Fallout 3 reviews round-up #12

Per

Vault Consort
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Be sure to read Matt Peckham in PC World, 90%.<blockquote>A workaround of sorts is to dial the difficulty setting up, which makes chipping away at enemy health bars akin to jackhammering slabs of rock into pebbles. This is where the game's super mutants and slobbering bear-things and leering demonic reptiles regularly pound you into blood sausage because they've simply got more time to. You'll have to respond by employing smarter tactics like arm shots to momentarily knock weapons down or leg shots to hobble dogged sprinters and give yourself those precious seconds essential to finish them off. The downside's that battles look a little silly, as adamantine combatants square off just yards apart, taking turns plugging each other with guns that could just as soon pick each others' noses as pulverize heads that explode like grenades inside of cantaloupes.</blockquote>360 Zine, 80/100:<blockquote>We're used to games being hard, but at times Fallout 3 is just punishingly unfair. [..] On one occasion we unleashed a volley of miniguns shots into someone's face at point blank range, only for said enemy to brush it off as if we'd just thrown a pea at him.

Oblivion with guns, then? Well, not really. Fallout 3 doesn't really fit such a neat description - indeed, its more traditional RPG elements feel closer to predecessor Morrowind, while its harsh difficulty and the streak of black humour running through it are pure Fallout. On its own terms, it successfully melds many aspects of the old PC games with the first-person perspective and grand scope of Bethesda's most celebrated title to date. Whether or not the two should have been bolted together in the first place is debatable, but this is a fascinating mess - much like the dystopia it portrays, you might say.</blockquote>Level 99.<blockquote>While the review probably sounds like it has a very negative tone to it, I should talk about some of the great parts of the gameplay. Easily the best thing about the game is the sheer scope of the world that you are in. Once you leave Vault 101, and get that first look at the Wasteland with DC off in the distance, the size of the game really hits you. I don't know what it was, but I always seemed to gravitate towards where people were in the game, and when you were alone, you felt alone. There were also a ton of moments within my two playthroughs of the game, which made me actually think to kill someone or not, and more so than how it was in Bioshock when you had to save or destroy the little sisters. I knew that taking out that one person may have an impact later on in the game, and I always had to think out things, which was an interesting morale issue with ones self. The choices may be limited in what you can do, but doing things have repercussions, which doesn't happen in some games with similar "choices" you can make.

The voice acting in the game is top notch, with all the main characters and side characters giving their lines perfectly to you, as if you really were the character. You have the occasional person who is alittle to over happy for the character, but it still fits (and boy is it great to shoot them in the face when you don't need them anymore).</blockquote>Orange, 10/10.<blockquote>Bringing together excellent combat, complex role playing, a strong story, realistic and compelling characters, humour, fascinating environments, strong atmosphere, graphics and sound, as well as a truly memorable plot and ending is no mean feat. Fallout 3 is a masterwork. You simply must buy this game!</blockquote>The Sun, 94%.<blockquote>OK, it certainly follows the tried and tested futuristic shooting path that we've seen many times before.

But it ticks every box along the way with glorious space-age battles, enemies and crucially exhilarating firepower.

And full marks to the person who concocted the VATS system that allows you to see which body parts of your enemy are the weakest before you target them.

It means you can unleash the full force of your armoury and ensure a spectacular kill! </blockquote>
 
While the review probably sounds like it has a very negative tone to it,
I really can't give it a bad score because my boss would be all up in my ass. I guess we just have to stay on Bethesda's good side :wink:
 
sick

This is not possible, there are too many good scores out there, this is getting out of control. I bet Bestheda promised a full body workout or some oral attention to every single reviewer in the world.
 
haha, nice cats paw references there. What do you expect though? Game reviews, when for large developers, are nothing more than a new form of advertising.
 
And full marks to the person who concocted the VATS system that allows you to see which body parts of your enemy are the weakest before you target them.
Yeah, good on Bethesda for inventing this feature. Too bad the archaic turn-based combat of the old games didn't do something similar. Oh wait....
 
The least favorable review (80/100) is about how DIFFICULT Fallout 3 is.

HAHAHAHAAHHAHAAHHAHA

I want to see some reviews that say how slavishly Bethesda held onto Black Isle's vision instead of implementing their own idea.
 
That's the point of the joke. Most everyone's been complaining about how easy FO 3 is, and the first negative review (at least in this round-up) is criticizing about how DIFFICULT it is.
 
Well, by difficult, if they mean not using VATS, then I can sorta see the point. Other than that, they just must be bad gamers. ;)
 
ShatteredJon said:
Well, by difficult, if they mean not using VATS, then I can sorta see the point. Other than that, they just must be bad gamers. ;)

And then the developers' response will be: "See, I told you these games are too difficult for the casual gamer. We need to dumb them down even moar!"
 
I have never had the problem with there not being a low enough difficulty setting (though I can see in some games where it would be nice for some folks) but I regularly have the problem of games not being hard enough. From how difficulty settings are described, it seems like it could be possible to at in an "Easiest" setting that's 25% and a more difficult setting or two at 250% and 300% so it may be possible to make it easier or harder that way. That said, the way that they adjust difficulty pisses me off. When a game is made more difficult the only thing that should need to change is the intelligence of enemy AI in most cases.
 
rooum rrrouuuum the hype machine its running, and its spreding money everywere so only the fools and idiots says that dogs crap its extreamly cool
 
Fallout 3 is a masterwork. You simply must buy this game!

Wow, i mean he could at least try to hide the fact that he is directly advertising the game, with subtile remarks, or something not so "in the face" :clap:
 
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