Fallout 3 Online

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I think Interplay should make F3 an online game. Therefore expanding on the games uncanny realism by alowing your character to interact with other real life people/characters. You would of course have to have some game controlled characters to enable tasks and quests for the Fallout players when they meet them. I also believe this should be an online world using what was left of the globe after the great war as the playing/battle field instead of just using s califonia. This would have to include multiple continents which would make things like airports, docks, and trainstations commonplace for traveling long distances to other continents (Walking should still be an option but not for over seas). F3 online should also include different classes of people with different traits and different jobs. Examples of classes could include soldier, doctor, thief, gangster, scout, etc. Examples of jobs could be cook, bartender, gun/armor/general store/car salesman, bounty hunter, pimp, prostitute, body guard, drug dealer, caravan leader/worker, police officer, etc. Also at every town center their should be message boards for jobs/tasks characters need help with. Every character should be able to access these and leave replys. Like in the other fallouts the characters should be able to be customized (keeping in mind the limitations of their class) and all players should start at skill level 1 and have to work their way up. Naturally there would have to be a newbie guard set to prevent more experienced players from killing the less experienced (unless they asked for it). NOTE TO READER: If you like these ideas please post responses and your own comments to help me push the idea of an Online Fallout 3 to the gaming community and interplay itself.
 
Indeed! Perhaps the most appropriate quest for "Fallout Online" would have the various players gather about a deceased equine and proceed to pummel it mercilessly.
 
Hey! Another clueless twit!

You really have no idea of what you are talking about save for the basis of your verbal masturbation.

Fallout Online (FOOL) CANNOT work, unless you turn it into a shitty derivative like UO. And then the only community you have is a load of pre-pubescant kids with too much time on their hands running around talking in "k3wl" speak, killing anything that moves. And just like UO and the Ultima series, players of FOOL will not know the real Fallout.

Fallout was meant to be a return to Classic RPGs.

I'm sorry some people are too clueless or uninformed to understand or observe that fact.
 
RE: Hey! Another clueless twit!

I have no idea how many people are gonna want a damn fallout online game. It's just retarded. Just play Baldur's Gate and you have a perfectly good online game. Don't drag fallout into online. It would mess every damn aspect of the game up. Don't make me get out the chalk board and show you why online is a very bad thing to add to fallout. My list would be too great.
 
*Sigh* let me explain something to you...

Online games don't create the "realism" you call it, that a single player game does. Why? Because you're dealing with *real* people, and the only people, and I use that term loosely, that are willing to shove out $20 on top of their internet charges to play Online games are usually spoiled ACNE infested losers who spend 18+ hours playing the game.

And what do these losers do to the game? They're not "in character," no, they're the same losers as in real life. You won't see lines of pimps around New Reno, no, you'll see empty streets because some Player Killer with a Bozar, who is online more than he sleeps, is sitting there ready to make Bozar fodder of the next person to walk down the street.

So what do you end up with? A bunch of gun toting PKs roaming the landscape with scared newbies inside their safe town.

Guess what that is? Ultima Online with guns.

*ALL* Online real-time "RPG"s do exactly the same thing, and that's what I described above.

An Online RPG wouldn't be so bad if everyone stayed in character, and also knew what character they're supposed to be. But if we had that kind of order, we'd have it in our society too, and that'll happen when a paper dog successfully chases an aespetos cat through hell.

-Xotor-

>I think Interplay should make F3
>an online game. Therefore expanding
>on the games uncanny realism
>by alowing your character to
>interact with other real life
>people/characters. You would of course
>have to have some game
>controlled characters to enable tasks
>and quests for the Fallout
>players when they meet them.
>I also believe this should
>be an online world using
>what was left of the
>globe after the great war
>as the playing/battle field instead
>of just using s califonia.
>This would have to include
>multiple continents which would make
>things like airports, docks, and
>trainstations commonplace for traveling long
>distances to other continents (Walking
>should still be an option
>but not for over seas).
>F3 online should also include
>different classes of people with
>different traits and different jobs.
>Examples of classes could include
>soldier, doctor, thief, gangster, scout,
>etc. Examples of jobs could
>be cook, bartender, gun/armor/general store/car
>salesman, bounty hunter, pimp, prostitute,
>body guard, drug dealer, caravan
>leader/worker, police officer, etc. Also
>at every town center their
>should be message boards for
>jobs/tasks characters need help with.
>Every character should be able
>to access these and leave
>replys. Like in the other
>fallouts the characters should be
>able to be customized (keeping
>in mind the limitations of
>their class) and all players
>should start at skill level
>1 and have to work
>their way up. Naturally there
>would have to be a
>newbie guard set to prevent
>more experienced players from killing
>the less experienced (unless they
>asked for it). NOTE TO
>READER: If you like these
>ideas please post responses and
>your own comments to help
>me push the idea of
>an Online Fallout 3 to
>the gaming community and interplay
>itself.


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RE: *Sigh* let me explain something to you...

From what I've heard, UO players are quite decent and are really into their role playing, some fish, somebake etc. Sure there are bound to be some A**holes around, but not everyone is like that. But still unless it became Real-time through and through then it's gonna be hard to implement.
 
RE: *Sigh* let me explain something to you...

>From what I've heard, UO players
>are quite decent and are
>really into their role playing,
>some fish, somebake etc.
>Sure there are bound to
>be some A**holes around, but
>not everyone is like that.
> But still unless it
>became Real-time through and through
>then it's gonna be hard
>to implement.


Wrong.

For every 30 or 40 people on the UO shard, there might be about 1 or 2 that are actually into the game. I have been on most shards, and even on the Korean and Japanese servers, it's the same old shit, just in a different language.\

On good ol' Baja, the bastard shard of Britannia, there is constant racial slurs and other crap going on constantly in the "ghetto" (Trinsic). Each shard has it's own place, and none escape from it.

And even think the nice hunter who is just practicing taming or whatever is going to be your friend? Good luck. Most likely he will have all of his pets follow you around until you attack one of them, thus flagging you since you attacked a pet. Then he gets to "noto-kill" you.

I've played over 20 online games, AC, EQ, UO, Nexus, T4C, etc.
All suck.
All have a numerous supply of assholes bent on making your life miserable because they can do it and get away with it.

I don't mind those that will take PKing to a "class", in having a style and downright being a murderer. It's those that will exploit the rules and be complete pricks that are a pain in the ass. And you will find them in any game.

Ss...no.

I don't want an online game to besodden the name of Fallout.
 
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