Fallout 3 reviews round-up #57

Per

Vault Consort
Staff member
Admin
Geek Syndicate.<blockquote>This is a difficult review to write. There have been the two previous Fallout PC games and Fallout Tactics and of course the excellent “Fallout: Brotherhood of Steel” for the PS2 and Xbox, fans of those games will want to know whether this game follows their lead and whether it sticks faithfully to the well-established Fallout lore.</blockquote>PCGZine, 91%.<blockquote>Thankfully, the graphics aren't the only things that have improved since Oblivion, as the dialogue and combat have both seen huge overhauls. One of the focal points of the first Fallout was its witty dialogue, and thankfully, the spirit's been very much retained here. Emotional, driven, and often quite tongue-in-cheek, the conversations really help you form an attachment with the characters - something that's important in the much-touted branching quests.</blockquote>PC Freaks & Geeks, 9.5.<blockquote>In-game diversity is bought to the table by use of one-touch 3rd and 1st person camera angle switching, revolutionary Vault-Tec Assisted Targeting System and the Karma options. Depending on your in-game response to the world/people you come across, you control the fate of your own character and ultimately everything around you. These features coupled with the skills/perks you can earn along your journey, make for an interesting and simply limitless gaming title you'll pick up and load up time and time again.</blockquote>AceGamez, 10/10.<blockquote>Once again, Bethesda has done well to make a standard gameplay mechanic seem like something much more natural and grounded in reality. S.P.E.C.I.A.L stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck, and the points you put into each will govern your basic abilities when you're fully grown. By forcing you to look at the RPG staple of ability points in this way, Fallout 3 makes you feel like a real part of the world in which you're creating a person, rather than some superhuman warrior knight who's going to somehow save the world after killing a few hundred goblins.

The perks are a wonderful addition that add even more individuality to your character and even more depth to a game that's already tunnelling halfway to Australia.</blockquote>RPGFan, 94%.<blockquote>As for its faithfulness to the originals, the verdict isn't quite so clear. The elements and quirks of the Fallout universe are present, but the change in perspective and graphical style transforms the original experience into something that feels decidedly different. Fallout 3 shouldn't be judged based on the past, however, and the Capital Wasteland will quickly dissolve any dread that may result from the shadow of its predecessors.

The plot only improves with time, and after a certain turning point and the motives behind your father's flight become apparent, a sense of urgency develops unfound in most games. A perpetual motivation to resolve the conflict drives players ever onward. It's all over rather quickly, and the dramatic presentation and intense action leave you wanting more. The end may be a bit sudden, but the story arc concludes succinctly and satisfyingly with the ultimate karmic choice.</blockquote>msxbox-world, 9/10.<blockquote>Much was expected of Fallout 3 ever since its announcement, mainly due to the heights of appeal Oblivion reached with gamers, and creators Bethesda have done all they can to make sure the expectations are indeed met. Ironically, many fans wanted Fallout 3 to fail, being so attached to Oblivion that it's hard for them to accept something surpassing it.</blockquote>Fragland, 93%.<blockquote>Fallout 3 is a fantastic game that almost manages to fulfil the sky-high expectations. The legendary status of its predecessors hadn't only managed to create heightened discussions between fans and passers-by, but also nostalgia-driven impossible demands. Luckily Bethesda chose to do their own thing and the developers came with a game that will be described as a hit in its genre.

New is the VATS system that reminds of older turn-based games like UFO or Jagged Alliance. The time gets frozen for a while and you can choose which body part of your opponent you want to attack. Unfreeze the game and you get to see the bloody outcome in all its glory on your screen. For some reason these constantly changing slow-motion images of flying limbs (after which they're no longer useable by that enemy) or exploding heads aren't just a pleasure to the eye but also keep the combat interesting throughout the game. Great!</blockquote>Hardcore Gamer, 4.5/5.<blockquote>While gamers were spending hours upon hours exploring Oblivion, Bethesda was hard at work creating a game just as massive. The third title in the critically acclaimed Fallout series, Fallout 3 is further proof that Bethesda means business when it comes to creating deep games. It’s finally a game that post-apocalyptic fans can call their own.

Fallout 3 is the biggest accomplishment in adventure gaming since Oblivion. It’s incredible how fun and deep this game is.</blockquote>JustPressPlay, 10.0 and A+.<blockquote>This is where Bethesda brings the big guns. The graphics in this game are phenomenal and heavily realistic. They have a perk upgrade dedicated to making your enemies explode like crash dummy dolls. They built the world into a believable post-apocalypse Washington D.C.and a decimated world with the inhabitants just looking to live day to day.There are many small towns of people just trying to live and then there are the two major cities, Rivit City and Megaton. All places have a realism that is kind of haunting especially when you live in America and have been to the D.C. (which yours truly has). The engine is haunting and lively at the same time.</blockquote>NotInThere, 3 (of 3?).<blockquote>The mechanics of the game are not far from the mechanics found from previous Elder Scroll games. While the third person camera view has definitely been improved, the game mostly plays out forcing you to view things in first person; the combat being one instance. One thing that I wish had made it over from oblivion was the leveling system, while I do appreciate and understand that Fallout is following the path set by its predecessors, I miss being able to level non-important skills without the cost of a level.</blockquote>PS3clan, 9.<blockquote>Fallout 3 is a great RPG. I almost ashamed that my previous Fallout 2's have not played, because I still am a fan of this genre. Probably has something to do with that I do not play games on a PC. For RPG lovers is Fallout 3 is a game that certainly should not lack in your game cabinet. And I can assure you: this game will long in the PlayStation ® 3 remain seated.</blockquote>WOOD TV.<blockquote>The third installment of the Fallout series has been a long time coming. With the original coming out so long ago, this is a definite treat. Bethesda developed the game in place of Black Isle Studios and it’s been great to play. There have been a number of quality releases this year across all platforms. Fallout 3 is a game you’re not going to want to miss.</blockquote>WorldIV blog.<blockquote>Most “moral” choices boil down to SUPER DUPER GOOD and MUAHAHA EVIL. But that’s kind of OK, because somehow, they don’t FEEL like they’re presented that way. The evil choices are evil enough to make even a die-hard videogame bad guy like yours truly wince on occasion. And, like you’d expect, you’re not limited to the conversation tree choices to be good or evil. You can give water to beggars, steal stuff everywhere, and the like. If you get frustrated with a quest, you can even end it by shooting the quest-giver in the face. I mean, uh… I heard.</blockquote>Quiet Earth, 9.5/10.<blockquote>Fallout 3 uses a heavily-modified version of the engine Bethesda Softworks used for Oblivion, but that's where the comparison ends. It's freaking FALLOUT for crying out loud! That Post-Apocalyptic world has been fully realized in 3D, and you can explore almost every radioactive nook and cranny. It's immersive in every way I can perceive. I often forget that I'm sitting in front of a computer playing a video a game.</blockquote>
 
The legendary status of its predecessors hadn't only managed to create heightened discussions between fans and passers-by, but also nostalgia-driven impossible demands.

Yes, such nostalgia-centered game preferences these fanatics have. Why can't they understand the needs of the marketplace, the necessity of building gameplay around joe schmo public? Can't they see the greater truth of the Mass Consensus?

If only they'd covert to The Technocracy...

519TDXEAWYL._SL500_AA240_.jpg
 
ok this review roundup is getting a bit too broad, that first link is roughly the same quality as Dan's Awesome Geocities Page
 
msxbox-world said:
Ironically, many fans wanted Fallout 3 to fail, being so attached to Oblivion that it's hard for them to accept something surpassing it.
I think they have fanbases mixed up.

Quiet Earth said:
Fallout 3 uses a heavily-modified version of the engine Bethesda Softworks used for Oblivion, but that's where the comparison ends. It's freaking FALLOUT for crying out loud! That Post-Apocalyptic world has been fully realized in 3D, and you can explore almost every radioactive nook and cranny.
The engine is not where the comparison with Oblivion ends. It's not Fallout. The world of Fallout has not been fully realized in 3D (especially not to every nook and cranny).
 
This is a difficult review to write. There have been the two previous Fallout PC games and Fallout Tactics and of course the excellent “Fallout: Brotherhood of Steel” for the PS2 and Xbox

Wait, what?
 
You expected reviewers to dislike POS? It's right up their alley of mindless violence, just like FO3. Gotta cater to the lowest common denominator, remember?
 
Dragula said:
This is a difficult review to write. There have been the two previous Fallout PC games and Fallout Tactics and of course the excellent “Fallout: Brotherhood of Steel” for the PS2 and Xbox
Wait, what?
I think he was just being sarcastic about the excellent “Fallout: Brotherhood of Steel” - he did put that one in quotes. At least I hope he was being sarcastic.
 
No no, if he was being sarcastic "excellent" would've been in quotes. He's simply using a naming convention.

Yes, FOPOS was an "excellent" game apparently.
 
Viliny said:
Bolocko said:
New is the VATS system that reminds of older turn-based games like UFO or Jagged Alliance.
:o

Hehe... how about saaay... Fallout 1 and 2? :?
It's not really "how about Fallout 1 and 2", I believe. It's that I can't figure out how one could check out VATS and say "you know what this reminds me of? UFO and Jagged Alliance, that's what!".

...Seriously?
 
The moment I saw this ("© 2008 Bethesda Softworks, Zenimax Media. All rights reserved.") after the Back button on RPGFan I thought:"Wow, the text is copyrighted by Bethesda?"
 
Actually, I was wondering how is it possible to have such a flurry of reviews that spew 10/10 and 9.9/10 constantly.

I think it's a snowball effect and one hell of a marketing department move: Get a few big reviewers on your payroll with some extra cash and premium seats/invitations to "exclusive previews". With an extra pre-release review copy you can have on the bandwagon a few of the lesser magazines. They can convince some of their blogger friends to make good on that favour they owe from a long time ago. And once the good reviews start pouring in it's only a matter of going over a certain critical mass. Once a shitload of good reviews start pouring in, everybody else must get in line, or else they risk being viewed by their readers as "the guys that gave a bad review just to feel different". So you get a chain reaction of reviewers cumming simply because "Others say it's cool. Who am I to say otherwise?" I also think this happens more and more often, with mediocre games getting the "BEST GAYM EVA" treatment.
 
Depending on your in-game response to the world/people you come across, you control the fate of your own character and ultimately everything around you.
Except when they are "essential" NPCs...

Fallout 3 shouldn't be judged based on the past, however
Will you compare TES V to TES IV? Were the last three Star Wars movies not judged based on the first three?

Code:
but the story arc concludes succinctly and satisfyingly with the ultimate karmic choice.
lol

The legendary status of its predecessors hadn't only managed to create heightened discussions between fans and passers-by, but also nostalgia-driven impossible demands
Wait, if ten years ago, Black Isle made Fallout 1 and 2, then why can't Beth make something better now? Is it impossible to want a faithful sequel of a much loved series?



New is the VATS system that reminds of older turn-based games like UFO or Jagged Alliance. The time gets frozen for a while and you can choose which body part of your opponent you want to attack. Unfreeze the game and you get to see the bloody outcome in all its glory on your screen. For some reason these constantly changing slow-motion images of flying limbs (after which they're no longer useable by that enemy) or exploding heads aren't just a pleasure to the eye but also keep the combat interesting throughout the game. Great!
:clap:

Fallout 3 is the biggest accomplishment in adventure gaming since Oblivion.
Personally, I liked Grim Fandango a bit better.

All places have a realism that is kind of haunting
Yeah like how Megaton has one brahmin and no farms, wait, how do they survive?
 
iridium_ionizer said:
Dragula said:
This is a difficult review to write. There have been the two previous Fallout PC games and Fallout Tactics and of course the excellent “Fallout: Brotherhood of Steel” for the PS2 and Xbox
Wait, what?
I think he was just being sarcastic about the excellent “Fallout: Brotherhood of Steel” - he did put that one in quotes. At least I hope he was being sarcastic.

If he was sarcastic, the rating would've been lower.

Apparently, some people loved F:POS, and I bet some of them believe it is a great and true spin-off to the series. Who knows? Maybe some of them think it should be a sequal? :confused:

Yeah like how Megaton has one brahmin and no farms, wait, how do they survive?

The invisible Trading routes.

New is the VATS system that reminds of older turn-based games like UFO or Jagged Alliance.

That's right, because Fallout 1&2 never existed, and that "3" on the end of "Fallout 3" is just a catch :wink:
 
Back
Top