Fallout 3 reviews round-up #2

Per

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GamePlayer. 9.5<blockquote>For example; rather than looting treasure from caved dungeons filled with murderous trolls, you’re now scavenging for scrap metal and water from subways filled with cannibalistic super mutants. Rather than chatting about virtuous quests with noble knights and chaste village maidens, you’re now haggling for a discount with the Bartertown prostitute or telling your arch enemies to go fuck themselves. Rather than elegantly swinging a sword at miscreants and firing arrows at a pesky rogue, you’re belting the pus out of giant radioactive scorpions with a sledgehammer and messing up some punk’s hairdo with a .44 magnum to the face. Needless to say, this is all quite different to what we’ve previously seen from Bethesda, but it works.

Make no mistake, Fallout 3 stays true to the edgy source material - and if you thought the dismemberment in Brothers in Arms was vicious, you ain’t seen nothin’ yet. It’s so deliciously gory in fact, that it is quite possible that the turn-based haters out there will come on over to the dark side, just to watch enemies get shredded into chunky kibbles.</blockquote>IGN. 9.6<blockquote>The conversations you'll have with the various people you meet in Fallout 3 range from disturbing to hilarious, but they all have one thing in common: fantastic writing. You'll want to hear everything every person has to say, but to do that you'll have to play the game more than once and likely more than a few times.

Unlike many games that offer the level of freedom and choice found here, Fallout 3 has an exciting, top-notch main story. It all comes together for a spectacular climax that is just flat out awesome.</blockquote>GameSpy. 5/5<blockquote>Given that it uses the same Gamebryo engine that powered Oblivion, it's probably not surprising to learn that Fallout 3 is a helluva great-looking game. Sure, the characters still look a bit weird while they're talking, and you'll likely notice some draw distance issues no matter which version you play, but this is still one of the most visually impressive games of 2008. The PC version looks particularly nice, especially since it runs at a smooth and steady 60 frames per second with only occasional dips. That's not to say, however, that the Xbox 360 and PS3 games don't look good, as they still blow just about every other game this year out of the water in the graphics department.</blockquote>Thanks to Jiggly McNerdington.
 
Make no mistake, Fallout 3 stays true to the edgy source material - and if you thought the dismemberment in Brothers in Arms was vicious, you ain’t seen nothin’ yet. It’s so deliciously gory in fact, that it is quite possible that the turn-based haters out there will come on over to the dark side, just to watch enemies get shredded into chunky kibbles.

Are they serious with this one? People who dislike Fallout 3 ONLY dislike it because its not turn based? Are they retarded? (Three rhetorical questions in a row!)
 
Per said:
Make no mistake, Fallout 3 stays true to the edgy source material - and if you thought the dismemberment in Brothers in Arms was vicious, you ain’t seen nothin’ yet. It’s so deliciously gory in fact, that it is quite possible that the turn-based haters out there will come on over to the dark side, just to watch enemies get shredded into chunky kibbles.

Fuck You

Jesus christ.

Yea we miss turn based but thats made up by throwing loads of gore...

And people get PAID for this shit
 
Heh. They're a helluva lot better at lying than me. I couldn't do that if my life depended on it.

+2000 XP for successful use of the lie skill.
 
IGN said:
Given that it uses the same Gamebryo engine that powered Oblivion, it's probably not surprising to learn that Fallout 3 is a helluva great-looking game. Sure, the characters still look a bit weird while they're talking, and you'll likely notice some draw distance issues no matter which version you play, but this is still one of the most visually impressive games of 2008. The PC version looks particularly nice, especially since it runs at a smooth and steady 60 frames per second with only occasional dips. That's not to say, however, that the Xbox 360 and PS3 games don't look good, as they still blow just about every other game this year out of the water in the graphics department.
Wait, what? Fallout 3 doesn't even come close to Mass Effect or Assassin's Creed in either graphical detail, believability or animation.
 
Make no mistake, Fallout 3 stays true to the edgy source material - and if you thought the dismemberment in Brothers in Arms was vicious, you ain’t seen nothin’ yet.

Brothers in Arms is not the source material of F3...

And that is like Todd saying that violence was one of the main points of the game.
 
TheRatKing said:
Make no mistake, Fallout 3 stays true to the edgy source material - and if you thought the dismemberment in Brothers in Arms was vicious, you ain’t seen nothin’ yet.

Brothers in Arms is not the source material of F3...

And that is like Todd saying that violence was one of the main points of the game.

Todd's always indicated that violence was "FUCKING COOL".

He thought that was one of the core aspects of the first two games.

Clearly he has a handle on things.
 
Wait, what? Fallout 3 doesn't even come close to Mass Effect or Assassin's Creed in either graphical detail, believability or animation.

Those kind of affirmations amaze me the most. I understand lying about things people how haven't played the game can't see, like gameplay and so on, but this... "blow just about every other game this year out of the water in the graphics department."... WHAT THE FUCK?
For those that still don't think payed reviews exist, take a good look at this one. After all the criticism on the graphics, Bethesda took control it seems.
 
Honestly, these are some of the worst gore graphics I've ever seen. Every single time a head gets shot, it breaks off at a weird 70* angle. Instant immersion killer. I see the awkward angle, then the flat stump and arterial sprays reminiscent of GTA3, and I can't help thinking about how the sprite (?) was built. Each character's walking around, a collection of rods and cones that are blended together, and the viscera is just waiting under the surface to be exposed...

I wonder if you can break the game by forcing a living character to expose some gore?
 
From the gameplay videos, the gore reminded me of Kiss Psycho Circus, where certain critters would lose limbs or simply explode into a shower of bits. Back in 2000, the shabby physics were passable, but honestly, nearly ten years later, for Bethesda to "faithfully recreate" it? The physics in Hitman, another game from 2000 are markedly superior to anything I've seen from Fallout 3 videos.
 
Fallout employs a form of ragdoll physics. That is vastly superior to anything used in 3D games a decade ago. Not saying it compares well to *today's* games. Just that your example is questionable in its legitimacy.
 
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