Fallout 3 reviews round-up #9

Brother None

This ghoul has seen it all
Orderite
The 9th inning and the ball's in court. G4 X-Play 5/5.<blockquote>At long last Fallout 3 has arrived, and the post-nuclear wasteland has never looked better. So to speak. The first two games were by the late, great Black Isle Studios, and built on the setting pioneered by Electronic Arts’ Wasteland in 1985. After publisher Interplay sold the rights to Fallout to Bethesda, makers of The Elder Scrolls: Oblivion, much controversy arose in the Fallout fanbase. Would Fallout 3 be a worthy sequel? Would it be dumbed down for console players? Would it simply be Oblivion with guns? Thankfully, these fears have proven baseless for the most part.</blockquote>Big Download Blog.<blockquote>The biggest issue we have with Fallout 3 is that there doesn't seem to be a massive improvement in terms of Bethesda Softworks previous games. Oblivion was a great game but Fallout 3 almost seems at times to be a total conversion of Oblivion. The AI of the many NPCs in the game seems to react in the same way as those in Oblivion. Many of the quests have a familiar feel. Even the game's introduction, as we mentioned before, has a lot of similarities. This is a quibble, however. Most game developers would be very happy about a game as well designed as Fallout 3 turned out to be.</blockquote>Spike.<blockquote>While the majestic dread of the badlands and its topography of secrets is simultaneously charming and intimidating, it’s how you operate that cinches the deal. For the most part, your stats, observations, and resolve will steer the course of events through handy, context-sensitive button presses. Dodging into the shadows turns the “talk” option into “pickpocket,” while mini-games present the challenge of a lock tumbler or secure terminal.</blockquote>Guardian 5/5.<blockquote>These are exciting times for fans of role-playing games. Fable II raised the bar and Fallout 3, if anything, lifts it higher. It's the perfect game for those who love the depth and immersion that RPGs provide, but have a phobia of orcs, goblins and the like. It is set in a gloriously devastated Washington DC after a nuclear war has driven people into underground vaults. You're born in Vault 101 and set up your character during a clever accelerated childhood. When your scientist father escapes when you hit 20, you follow him. What ensues is state of the art, featuring an incredibly convoluted storyline, with vast numbers of side-missions, great control over character development, amazing visuals and an unusual but effective shooting system. Moral dilemmas abound. For example, the first location you find is Megaton, a rickety shanty town constructed around an unexploded atomic bomb. Should you defuse the bomb or explode it, obliterating Megaton? This is the perfect credit-crunch game, as it contains vast amounts of gameplay and replay value.</blockquote>Bright Hub.<blockquote>The one thing that surprises me about games like Fallout 3 and Oblivion is the capability that each game has of sucking you into the world that the developers have so meticulously created. I've already lost a good amount of time just wandering the vast wasteland in search of optional quests. I can scarcely imagine how many more hours await me. The other interesting thing about this game is that for the first time, Bethesda has really made a conscious effort to define the boundaries of what evil and good are. In Oblivion, you could easily go either way and switch in-between whereas the new "karma" system rewards you for the things you do - whether they be good or bad.</blockquote>GIN 5/5.<blockquote>I had agreed to a seemingly simple request, to deliver a letter from a pretty young girl, her blonde hair standing out in the muted tones of the irradiated Megaton settlement. She was worried about her brother and needed the neatly folded note delivered to him at his home, several miles away. Though she seemed pleasant, the barkeep in town, an insidious man whom I trusted only so long as I kept a hand on my trusty 10mm slugthrower, told me she was hounded by a haunting fear that betrayed her calm demeanor. For once, I should have listened to him.

I got mixed up in a plot that involved murder, gang warfare and – if you can believe this – vampires. But I had delivered the damn letter, and had several new scars for my trouble. Now I was just trying to get back to Megaton, that horrible hole that had become my home. That’s when I saw the church. Like the cute blonde, it caught my eye. And like her, it was probably best avoided. But I kept thinking that perhaps things would be different there, that I could find some unreachable solace. Even the whitewashed walls of the steeple were still intact, surely a good sign.</blockquote>Gaming Nexus A-.<blockquote>Speaking of quests, you can sometimes find various ways to complete them. An early example is when you try to escape from the Vault. You can go all gung ho and take out any person that gets in your way. I decided to kill the Overseer of the Vault the first time and that really pissed off my friend who incidentally was the daughter of the Overseer. The second time around I snuck around and avoided conflict as much as I could bypassing the Overseer and going straight for the Vault door. My friend this time was a lot more sympathetic towards me and I also had better karma going this route. There was also a part where I helped a citizen of the Vault save his mom from roaches. The first time I played I charged in but I didn't get to her time. He wasn't pretty happy with me after that. The second time I was able to convince him to go in by giving him my baseball bat and he took care of the roaches himself saving his mom. To show his gratification, he gave me his jacket. As you can see by these two examples, you can really get a different experience each time you play the game. I could easily save his mom, kill the Overseer and changed a few other outcomes before leaving the Vault. One great thing about Fallout 3 is you are presented with many choices each with their own set of outcomes and within all the combinations that are available you'll get a different experience many times over. How do I proceed this time knowing what I know from previous games? How can I maximize my chances? What would happen if I do this instead of this? These choices and variations really give you a ton of replay value.</blockquote>3DJuegos 8.9.<blockquote>Fallout 3 brings back a legendary saga to the foreground of video games and it does it with remarkable successes. Graphically it is a very powerful title, the ambience is carefully planned, and its size, freedom and scope are its principal highlights. It is as captivating a game in the beginning as easy to forget in the mid term; despite this, we can say that it is a title that is worth trying.</blockquote>FOX has a video review in which they praise the "biggest innovation", which is the combat, but criticize the unintelligent combat AI, some character animations, getting lost indoors and your map sucking, judging it as "Buy It".

Joystiq has done its traditional Nega-Review. Gathering negative quotes from multiple reviews to cut-n-paste into one article. Probably what you rabid haters would have wanted from the start, huh, you insane bastards?!
 
Brother None said:
Speaking of quests, you can sometimes find various ways to complete them. An early example is when you try to escape from the Vault. You can go all gung ho and take out any person that gets in your way. I decided to kill the Overseer of the Vault the first time and that really pissed off my friend who incidentally was the daughter of the Overseer.

Note: by "really pissed off" for murdering her father in front of her eyes, when she's stuck out her neck to help you against his wishes, what they mean is she tells you in a monotone that "It will take a while for me to forgive you."

Later on, you meet a man at the bar who asks each passerby how they'd feel about committing genocide. He must have noticed the giant yellow exclamation mark above your head proclaiming "PC!'.
 
I gave it a try with an open mind, and I think they've done one hell of a job. They have impressed me.

Is it the Fallout 3 that Black Isle would have made? Certainly not.

However, I think it's fair to say that they didn't "rape" the franchise. In fact the game, IMO, is much much better than I thought they were capable of, and I admit to being wrong about their intentions.

I've been playing a Very Evil character, and have really been having a lot of fun with it. The positives outweigh the negatives by a wide margin.

I've seen a few people say this game is another FOBOS. That is just flat out wrong, and not even a fair comparison.

For those with an open mind, there is a great game to be had here.

I was wrong about Bethesda.
 
Joystiq said:
The most striking thing about the Fallout 3 reviews was the crushing weight of expectations placed on the game. Between the examples of the first two Fallout games and Bethesda's own Oblivion, reviewers seemed to feel they had a good idea of what this game should have been like. When the game failed to live up to these crushingly high expectations, they seemed to react slightly worse than expected.

Oh, so that's why it was getting such low scores! Damn you nerdboy game journos! Go back to NMA why don't you!
 
You know, this game is no Fallout, but honestly I'm enjoying it more than Fallout 2 so far. Heck, I might even finish this one!
 
Brother None said:
Gaming Nexus A-.<blockquote>Speaking of quests, you can sometimes find various ways to complete them. An early example is when you try to escape from the Vault. You can go all gung ho and take out any person that gets in your way. I decided to kill the Overseer of the Vault the first time and that really pissed off my friend who incidentally

Incidentally?

Brother None said:
was the daughter of the Overseer. The second time around I snuck around and avoided conflict as much as I could bypassing the Overseer and going straight for the Vault door. My friend this time was a lot more sympathetic towards me and I also had better karma going this route.

Just forget about Overseer for a moment, go to his office, open this bloody secret tunnel first and then instead of leaving vault go back to the Overseer and his daughter... Do an experiment, talk to them, then kill Overseer, and then talk to his daughter...

Brother None said:
There was also a part where I helped a citizen of the Vault save his mom from roaches. The first time I played I charged in but I didn't get to her time. He wasn't pretty happy with me after that. The second time I was able to convince him to go in by giving him my baseball bat and he took care of the roaches himself saving his mom. To show his gratification, he gave me his jacket.

NPCs' behaviour in this situation is so damn stupid that it's beyond words. And their dialogues and voices... that's actually really in the game. Oh dear.

Brother None said:
As you can see by these two examples, you can really get a different experience each time you play the game. I could easily save his mom, kill the Overseer and changed a few other outcomes before leaving the Vault.
Plus few other when game becomes confused simply because PC didn't proceeded as planned but dared to do something different. What fun with mismatching dialogues and odd behaviour of NPCs like Overseer. I hope for more such funny stuff during whole gameplay!
 
Atomic Cowboy said:
Later on, you meet a man at the bar who asks each passerby how they'd feel about committing genocide. He must have noticed the giant yellow exclamation mark above your head proclaiming "PC!'.

Oh yes, that's Burke. When the videos were put out during E3, I commented on how stupid it was that Burke would just be sitting there, in the bar, saying (apparently to anyone who talked to him) that the wastes would be better if Megaton was wiped off the map. In the bar. Surrounded by Megaton's citizens. Yea.

Seelix said:
Plus few other when game becomes confused simply because PC didn't proceeded as planned but dared to do something different. What fun with mismatching dialogues and odd behaviour of NPCs like Overseer. I hope for more such funny stuff during whole gameplay!

Why, Fallout 3 IS Oblivion with guns! Hooray!
 
Moving Target said:
Why, Fallout 3 IS Oblivion with guns! Hooray!


I beg to differ. It is more like Oblivion with guns and poorly rehashed Fallout 1 & 2 lore. :D

For earths sake! How can one feel nostalgia when the way it shows up in the game is different than the way it was in the previous fallouts!
 
In Oblivion, you could easily go either way and switch in-between whereas the new "karma" system rewards you for the things you do - whether they be good or bad.

I can`t switch in-between in Fallout 3?
 
Honestly, I think Fallout 3 is as great as any of the others in its own way. You just have to applaud Bethesda's appreciation of the series. They did a damn fine job.
 
I've only barely got out of the Vault... but my impressions are that it is NOT Fallout. Which makes it somewhat disturbing to see the Fallout references skewed by their vision. It should've gone on without trying to tie them in.

However, it is an earnest, and very much successful, effort to create a post-apocalyptic game. It strikes me as something that could've been created in parallel with Fallout1 by a team with a different vision... both using the general "wasteland" theme as inspiration.

Also, I understand the lack of shadows. People underestimate the difference in graphical load between something like Bioshock and an open wasteland. It is pretty enormous, and you have to use all the compromises you got. Given their draw distance the amount of stuff they pile on in one shot... yeah, I get it.

Of course this could've been eradicated by optimizing the level design for "how many polys you see at any given time" (see Gears of War), but they were clearly going for "see as much as possible at once" vibe. It does give the game a unique look.

...

I want mods that do the following:

a) stop the PIP BOY from moving (I became nearsighted enough from reading in a bus, dammit).

b) Fix the intro sequence to not be laughable. Remove G.O.A.T., BB-gun test, change the father model into someone that matches Liam Neeson's voice (no matter what face you choose, he looks pretty much the same), and fix hilarious things like a girl walking slowly down the corridor among chaos, or Overseer disappearing into a wall with a "door opening" noise.

c) speed through slow-mo sequences. They will never be skippable, but I am sure they can be sped through. Maybe Bethesda will implement that in a patch, eh ?

d) REMOVE FALLOUT REFERENCES such as Vault Boy. Riding a goat. It irks me in a revisionist history sort of sense.
 
Beelzebud said:
I gave it a try with an open mind, and I think they've done one hell of a job. They have impressed me.

Is it the Fallout 3 that Black Isle would have made? Certainly not.

I'm still fucking around in Megaton, but so far I agree, even though it runs choppy as hell on my computer. Come on, laptop, you could handle BioShock at full settings, I know you can do it.
 
Tyyren said:
Honestly, I think Fallout 3 is as great as any of the others in its own way. You just have to applaud Bethesda's appreciation of the series. They did a damn fine job.

No it's not. No we don't. No they didn't.

You can say that Fallout 3 is good in it's own way maybe, I wouldn't agree but you could. But it's more then a stretch to say that Fallout 3 is just as good as the first 2 as an actual RPG.

As for bethesda's appreciation of the series, I have seen nothing at all to suggest any appreciation at all. It seems to be purely about the brand name. The only core design that remains is that which they already had in Oblivion, and the only cannon is heavily revisionist references to some of the better known aspects of the originals.

Though I will admit, from a purely financial perspective, Beth did indeed do a damn fine job
 
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