I was reading some old Fallout 3 articles and interviews, and one thing mentioned in the unofficial faq at http://www.nma-fallout.com/article.php?id=1594 was giving melee weapons a larger role.
This would be done by making ammo for guns much more rare, so players conserved using guns for times that they absolutely needed them. In my personal opinion, that's not too fun. I remember playing Fallout 2 and at the start that was one of the things I didn't quite like; I always used to enjoy aiming a gun right between someone's eyes and watching their head blow off. That's one of the things Fallout is all about, and making this any less common is an issue.
On the other hand, I do see how melee weapons became really useless, but I don't think nerfing guns is the answer. What if you gave melee weapons a new role, like being more useful in stealth? Generally guns make a lot of noise, and if you choose to sneak in to an area being heavily guarded, you could blow your cover.
You could be going in covertly with a pocket knife, or maybe avoiding a huge confrontation by sticking a spear through some head gangster. This sounds much more fun to me. There could be certain situations in the game where melee was absolutely required, or where it could be done just for fun.
Old idea I've seen: make ammo scarce, force players to rely on melee
New idea: Keep ranged weapons the same, require melee for stealth situations
Feedback?
-Rhec
--
AIM:thenextrobot
This would be done by making ammo for guns much more rare, so players conserved using guns for times that they absolutely needed them. In my personal opinion, that's not too fun. I remember playing Fallout 2 and at the start that was one of the things I didn't quite like; I always used to enjoy aiming a gun right between someone's eyes and watching their head blow off. That's one of the things Fallout is all about, and making this any less common is an issue.
On the other hand, I do see how melee weapons became really useless, but I don't think nerfing guns is the answer. What if you gave melee weapons a new role, like being more useful in stealth? Generally guns make a lot of noise, and if you choose to sneak in to an area being heavily guarded, you could blow your cover.
You could be going in covertly with a pocket knife, or maybe avoiding a huge confrontation by sticking a spear through some head gangster. This sounds much more fun to me. There could be certain situations in the game where melee was absolutely required, or where it could be done just for fun.
Old idea I've seen: make ammo scarce, force players to rely on melee
New idea: Keep ranged weapons the same, require melee for stealth situations
Feedback?
-Rhec
--
AIM:thenextrobot