Some people said the scores are going down?
Darkstation, 10.0.<blockquote>Gameplay was the biggest concern for me before playing because as I mentioned before, I do not normally like open world games (except for GTA, but I did not like Oblivion very much). The thing that separates a good open world game from a bad is how clear the objectives are, and for Fallout 3 they are perfectly displayed on the extremely handy Pipboy-3000. The story is also an important aspect, and the story here is very compelling, and fits the world perfectly.
Not only is the exploration fun, but the combat, and even when you are literally doing other people’s errands it feels like you are truly interacting with the world. The stellar story sets the game apart from others, and really gives you are sense of purpose instead of restless wandering. The games is also much more refined and polished than many others of the genre with little to no bugs at all, and nothing to really interrupt the gameplay other than a few annoying load times.</blockquote>Chud, 9.8/10.<blockquote>Make no bones about it, this is a much different game than the previous Fallouts. Much more in line with Bethesda's Elder Scroll series, it plays and looks a helluva lot like Oblivion. That's not a bad thing, though. Anyone who's played through that game knows how much fun it is, addictive and deep like no RPG before it.
Game of the year, of that there's no doubt. There's been nothing as deep as it before and I can't wait for the DLC, and to see what Bethesda has up next for the series.</blockquote>Softpedia, 9.5.<blockquote>But the story that I will most probably remember the longest is about my character and Dogmeat traveling by night and stumbling on a Super Mutant Behemoth, maybe the most dangerous enemy you can encounter in the game. Most of them are in enclosed locations so that you can make a conscious choice whether you want to fight them or not (there's one of them you can take out with an artillery strike). This one was roaming in an area with a railroad junction that I needed to pass through on my way to Evergreen Mills, a well known raider hideout. The problem is that I didn't see him. I found out about the Behemoth only as he proceeded to kill Dogmeat. So, I spent two hours devising and implementing strategies designed to kill the enemy, while getting Dogmeat out of the encounter alive. I needed a lot of Buffout, Med-X, Psycho, Jet and a very lucky shot with the Laser Pistol. And I constantly talked to the pooch, while fighting the Behemoth.</blockquote>Xbox Elite, 9/10.<blockquote>The RPG elements, which by far are stronger than any other element in the game, take the form of the obvious 'levelling' to make your character stronger and also access to some rather wonderful 'perks'. As with each level you rise you are able to attribute certain helpful ability to your character. These can range from additional damage from weaponry which is always useful, to the obvious resistance from radiation effects, and all the way up to ridiculous perks which make people explode into bloody gut strewn paste when you score a critical hit on their bodies (which, might I add, never gets old).</blockquote>Computer Shopper, review, 5/5.<blockquote>There are disappointments, though, such asa lack of drivable vehicles. The scenery is often repetitive, with lots of ruined cities filled with piles of rubble. Some NPCs are also one-dimensional, with little depth or back-story.
If you follow the main quest without diverting along any sub-plots, the game can be completed very quickly, and you can't explore other areas once you reach the end. Nonetheless, we were absorbed. If you take the time to explore, you'll find plenty of quests and some insanely fun and powerful weapons.</blockquote>Spectacle Rock blog.<blockquote>Now, I know what Bethesda was thinking here - they felt they had cooked up a visually impressive sequence of events that any player would absolutely love to watch! The inherent problem here is that it completely takes the player out of the action. All they do is trail along, taking in the set pieces that I’m sure the designer was very proud of. The player is ripped out of world of the game at the exact point they should be getting drawn into it more than ever. It’s an attempt at Half-Life 2 style storytelling, but it’s handled in a ham-handed fashion and simply does not work.
Fallout 3 is a game of ups and downs; Bethesda’s attempts at moving the Fallout world into both 3D and into realtime gameplay has its share of successes and failures. Exploring the wide world of the capital wastes is very enjoyable, and simply picking a direction and walking to see what’s out there tends to lead to plenty of opportunity for adventure. The quests available are varied and generally enjoyable, though not without bugs. The main story itself, unfortunately, is probably the weakest quest in the game, capped off by an awful endgame. Combat is simplistic, with little opportunity for strategy, and the VATS system is a useful, if not minimally enjoyable, creation.
Fallout 3 is a good game on its own, one which I enjoyed more than Oblivion, but as an entry in the Fallout universe, it is a definite disappointment. I hate to use the term “dumbed down,” but one cannot help but walk away with that impression (supported by statements from the developers themselves).</blockquote>Portallos.<blockquote>This is Fallout 3, plus an game-art of the artist Bethesda Games Studios. If you like elaborated games well, RPGs-pure, and she does not have haste to finish them, she runs and she catches its. It will not go to repent itself!</blockquote>PCMasters, 92%.<blockquote>When we saw the Credits after the upsetting last mission, we would have most of all the keyboard to the wall geschmissen. One would have now continued to play and new Quests would have looked for and the evenly found Tesla armament to the test would have put. After one calmed down, one is only once from the last hours of the play and the associated story overwhelms. Such an close and authentic atmosphere is really rare and can serve as reference. Also the Nebenquests is relatively excitingly held, remains above all variedly and offering likewise good story.</blockquote>
Darkstation, 10.0.<blockquote>Gameplay was the biggest concern for me before playing because as I mentioned before, I do not normally like open world games (except for GTA, but I did not like Oblivion very much). The thing that separates a good open world game from a bad is how clear the objectives are, and for Fallout 3 they are perfectly displayed on the extremely handy Pipboy-3000. The story is also an important aspect, and the story here is very compelling, and fits the world perfectly.
Not only is the exploration fun, but the combat, and even when you are literally doing other people’s errands it feels like you are truly interacting with the world. The stellar story sets the game apart from others, and really gives you are sense of purpose instead of restless wandering. The games is also much more refined and polished than many others of the genre with little to no bugs at all, and nothing to really interrupt the gameplay other than a few annoying load times.</blockquote>Chud, 9.8/10.<blockquote>Make no bones about it, this is a much different game than the previous Fallouts. Much more in line with Bethesda's Elder Scroll series, it plays and looks a helluva lot like Oblivion. That's not a bad thing, though. Anyone who's played through that game knows how much fun it is, addictive and deep like no RPG before it.
Game of the year, of that there's no doubt. There's been nothing as deep as it before and I can't wait for the DLC, and to see what Bethesda has up next for the series.</blockquote>Softpedia, 9.5.<blockquote>But the story that I will most probably remember the longest is about my character and Dogmeat traveling by night and stumbling on a Super Mutant Behemoth, maybe the most dangerous enemy you can encounter in the game. Most of them are in enclosed locations so that you can make a conscious choice whether you want to fight them or not (there's one of them you can take out with an artillery strike). This one was roaming in an area with a railroad junction that I needed to pass through on my way to Evergreen Mills, a well known raider hideout. The problem is that I didn't see him. I found out about the Behemoth only as he proceeded to kill Dogmeat. So, I spent two hours devising and implementing strategies designed to kill the enemy, while getting Dogmeat out of the encounter alive. I needed a lot of Buffout, Med-X, Psycho, Jet and a very lucky shot with the Laser Pistol. And I constantly talked to the pooch, while fighting the Behemoth.</blockquote>Xbox Elite, 9/10.<blockquote>The RPG elements, which by far are stronger than any other element in the game, take the form of the obvious 'levelling' to make your character stronger and also access to some rather wonderful 'perks'. As with each level you rise you are able to attribute certain helpful ability to your character. These can range from additional damage from weaponry which is always useful, to the obvious resistance from radiation effects, and all the way up to ridiculous perks which make people explode into bloody gut strewn paste when you score a critical hit on their bodies (which, might I add, never gets old).</blockquote>Computer Shopper, review, 5/5.<blockquote>There are disappointments, though, such asa lack of drivable vehicles. The scenery is often repetitive, with lots of ruined cities filled with piles of rubble. Some NPCs are also one-dimensional, with little depth or back-story.
If you follow the main quest without diverting along any sub-plots, the game can be completed very quickly, and you can't explore other areas once you reach the end. Nonetheless, we were absorbed. If you take the time to explore, you'll find plenty of quests and some insanely fun and powerful weapons.</blockquote>Spectacle Rock blog.<blockquote>Now, I know what Bethesda was thinking here - they felt they had cooked up a visually impressive sequence of events that any player would absolutely love to watch! The inherent problem here is that it completely takes the player out of the action. All they do is trail along, taking in the set pieces that I’m sure the designer was very proud of. The player is ripped out of world of the game at the exact point they should be getting drawn into it more than ever. It’s an attempt at Half-Life 2 style storytelling, but it’s handled in a ham-handed fashion and simply does not work.
Fallout 3 is a game of ups and downs; Bethesda’s attempts at moving the Fallout world into both 3D and into realtime gameplay has its share of successes and failures. Exploring the wide world of the capital wastes is very enjoyable, and simply picking a direction and walking to see what’s out there tends to lead to plenty of opportunity for adventure. The quests available are varied and generally enjoyable, though not without bugs. The main story itself, unfortunately, is probably the weakest quest in the game, capped off by an awful endgame. Combat is simplistic, with little opportunity for strategy, and the VATS system is a useful, if not minimally enjoyable, creation.
Fallout 3 is a good game on its own, one which I enjoyed more than Oblivion, but as an entry in the Fallout universe, it is a definite disappointment. I hate to use the term “dumbed down,” but one cannot help but walk away with that impression (supported by statements from the developers themselves).</blockquote>Portallos.<blockquote>This is Fallout 3, plus an game-art of the artist Bethesda Games Studios. If you like elaborated games well, RPGs-pure, and she does not have haste to finish them, she runs and she catches its. It will not go to repent itself!</blockquote>PCMasters, 92%.<blockquote>When we saw the Credits after the upsetting last mission, we would have most of all the keyboard to the wall geschmissen. One would have now continued to play and new Quests would have looked for and the evenly found Tesla armament to the test would have put. After one calmed down, one is only once from the last hours of the play and the associated story overwhelms. Such an close and authentic atmosphere is really rare and can serve as reference. Also the Nebenquests is relatively excitingly held, remains above all variedly and offering likewise good story.</blockquote>