Gaming Console Network, 9.8.<blockquote>I am sure I missed a ton of little tidbits about Fallout 3, but that is why you are a gamer, it is your job to dive into the game of Fallout 3 and experience it all for yourself. And who listens to reviewers these days? I have written game reviews for over 8 years and I still could care less what one person has to say about a game…</blockquote>Games On Smash, 8.5/10.<blockquote>The lasting appeal about this game is different from most other games. Other than playing this game non-stop for weeks on end, you will probably set it down after the first thirty to fourty hours, and come back every once in a while to kill some time. It also doesn’t help that things can get frustrating if you wander into the wrong area, as it is filled with enemies that may be way above your level in the game. Wandering into the wrong area could get your head blown off imedietely. Which is fine considering certain areas shouldn’t be accessed until you are at a higher level, but considering most of the missions go through these areas, you will probably just throw down your controller and turn off your machine. This rage will probably last until you get into the higher levels when everything starts to balance out.</blockquote>Duke City Gamerz, 9.7/10.<blockquote>Controls in the game rock when you are in first-person mode. However, the game goes rogue when you are in third-person. It's horrible. Your character may walk in one direction, but when you make a quick turn, you'll swear you are watching Michael Jackson's "Moon Walker" video. Thanks but no thanks to third-person mode in "Fallout 3."</blockquote>Gamerscore Blog video review, S (or at least an S is displayed at the start of the video).<blockquote>As you can see I'm really pretty excited about this game, it's a whole lot of fun and... and... and I look forward to playing it without a gas mask on.</blockquote>Everyeye.<blockquote>Up to now the game has been sezionato through cold meters of comparison and for "sections stagni". Un' analysis of the sort can have evidenced of more or less obvious the structural limitations. But, like pointed out previously, a title thus complex it demands, for being appreciated to bottom, patience and a look d' entirety, able to enclose of all its sfaccettature. Of the rest, the great force of the role games generally is that of rapire l' customer in a fantastic world, very constructed, transmitting emotions and wrapping the player literally.</blockquote>Nerdrage blog kicks off with a Fallout 3 review.<blockquote>The karma system seems to be have been bastardized into your average good and evil system. Some actions are automatically considered bad karma, regardless of the context of the situation, while others lack a convincing explanation as to why they affect karma. Why is it bad karma to steal some information from someone who is blackmailing me for it and who treats everyone near him like crap? If anything, that seems like it's an affirmation of his bad karma! Why is it bad karma to convince someone that their experiments could result in deaths? To me, this seems to come from the idea that you are playing as the hero and therefore not doing the most heroic thing must be bad karma; a philosophy which I find to be quite flawed.</blockquote>