: Corrigan saw my bluff and abruptly quitted it telling me I was a "dickhead" which by the way in italian is translated with "testa di cazzo", a very strong insult.
That "testa di cazzo" proved a very important point, it was as if the authors were telling me:"don't play our game as you play other games, Fallout is not a collection of rethorical figures, a mere repetition of already seen situations, it is something new"
That in my opinion is the reason why we are in 2008 still speaking about F1&2. Because these games are original, because they use a lot of pop culture material but they transform it in something new.
Now let's get back to F3.
Is it a good game? Yes.
Is it enjoying. Yes.
Is it true to F1&2. Yes and no.
I would say Beth tried hard and succeded in giving us a technically updated version of Fallout, but that's all.
Problem is F3 is derivative of F1&2 while F1&2 are original.
That's the reason why there's no real big surprise in playing F3, the dialogues sound silly and predictable, there's no genuine sense of humor.
Playing F3 is like eating in McDonalds: same thing you have already tasted worldwide. Problem is Beth works like McDonalds: they produced a standardized product which can be played by a 16 jears old Korean, 24 Jears old European, 33 jears old American.
It's not a work of art anymore, it's business