Fallout 3 reviews round-up #26

Per

Vault Consort
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The James Logan Courier.<blockquote>Though "Fallout 3" resembles and feels like a first- or third-person (your choice) shooter, it is, like "Oblivion," a role-playing game first. Your character's abilities are dependent on your accumulated stats and abilities, and that includes your shot aim, which might fail you even when you target an enemy perfectly. It's an odd disconnect, but it makes sense and is easy to figure out with practice.</blockquote>Gameplanet, 9.5/10.<blockquote>With that in mind I was a little concerned about how the concept of Fallout was going to transfer from what was essentially a strategy game, to a first-person shooter. Bethesda however has done something very clever with the combat system. V.A.T.S (Vault-tec Assisted Targeting System) allows you to (at any time) pause combat and target specific body areas on your enemy. Want them to drop their weapon? Disable their arm. Being chased? A few bullets in the leg will slow 'em down... hopefully. Once you've selected your actions, the results are played out in slow-motion and from many angles. And yes, lashings of gory cinematic death scenes are your reward for some well placed shots.</blockquote>Sci Fi Weekly, B+.<blockquote>On the Fallout side, there's no denying that this is not the game that original developer Black Isle would have made, had its parent company, Interplay, not gone out of business and sold the rights to Bethesda. But at the same time, this isn't some knockoff remake or wretched re-imagining; Bethesda's gone out of its way to create a world that's loyal to its predecessors. The game has adopted all of Fallout's jargon, which should make veteran players feel right at home. The game retains its 1950s Atomic Age vibe, complete with ruined hovercars, the ever-smiling Vault Boy mascot and the two-headed Brahmin quasi-cattle.

Ultimately, players' enjoyment of the game will likely be a function of the baggage they bring to the game. Those hoping for a faithful, third-person-perspective port of the earlier Fallout games will be disappointed, while Oblivion fans hoping for another 100+ hour marathon may walk way criticizing the lack of depth. Those somewhere in the middle of those two extremes, or those who are new to the franchise, will find it offers an engrossing trek through a radioactive wasteland.</blockquote>kiwibox.<blockquote>The third installment in an already popular and extremely successful franchise, Fallout 3 is definitely in top contention for Game of the Year, and that's really no surprise considering it comes from the people who gave gamers Elder Scrolls IV: Oblivion. From its stunning visuals and expansive size to its in-depth character customization and satirical (and curse riddled) writing, Fallout 3 is an incredible achievement any way you look at it.

There isn't enough room in one review to talk about all of the amazing features that Fallout 3 has to offer. The amount of freedom that players have is truly astounding and the game is truly what you make of it.</blockquote>www.cm-life.com/media/storage/paper906/news/2008/11/05/Lifeline/fallout.3.Lives.Up.To.Expectations-3524337.shtml]Central Michigan Life[/url], 4/5.<blockquote>"Fallout 3" is a great game if you are an role-playing nut, or a fan of the original games.

People looking for multiplayer or straight-up shooting should stay away. It's not a fast-paced game.</blockquote>Evergeek, 4.5/5.<blockquote>Fallout 3 is poised to top many an Editor's Choice list this year as it meets the lofty expectations of seasoned gamers and is ready to dazzle newcomers perhaps unfamiliar with this relatively new breed of games that actually play out differently for each user. As it happens, Fallout 3's action, drama and story arc are heavily dependent on the player's in-game decisions, conversational disposition and penchant for brawn before brains or vice versa.</blockquote>Pushing Play blog.<blockquote>As I was running through the hallways I saw Amata again, so I tried my luck with the knife on her. Once again, she simply slumped to the ground unconscious. Quite the trooper; she had now survived 3 headshots at point blank range, and about 12 vicious knife wounds.

So what does Fallout 3 have that other games don’t? Good writing, great artistic direction, and a great deal of attention paid to creating a cohesive and complete world, rather than disjointed area’s only linked together by the missions that send you between them. It doesn’t hurt that the game is fun as hell.</blockquote>
 
As I was running through the hallways I saw Amata again...
This exact thing happened oh about a few minutes ago. I was a complete dick to her and killed her dad even after he gave me his keys. After she got all pissy at me, I shot her three times in the head. Sucks that she can't die.
 
Per said:
...while Oblivion fans hoping for another 100+ hour marathon may walk way criticizing the lack of depth.

Oblivion had more depth than Fallout 3? That's not how I remember it.

Anyway, I have to admit that I'm really enjoying this game so far, although more often than not it feels more like a caricature of Fallout than an actual Fallout game.
 
Flop said:
Per said:
...while Oblivion fans hoping for another 100+ hour marathon may walk way criticizing the lack of depth.

Oblivion had more depth than Fallout 3? That's not how I remember it.

I think the reviewer meant depth of exploration as in dungeon crawl amount and time. It makes no sense otherwise.
 
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