Fallout 3 reviews round-up #83

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Tha Lounge.<blockquote>The game is top notch and while I disagree with most prices for games, this game is worth every penny due to the size of the world and the hours you will be spending exploring everything you can. The story was one of the best experiences I’ve had with a game, with top notch voice actors. The game play while not without its faults is still solid, but aggravating at times. Which is why the V.A.T.S. system saves this game from being a bland attempt at a unique mixture of FPS and RPG.</blockquote>Uppercut Justice.<blockquote>The game play is amazing and you probably heard several people say the same thing, which is that they damn near forgot about the main story and just ended up wondering around mindlessly. While that doesn’t sound that great, it’s actually a great deal of fun and at times you nearly forgot there is a main quest. While this may seem similar to Mass Effects, Fall Out 3 had more human interaction and interesting places to visit, rather than stupid barren planets like in Mass Effect.</blockquote>Power On, Sound Off, 9.5/10.<blockquote>Bethesda studios can call this one their masterpiece, Fallout 3 has been surpassing gamers’ wildest expectations of what open world gaming can truly be and mean in this generation of console technology.

The game looks gorgeous, and you'll find yourself marveling at the scenery and character models and designs of the various monsters and other inhabitants of the wasteland in your adventure. While the PS3 version does have some texture lag problems, they're usually the sort of thing you'll barely notice out of the corner of your eye before the game catches up and corrects the issue. In short, the game is gorgeous, and may just be too pretty for its own good.</blockquote>Obtuse Gamers, A+.<blockquote>I expected the RPG mechanics to be pretty weak in this game because it was a FPS game. I've never been so glad to be wrong. The game has a depth that you don't see in many standard RPG's let alone a FPS on a console. There are literally hundreds of ways you could level your character up, each one equally as viable as the next. It's probably the first time since KoTOR that I've felt this much control over my character creation.

Fallout 3 offers so much choice in game play that I'm tempted to say that if you don't have fun with it it's probably your fault, not the game's.</blockquote>Ceci est un blog.<blockquote>Then there's the storyline. While it's not particularly original, I found it surprisingly engaging for an RPG—at least, engaging enough that I completed the game in about 15 hours despite the preposterous number of side-quests and dungeons you can explore. Perhaps the quality voice acting helped, as did the downtown Washington, D.C. setting of the latter stages of the game, which I was eager to see after having visited the real city a few years back.

Fallout 3 isn't a flawless gem, of course. Exploration can get monotonous, and the strange mix of real-time and pseudo-turn-based combat sometimes feels clunky and frustrating. Perhaps I would've been happier with a slightly more linear game had Bethesda spent more time mixing things up in the main campaign. But that's also what makes Fallout 3 great: even though I've already completed it, I have a burning urge to start over and take a different path through the wasteland this time.</blockquote>Overvolted.<blockquote>If you've logged some ungodly hours on Oblivion like I have, you've probably become intimately aware of all the ins and outs of the game—particularly the technology of the engine. You know where to expect slowdowns; you know how the models look and act; you know all of it. So naturally, Fallout 3 in many ways looks exactly like its predecessor. Movement and jumping even feel identical to Oblivion. Dialogue operates in almost the exact same way, where the game pauses and centers on the person you're speaking to. And dialogue is really the first place where Fallout 3 fails spectacularly in my opinion.

Look, it's 2008. Mass Effect exists.

For what it's worth, I do enjoy Fallout 3, and I frankly suspect it's going to live and die by its mod community the way Oblivion did (vanilla Oblivion isn't particularly great, either).</blockquote>Mobias.<blockquote>Thank you, Bethesda, for this awesome game...the bar has been raised, for interactive art. sometimes, a game comes along that really amazes me, and this is one.

By far, this was a very inspiring 2-hour intro into a world that i am positive i will enjoy for many, many more hours.</blockquote>GotMMOG?, 8.<blockquote>Speaking of wandering the wastes, I had to mention, even if it's brief, the cars. There are futuristic cars, trucks and buses littered across the landscape. Some of them still have their engines which means if you shoot the vehicle enough, you'll set it ablaze...at that point, you need to move way back since the engines seem to contain nuclear material. I got a kick of out just randomly shooting vehicles here and there just to enjoy the bang. Better still, in some places, it turns into a tactical tool like when I nuked a band of raiders with a drive-in theater full of cars. Beautiful.

Finally, if you've never played an RPG or adventure game and are looking to try one out, this is definitely for you. It represents a best of breed despite its flaws and does what an RPG is supposed to do, immerse you in the story and environment and allowing you to role play as you want, not as the story wants you to role play. Get it.</blockquote>
 
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