More reviews from sites that matter. None of that Polish translated stuff, promise.
VGChartz, 7.7/10.<blockquote>It doesn't have the big, open areas and side quests of Point Lookout, or the added benefits of Broken Steel (such as the increased level cap and story extension), but this DLC is still a fun adventure that will net you some cool-looking and powerful energy weapons when you're done. Overall, Mothership Zeta takes the basic game design of Operation Anchorage and fixes many of its problems, giving the player a longer experience, with more interesting environments, enemies, and equipment, and several different and interesting small gameplay elements to break up the monotony. If you enjoyed the previous DLC, you'll probably enjoy this one as well, and the cheesy sci-fi themes will probably win over some new fans as well.</blockquote>Adrenaline Vault, 3/5.<blockquote>Don’t get me wrong, most Fallout 3 players will still have a good time with Mothership Zeta, but that doesn’t make it a five-star game. I think Bethesda thought the ship would be an exciting place to drop a character and decided that there aren’t too many moral decisions to be made or conversations to be had on a ship that houses creatures with whom you can’t communicate. In theory the idea is great, but in execution it’s just mediocre.</blockquote>GamesRadar, 5/10.<blockquote>Mothership Zeta doesn’t just feel incongruous and ill-at-ease in the Fallout 3 universe, it also plays like Dogmeat’s arse. Fallout completists won’t be able to resist downloading, but that doesn’t excuse such a shoddy climax to this standout RPG.</blockquote>Console Monster, 89%.<blockquote>Without spoiling too much of the adventure that awaits, you will ultimately conclude the DLC in a fantastic battle, which is the perfect end to the Fallout 3 saga – and a fitting farewell to a game which has consumed more time of mine on the 360 than any other.
As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed. This year has been a grand one for DLC, a trend which I feel will only continue to grow thanks in part to Fallout 3. A definite purchase for fans of the original game and the previous content packs.</blockquote>WorthPlaying, X360 review, 8.0/10.<blockquote>Weak storytelling in a game with such great narrative is one of the expansion's biggest flaws, and this particular batch of DLC is far less compelling than most of the others. Since you can't understand the aliens, there's really no way of ever truly understanding what they're up to, and in the morally complex world of Fallout 3, I have to assume they're more than just little spacemen who cut up humans for the sheer fun of it. Also, while the expansion's finale is quite epic, it's not all that fulfilling. The game has spent months drilling into our heads that there's no such thing as black-and-white, absolute good and evil, but rather many shades of grey. Unfortunately that complexity isn't present here, and the lack of any emotional moments whatsoever really kills the soul of what the Fallout experience is all about.</blockquote>And that's what gets you 8.0 these days.
VGChartz, 7.7/10.<blockquote>It doesn't have the big, open areas and side quests of Point Lookout, or the added benefits of Broken Steel (such as the increased level cap and story extension), but this DLC is still a fun adventure that will net you some cool-looking and powerful energy weapons when you're done. Overall, Mothership Zeta takes the basic game design of Operation Anchorage and fixes many of its problems, giving the player a longer experience, with more interesting environments, enemies, and equipment, and several different and interesting small gameplay elements to break up the monotony. If you enjoyed the previous DLC, you'll probably enjoy this one as well, and the cheesy sci-fi themes will probably win over some new fans as well.</blockquote>Adrenaline Vault, 3/5.<blockquote>Don’t get me wrong, most Fallout 3 players will still have a good time with Mothership Zeta, but that doesn’t make it a five-star game. I think Bethesda thought the ship would be an exciting place to drop a character and decided that there aren’t too many moral decisions to be made or conversations to be had on a ship that houses creatures with whom you can’t communicate. In theory the idea is great, but in execution it’s just mediocre.</blockquote>GamesRadar, 5/10.<blockquote>Mothership Zeta doesn’t just feel incongruous and ill-at-ease in the Fallout 3 universe, it also plays like Dogmeat’s arse. Fallout completists won’t be able to resist downloading, but that doesn’t excuse such a shoddy climax to this standout RPG.</blockquote>Console Monster, 89%.<blockquote>Without spoiling too much of the adventure that awaits, you will ultimately conclude the DLC in a fantastic battle, which is the perfect end to the Fallout 3 saga – and a fitting farewell to a game which has consumed more time of mine on the 360 than any other.
As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed. This year has been a grand one for DLC, a trend which I feel will only continue to grow thanks in part to Fallout 3. A definite purchase for fans of the original game and the previous content packs.</blockquote>WorthPlaying, X360 review, 8.0/10.<blockquote>Weak storytelling in a game with such great narrative is one of the expansion's biggest flaws, and this particular batch of DLC is far less compelling than most of the others. Since you can't understand the aliens, there's really no way of ever truly understanding what they're up to, and in the morally complex world of Fallout 3, I have to assume they're more than just little spacemen who cut up humans for the sheer fun of it. Also, while the expansion's finale is quite epic, it's not all that fulfilling. The game has spent months drilling into our heads that there's no such thing as black-and-white, absolute good and evil, but rather many shades of grey. Unfortunately that complexity isn't present here, and the lack of any emotional moments whatsoever really kills the soul of what the Fallout experience is all about.</blockquote>And that's what gets you 8.0 these days.