Fallout 3 reviews round-up #58

Per

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FEARNet.<blockquote>It’s here at your second “birth” that Fallout 3 takes all of the concerns of the naysayers who bemoaned the franchise’s changes, from an overhead turn-based system to a first-person semi-real-time setup, and throws them to the wind. Leaving behind the cramped corridors of Vault 101 and seeing your first sun-baked glimpses of a post-apocalyptic Washington D.C. ranks up there with the best game experiences of the year. The new franchise holders at Bethesda may have changed the formula, but their approach (dubbed “Oblivion with guns” by the aforementioned naysayers) works beautifully.

Fallout 3 is like meeting up with your high-school girlfriend all over again, but her acne’s cleared up and she’s lost the braces. It’s fresh and familiar, and with at least 100 hours of gameplay, it’s one hell of a value for 60 bucks. To quote Ron Perlman in his opening monologue “War never changes.” Fallout 3 has, however, and it’s better for it.</blockquote>Bobby Anguelov's Blog.<blockquote>Fallout 3 is simply oblivion with a skin, the shitty empty villages are there, the pointless dungeon crawls and fetch quests are there. Its a silly hack and slash with practically no character customization, everything that made the original fallouts what they were is gone. This is a glorified fallout tactics, a dumbed down, watered down attempt at the greatness of the first games. It is a failure as an RPG, but as an action hack and slash it isnt so bad, but thats not fallout, fallout wasnt a hack and slash. Fallout3 is what icewind dale was to baldurs gate.</blockquote>The Northwestern.<blockquote>If you’ve played 2006 Game of the Year “The Elder Scrolls IV: Oblivion,” you’ve already played 2008’s most anticipated game, “Fallout 3.” That’s because all-star developer Bethesda Softworks crafted “Fallout 3” off of its “Oblivion” engine, so the two largely play and look the same.

Truth be told, I’ve been counting down the days to the release of “Fallout 3.” It’s based on two cult-classic 1990s PC titles. “Oblivion” is one of my favorite games of all time, and the story is brilliant.

“Mass Effect” character interaction is far better and more complex. In that epic, your character actually speaks, whereas here you just choose among various text options.</blockquote>Australian Gamer.<blockquote>Fallout 3 also has a really good story, and unlike the shoddy “rinse and repeat” main quest from Oblivion, the Fallout 3 main story arc is a genuinely good story.

Fallout 3 is a great game, not just because it looks nice or because it plays well, but because it has a great story. Fallout 3 is, for the most part, an immersive and enjoyable experience. If it weren’t for the stunning array of bugs, it’d be in my top 1 or 2 games for the year. Unfortunately for me, like most RPGs, it takes more time to play than I really have available to play.</blockquote>Snappy Gamer, 5/5.<blockquote>Fallout 3’s world is densely packed with compelling reasons to revisit past locations again and again, and full of more amusing surprises with each new location you discover. In our replay we found it to be a very different experience, offering up many intriguing new possibilities. This may well be the only RPG you’ll ever need.

As a role-playing experience, there’s more than enough for hardcore fans to be appeased, but there’s a surprisingly rich tactical shooter in here too.</blockquote>Teabag Gaming blog, 8/10.<blockquote>For such a huge RPG, Bethesda really needed to nail the gameplay if Fallout 3 was to be a success. The game plays out pretty much the same as Oblivion in terms of movement and combat with the exceptions of using guns and batons instead of bows and sword. Fallout 3 is completely played out in real time, the combat, and the exploration, making it a more comfortable game to adjust to for eastern gamers, and fans of first person shooters.

Despite being overshadowed by the huge success of Bethesda’s monster hit, Fallout 3 has shone through, despite borrowing a vast number of features from Oblivion. It may lack the splendour that came with the lush plains and rolling hills of Cyrodil’s landscape, but the Capitol Wasteland is a unique world of its own.</blockquote>GameFans Network, 8/10.<blockquote>As mentioned, be sure to explore the game and what is has to offer. A great thing about games like Fallout 3 and The Elder Scrolls is that they are made for you to explore, yes there is a main story line, yes you don’t have to worry about all those little extra side quests; but you should! Wondering off in to the wild and not having a care in the world apart from beating that ugly 2 headed cow heading towards you it was makes Fallout 3 a great game.</blockquote>the-crypt.info.<blockquote>The seven year interregnum between the last game in the series and this episode has given the developer the opportunity to immerse the player within the Fallout universe in a way none of the previous games could manage. The original isometric portrayal of Fallout 1 and 2 was a result of the limitations of the technology of the day and smaller development teams than any perceived need to render the game in such a viewpoint. Instead of sticking to this recipe, Bethesda have used their previous experiences with the Gamebyro engine (Morrowind and Oblivion) to render the dark and twisted wastelands from both first and third person perspectives; the results of this revision are truly spectacular.

Surfing the boards, forums and wiki’s on the net also reveals a mind-blowing number of quest bugs, game freezes and a number of NPC behavioural issues that would have a crack team of Social Workers and Psychologists working overtime until next Christmas. It would seem that Fallout 3’s post-release team will have quite a bit of work to do with patches and updates over the coming months.

This is the world of Fallout at its immaculate best.</blockquote>Zo Knows Gaming blog, 3.0/5.0.<blockquote>I did like the ability to talk to a lot of the characters and build relationships with them and I also liked the karma system that went up or down based on your actions which in turn affected who NPC’s reacted to you. In the end, the game does get a little more interesting as you play through, but it is not sufficiently engaging to even make you want to play that far.</blockquote>Leeds Guide.<blockquote>We've barely scratched the surface here, but suffice to say Fallout 3 has devoured our free time like an irradiated rat. It's visceral, engrossing, intimidating in scope and coherent in design, and brilliantly it delivers an experience which is decidedly unsettling - grim, fearsome, amoral - and yet deeply good fun. We can't think of a finer way to package the apocalypse.</blockquote>
 
All these posts have finally convinced me! I shall become a game journalist, and I shall specialize in racers and sports games....Ok so maybe I don't know anything about them since I don't play such games, but that shouldn't stop me, right?




right?
 
Fallout3 is what icewind dale was to baldurs gate.

wat


Fallout 3 is like meeting up with your high-school girlfriend all over again, but her acne’s cleared up and she’s lost the braces.

1195970568513ij6.jpg


FFFFFFFFFFFF
 
The game plays out pretty much the same as Oblivion in terms of movement and combat with the exceptions of using guns and batons instead of bows and sword

Oblivion with guns?? even reviewers accept it.
 
Qwkk?

ok I will grant the game is Better than vanilla oblivion *but that is not saying mutch* and if you ignore the main quests terminal stupidity the game overall is fairly good compared to a lot of other games out their but shesh! to me it STILL bairly rates a 7.3
 
...and with at least 100 hours of gameplay...

The amount of hours that you spend playing a game does not really dictate the quality of said game in any way. Sometimes it just takes a while to give up on a shitty game. This "Fallout 3" they speak of played out like a letdown-simulation. It wasn't until I'd pretty much already beat the game that I discovered that there was actually very little depth to be enjoyed. After all is said and done, as many complaints as one might have with the smaller things, the real drag is that the main storyline falls far short of the mark. (their attempt at a meaningful ending was further spoiled by that end-battle which felt like a total clusterfuck.) It is embarrassing to have to call it "Fallout 3" ...but poor writing is what Beth does best right?
 
Per said:
It’s here at your second “birth” that Fallout 3 takes all of the concerns of the naysayers who bemoaned the franchise’s changes, from an overhead turn-based system to a first-person semi-real-time setup, and throws them to the wind.
I always found this pretty odd - no one ever gets more specific than "the naysayers concerns have been addressed properly". Especially odd when on one hand you have this, and on the other things like...
Fallout 3 is simply oblivion with a skin, the shitty empty villages are there, the pointless dungeon crawls and fetch quests are there. Its a silly hack and slash with practically no character customization, everything that made the original fallouts what they were is gone. This is a glorified fallout tactics, a dumbed down, watered down attempt at the greatness of the first games.
...this.

Fallout 3 also has a really good story, and unlike the shoddy “rinse and repeat” main quest from Oblivion, the Fallout 3 main story arc is a genuinely good story.
I can't wait for reviews going "Fallout 4 has a really good story, unlike the godawful trainwreck that Fallout 3's main quest was".
 
dhomochevsky said:
Fallout3 is what icewind dale was to baldurs gate.

wat
I don't think that's a fair analogy. IWD was a dumbed down, combated up version of BG2 but for the specific purpose of it being a Diablo 2 competitor. Fallout 3 is dumbed down and whored out because that's what Bethesda does best.

I think it's more apt to say that Bethesda does for Fallout what Taco Bell does for Mexican food.

See, BIS at least served different tastes with it's Infinity Engine. You had your mainstream, combat-heavy, hack-and-slash in IWD.
Your middle of the road action/adventure RPG in BG2.
And your quirky, philosophical, text-intensive RPG in PS:T.
They knew PS:T would never sell like IWD and they never watered it down or pandered to the LCD.
Bethesda is a one trick pony, changing the setting doesn't change their approach to RPGs. Pete Hines' stroke-job notwithstanding "We're doing it like we made the first two" whateverthefuck that was supposed to mean.

Fallout 3 is simply oblivion with a skin, the shitty empty villages are there, the pointless dungeon crawls and fetch quests are there. Its a silly hack and slash with practically no character customization, everything that made the original fallouts what they were is gone. This is a glorified fallout tactics, a dumbed down, watered down attempt at the greatness of the first games.
I agree here.
As a Fallout fan.
As an RPG fan.
I'm a few hours in and I can't be fucked to continue, there's nothing compelling me. More mindless combat. More flat NPCs with banal dialog that can't be skipped fast enough.
Seriously, they do for RPGs what Chef Boyardee does for Italian food.
 
FEARNet said:
Fallout 3 is like meeting up with your high-school girlfriend all over again, but her acne’s cleared up and she’s lost the braces

Also someone gave her a lobotomy cause she talked so much.
 
wow, dont know how my little blog (bobby anguelov's blog) post got on the nma-frontpage but its kinda forced me to rewrite a few sections of the post just to fix grammar and typos and so on. I guess its a bit more complete now. I added a few more thoughts.

but yeh, all in all the major point that bugged me was the lack of any sort of depth regarding npc interaction and questing, everything else i could deal with.
 
harmless_pickpocket said:
FEARNet said:
Fallout 3 is like meeting up with your high-school girlfriend all over again, but her acne’s cleared up and she’s lost the braces

Also someone gave her a lobotomy cause she talked so much.

:lol:

I wonder how they manage to play this 100 hours? Did they visit every spot by foot/without fast traveling always traveling the maximum distance possible? Well, we never know.
 
Cimmerian Nights said:
I don't think that's a fair analogy.

That's why I said "wat". Icewind Dale was never intended to continue or [God forbid] REPLACE Baldur's Gate, like Bethesda tries to do with Fallout 3. It was made that way with a purpose.

Oh, and I didn't know IW was intended to compete with Diablo |: .
 
To me Icewind Dale was there to fill in the aspect that games like Planescape couldn't - that of huge dungeon crawls, epic battles with tons of enemies and stuff like that. Like it or not, that's part of roleplaying games (tabletop ones) as well. I kinda liked it actually. It was a game that knew what it was trying to do and didn't pretend to be some epic and complex masterpiece.
 
harmless_pickpocket said:
FEARNet said:
Fallout 3 is like meeting up with your high-school girlfriend all over again, but her acne’s cleared up and she’s lost the braces

Also someone gave her a lobotomy cause she talked so much.
It's more like she was girl you liked because she was interesting, fun, and decent looking although, yes she did have some acne. Now she's back and despite the fact that the acne's gone, etc, she's still hardly the prettiest looking girl from your high school and to top it all off now she's ditzy and pretty dumb, maybe good for a ride or two, but still not as great as she was.
 
Jenx said:
To me Icewind Dale was there to fill in the aspect that games like Planescape couldn't - that of huge dungeon crawls, epic battles with tons of enemies and stuff like that. Like it or not, that's part of roleplaying games (tabletop ones) as well. I kinda liked it actually. It was a game that knew what it was trying to do and didn't pretend to be some epic and complex masterpiece.
Agreed. I've only played the first one but it does all that it sets out to and does it pretty well. Suggesting that it's anything to Baldur's Gate that Fallout 3 is to Fallout is ridiculous, Fallout: Tactics is a much better analogue to Icewind Dale while Fallout 3 basically falls next to FPOS, though it sounds like it's a much better game. EDIT: Ya know, that's kind of not fair to FPOS since it was labeled as a spin-off, sold as a spin-off, and never claimed to be anything other than a spin-off while Fallout 3 claimed to be a sequel. I really can't think of a great comparison, FFXII is the best that comes to mind at the moment (it's alright at best), though I'd say that Fallout 3 is more of a departure from its series' genre than FFXII was from its series' genre but the setting comparison isn't there as their rules for settings were total opposites (FF requires new setting for each game, Fallout requires the same setting).
 
Yup, even not being an IWD series fan, I HAVE to admit that it's reasonably fun and is a well-made game. And oh, IWD is it's own game title. Hmm, I wonder why.

All that said, BG2 seemed like the game with the best balance between combat and non-combat.
 
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