Fallout 3 reviews round-up #10

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Variety.<blockquote>If the main story's plot twists are sometimes hokey, at least they fit with the '50s nostalgia that guides the design -- emblemized by an ever-cheery mascot. The style is rooted in the naive early days of the nuclear era, when optimism and the fear of annihilation went hand in hand. In "Fallout 3," the American Dream is a charred blueprint survivors are struggling to follow. But hope never dies, and the final stretch of the story includes a Strangelovian display of national power that's spectacular, ironic and heartfelt. The player leaves thinking America might just survive this war, right in time to start some new ones.</blockquote>360 Gamer, 9/10.<blockquote>As we’ve mentioned, though, it’s not just your character creation that makes Fallout 3 an incredibly personal experience – the choices you face in the wilderness are every bit as important. On the simplest level, these would be things like where to go and who to talk to but it runs far deeper than that, with some of the things you’ll be asked (or even forced) to do raising moral issues or just being downright wrong. Every choice naturally has repercussions but don’t go expecting to be able to simply pay a fine and wake up outside the jail when you do something wrong as you might in Oblivion. This wasteland makes its own justice and if you get caught robbing or killing the wrong person, you could lose access to an entire settlement, if not lose your life. Townsfolk tend to kick off and band together at the first sniff of trouble so unless your plan is to slay everyone you meet, you need to either play by the rules or keep your dirty deeds as covert as possible.

Another must-have title to make wallets weep and players rejoice, Fallout 3 live up to expectations and only seldom stumbles, even then in expected areas where scale and scope get the better of it slightly. Regardless, it’s an undeniable classic and if you only plan on buying one or two games this winter, we couldn’t name a title that could give you value for money in the way that Fallout manages.</blockquote>360 Rant Rave blog, 8.75.<blockquote>Unfortunately, the game suffers from several of the same flaws that plagued Oblivion. The characters sometimes seem to be animated like walking mannequins. Several of them will even stop whatever they are doing and talk to you if you walk up to them, even if you are already talking to someone else. Thus, it’s like trying to listen to two or three people talk at the same time. It can be very difficult. Their path finding is much better in this game, but when they run into each other they still look rather amusing.</blockquote>
 
I'm 7 hours into the game now, and I have to say, it is pretty amazing. The atmosphere is incredible-it truly makes you feel like you are a survivor of a horrible nuclear war, and it can be very depressing to play, though you never want to stop. VATS provides an endless amount of entertainment, and the game world is just MASSIVE. Another thing I really like is how you feel like you have to scavenge for everything, and that there seems to never be enough ammo, stimpacks, etc. Bravo, Bethesda, bravo.
 
kikomiko said:
I'm 7 hours into the game now, and I have to say, it is pretty amazing. The atmosphere is incredible-it truly makes you feel like you are a survivor of a horrible nuclear war, and it can be very depressing to play, though you never want to stop. VATS provides an endless amount of entertainment, and the game world is just MASSIVE. Another thing I really like is how you feel like you have to scavenge for everything, and that there seems to never be enough ammo, stimpacks, etc...

and the game world is believable, NPCs act and react realistically, quests have multiple paths to resolution with substantial consequences, the writing is as compelling as the draw distance, and no two playthroughs are exactly the same!

i think i've read all of this somewhere before...
 
kikomiko said:
I'm 7 hours into the game now, and I have to say, it is pretty amazing. The atmosphere is incredible-it truly makes you feel like you are a survivor of a horrible nuclear war, and it can be very depressing to play, though you never want to stop. VATS provides an endless amount of entertainment, and the game world is just MASSIVE. Another thing I really like is how you feel like you have to scavenge for everything, and that there seems to never be enough ammo, stimpacks, etc. Bravo, Bethesda, bravo.

Different Strokes for different folks, I guess. My experience with the game so far is practically the opposite in every way:

- The atmosphere is largely non-existent as there is a paucity of ambient music and the radio is (for the most part) extremely annoying, so I never have it on.

- The depressing part is how quickly it got boring. Admittedly it has its moments occasionally, but most of the time I'm actually embarassed at how unengaging the game is.

- What difficulty level are you playing on? I'm on medium and I haven't had a single challenging encounter yet? I have a huge stockpile of ammunition and weapons that are in good nick (I've never run out), tons of drugs, stimpacks and caps. The fights aren't difficult at all, I'm wondering if I'm missing something. I've killed around 15 supermutants so far with my 10mm pistol (and a couple of grenades), simply drawing the idiots out one by one from behind cover while using VATS to score unchallenged hits (often critical. Can I view my char's Critical Chance? I've not noticed it yet, but if you can it surely has to be >50% inexplicably).

[spoiler:bd86046e91] I wandered right by the German Town Police HQ and met a load of muties. I slayed them all with the pistol. I'm level 4. Please tell me that my game is glitchy or something, because drawing a picture of the VaultBoy in wax crayon is more challenging than this game. [/spoiler:bd86046e91]

The humour seems mostly drained out of the property, and only one dialogue option has even raised my eyebrow so far (after taking a huge number of rads and talking to Moira in Megaton, the 'too...tired..to..be..snide' dialogue option seemed a little uncharacteristic of the painfully predictable 'I WANT UR HAT LOL' type choices. <- god, the word filter sure is strict - doesn't it understand irony? sheesh!

So yeah, I don't feel like congratulating BethSoft too much personally. These reviews are simply astounding. As a % of the overall number of reviews, how many of them feature "the game has flaws, but we'll ignore them for some reason. 10/10" type statements? Around 80% I'd guess.
 
360 Rant Rave said:
Unfortunately, the game suffers from several of the same flaws that plagued Oblivion. The characters sometimes seem to be animated like walking mannequins.
If only Bethesda had bought the following IP instead of Fallout's. I think it would have been a perfect fit.

Mannequin_movie_poster.jpg
 
These reviews are simply astounding. As a % of the overall number of reviews, how many of them feature "the game has flaws, but we'll ignore them for some reason. 10/10" type statements? Around 80% I'd guess.

I've noticed it too, but I don't see it as "we'll ignore these flaws" so much as "there are flaws, but they aren't statistically relevent enough to influence our score".
 
It upsets me that all the complaints about the games in these reviews is always on a technical level, and never touches upon the content and context of the game, comparitively to the old Fallouts. It seems hyped game review sites seem to be nothing but a new form of advertising for game developers.
 
ShatteredJon said:
It upsets me that all the complaints about the games in these reviews is always on a technical level, and never touches upon the content and context of the game, comparitively to the old Fallouts. It seems hyped game review sites seem to be nothing but a new form of advertising for game developers.


Pretty much my feelings exactly. I noticed one review for Fallout 3, I think it was Gamespot, that mentioned the story was weak and the characters not really memorable but still gave the game a really high score (nearing perfect). Sort of a funny thing to mark as a negative for an RPG but not a huge one.
 
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