Fallout 3 reviews round-up #51

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These are the last ones! Haha, no, just kidding.

Electronic Theatre, 92%.<blockquote>Bethesda Softworks have once again raised the bar for real-time animation. Though Mass Effect truly looks fantastic, the last year has seen advances that have all but been ignored due to the hardened faith the industry now seems to have in the law of diminishing returns. An aesthetic and aural treat, FallOut 3 is one of the most technically competent titles to have been released this year.</blockquote>Square-Go, 8/10.<blockquote>Despite its many flaws such as glitchy animation and repetitive radio stations, I've fallen for Fallout. For every emotionally detached character, there are moments of true feeling, like the last words of a dying man to his daughter, recorded and discarded in a ruined hotel, which become truly poignant when you later meet his daughter all grown up; or the sight of two skeletons huddled together on a bed, aging remnants of a world long dead. These aren't even moments that the game demands you witness, but a small number of many details strewn across the wasteland, just waiting to be found.</blockquote>Orlando PC Game Examiner.<blockquote>Somehow Bethesda managed to intertwine the majority of the quests in Fallout 3 so that the slightest intimation of your intentions can be seen by the other characters and has a lasting effect on your personal storyline. No other game seems to put so much pressure on the fact that these beings of computer programming actually react to what you do, as a player.

Bethesda Game Studios really outdid themselves with this one. Fallout 3 just goes above and beyond what anyone could ever want in a video game; regardless of genre.</blockquote>DailyJoypad, 5/5.<blockquote>Bethesda have certainly done their homework when creating the world too. Anyone fortunate enough to have played any of the previous Fallout games will know exactly what I mean. The location of Washington DC fits in with the same look and feel of the locations in the first two games. This is a game that has been crafted with loving care and in turn feels like a homage to the original games. Although Fallout veterans will feel at home here those new to the series will also get the exact same feeling.

The game can be played from either a third person or first person perspective, I preferred the first-person view myself but that is just a matter of taste.

I seriously can’t fault Fallout 3 in any shape or form.</blockquote>Gamesweasel blog, 9/10.<blockquote>Of course there are similarities with Oblivion but also Deus Ex 3. The scale of this game is immense and really does feel like a living, breathing world. In atmosphere stakes, less is more here. The wind howls as you walk the wilderness. Creatures attack you and others and it’s really eerie when the sun goes down.</blockquote>Console Monster, 94%.<blockquote>This game is so immersive and great in so many ways. It has been compared to Bethesda's previous game Oblivion which, in essence, is quite true.

Of course, if you weren't a fan of Oblivion I suggest you stop reading now as Fallout 3 is a similar style of RPG.</blockquote>XboxAddict, 9.5/10.<blockquote>In all, Fallout 3 does everything just right – it’s the perfect length, not overlong for an RPG but serves up a main story that you can finish within a week of regular play, enough side story and additional exploration to extend the game for however long you want, a combat system that takes what used to be a chore and turns it into a gratifying cinematic experience, a gamerscore achievement roster that steadily rewards continued play with regular awards for each completed story chapter or side quest, and a unique flavour and setting that haven’t yet been explored in this type of game.</blockquote>Hardware Geeks.<blockquote>Overall, Fallout 3 is still a great game. For anybody looking for a good western RPG, it’s difficult to find many other games that can match it at this time. It’s obvious that Bethesda took a lot of the feedback that they received from Oblivion and applied those suggestions to Fallout, but the problem for some of us is that it makes Fallout 3 more like Oblivion with guns as opposed to a real spiritual successor to the original PC games. In that respect, I would actually recommend that anybody who has yet to play the first two games wait until finishing Fallout 3 in order to avoid any preconceptions.</blockquote>
 
Bethesda Softworks have once again raised the bar for real-time animation.

Well in a sense they did, they raised the bar for pathetic animations so high, that it will be quite hard to reach that level for any developer.
 
Somehow Bethesda managed to intertwine the majority of the quests in Fallout 3 so that the slightest intimation of your intentions can be seen by the other characters and has a lasting effect on your personal storyline. No other game seems to put so much pressure on the fact that these beings of computer programming actually react to what you do, as a player.

You know, maybe I'm blind but I'm really not seeing these reactions. Many quests do have choices, but very little of it comes back to the player in a meaningful way.

I have no idea what these reviewers are talking about. Does getting a different "greeting" based on your Karma (even though actual dialogues stay the same) count as a reactive world?

One of my main complaints about the game is that the game *lacks* consequences. Especially since the ending slides are now a thing of the past.
 
Did that first review honestly say that Fallout 3 has better animations than Mass Effect? Wow...

Say what you want about Mass Effect, but one thing that game got completely right was their animations. Facial and movement. To compare Bethesda's stiff, wooden animations to the ones in Mass Effect is a slap in the face...
 
I seriously can’t fault Fallout 3 in any shape or form.
Seriously? Really c'mon. Even the biggest Beth fanboy can point out at least one flaw. i mean there's bloody glitches all over the place! That's not even a subjective criticism. He also thinks that 3rd person perspective is playable which is funny stuff.
 
Also, compare Mass Effect's animations when the character is running to Fallout 3's peculiar moonwalkish run (inherited from Oblivion).
 
Watch someone walk down some stairs in Mass Effect, and then go to Rivet city and watch people go down the stairs. It's pathetic.

It's amazing how awful F3's animations are.
 
I don't know why, but "FallOut 3" just aggravates me, it looks so contemporary in that stupid "Let's capitalize things in the middle of words" way.
 
Starwars said:
I have no idea what these reviewers are talking about. Does getting a different "greeting" based on your Karma (even though actual dialogues stay the same) count as a reactive world?

Yeah, either they are playing a totally different game, or they haven't played anything better than Fable. I guess if you want to compare FOO to console RPGs, then yes, the Karma-based greeting a'la Fable is quite rare.
 
well a bit of topic here but the one from Gamesweasel blog says: "Of course there are similarities with Oblivion but also Deus Ex 3." isnt it still in production ?
 
I'm tempted to say that Orlando review is sarcasm. If you read the entire thing is gets progressively more ridiculous in its praise, until its talking about wireframes and light off bullet casings.
 
Electronic Theatre said:
Though Mass Effect truly looks fantastic, the last year has seen advances that have all but been ignored due to the hardened faith the industry now seems to have in the law of diminishing returns.
This is the first time I've heard of an industry-wide cooling off of the graphics arms race between AAA developers. If there is any truth to this then it is just bizarre that Bethesda is leading the retreat (from shiny graphics) considering that Oblivion was supposed to be a system tester on the PC and an eye candy demonstrator on XBox360 and PS3 when they first came out.
 
iridium_ionizer said:
This is the first time I've heard of an industry-wide cooling off of the graphics arms race between AAA developers. If there is any truth to this then it is just bizarre that Bethesda is leading the retreat (from shiny graphics) considering that Oblivion was supposed to be a system tester on the PC and an eye candy demonstrator on XBox360 and PS3 when they first came out.

The way I read the quote, they're saying Bethesda is bucking the trend, not leading the retreat. The other developers are holding back on utilizing new tech because it's too expensive for too little gain, but Beth has used the tech to "raise the bar" and create "one of the most technically competent titles". As reflected in all the reviews praising the state of the art animation, especially in 3rd person.
 
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