DarkZero, 9/10.<blockquote>Speaking of strengths, that of Fallout 3 has to be the script and wonderfully inventive quests. Dialogue, voice-acting and facial expressions and variety have been much improved over Oblivion, and the sheer freedom of choice to do Good or Evil deeds is almost overwhelming. In fact, Fallout 3 allows the player to express themselves morally in far more profound ways than other titles like Mass Effect and Fable 2, neither of which included the option at one point to sell an innocent child into slavery.
Fallout 3 is an admirable achievement for Bethesda. It’s a game that provides action, adventure, exploration, interaction and excitement in a beautifully realised Armageddon that provides so many unexpected moments, but somehow manages to remain consistent and believable. Regardless of the sometimes-weak combat, this is role-playing at its finest.</blockquote>Ripten, 10/10.<blockquote>Fallout 3, to put it simply, is one of the greatest games ever made.
The entire game screams polish and care. It’s very obvious that Bethesda’s people were and are fans of the Fallout franchise that they’ve lovingly resurrected. There are those who will still complain that it’s not like the original Fallout games, but I call it progress.
Yes, there are problems. It is still Fallout, though, and Fallout doesn’t have to be an isometric 2D CRPG. It does definitely feel a lot like Oblivion, so if for some crazy reason you thought Oblivion sucked, then you should probably go back to your cave and chill with the rest of the inhumans because you probably won’t get much from Fallout 3.</blockquote>ITP, 5/5.<blockquote>10 years on, Fallout 3 is finally ready for prime time but has Bethesda Game Studios been able to recreate the magic that Black Isle Studios managed with Fallout 2? Considering that I’m on my third way through the game, the answer is a solid yes.
From a presentation perspective, Fallout 3 is absolutely awesome. The narration, voice-acting and eerie background music is easily at Hollywood levels and the game’s graphics engine does a fantastic job of on the visuals. Make no mistake, this is a game that will sink its teeth into you and won’t let go for a very, very long time.</blockquote>Computer Times.<blockquote>I am not typically a devoted FPS gamer, but everything about this title caught and held my attention. The graphics, gameplay, story concept, and battle style all combine to make this title a major triumph, and anything but a typical "shooter." Now that I have actually played Fallout 3, for many, many hours, I can say most definitely, that it surpasses all of my expectations.
Fallout 3 is, by far, the best game I have played this year!</blockquote>No Continues.<blockquote>Choices are present in these occasions, and consequences are there to be seen, but, once again, there are no long-term consequences. If we decide to devastate an entire settlement, they may talk about it on one of the radios that goes through our PIPboy, not nothing else. No missions are made available (or unavailable), no one special to meet because of our actions. Instead, we get an ever-present "karma" system that dictates our alignment. It is this system that enables us to know and work for this and that entity. It's a simple black and white meter, but it works relatively well, and makes it so that we have to play the game twice to see all that it has to give us. The worst among all this is the poor writing voice acting quality (in some cases, you can clearly see they were reading the lines for the first time), and that takes a lot off the fun exploring might had give us.</blockquote>Game Over, 90%.<blockquote>There are way too many skills to become even passably good at everything, so you’ve got to pick what type of character you want to be and except the fact that there are things you won’t be able to do in the game. The greatest example of this is lock picking and terminal hacking. Lock picking in Fallout 3 involves a sort of minigame in which you manipulate a bobby pin in a lock (very different from Oblivion, but the intent is the same). Terminal hacking involved a game very similar to Mastermind in which you guess passwords and it tells you how many letters you got correct. In order to play either you need sufficient lockpicking and science respectively. You really can’t spare enough points to be great at both lockpicking and science and still have some left over for, say, big guns or explosives or sneaking. You have to just accept the fact that there are some doors you won’t be able to open and terminals you can’t hack – those portions of the game are just lost to you unless you want to play through it a couple of times.</blockquote>LGR Nexus, 4.8/5.<blockquote>To briefly cover what you do in Fallout 3 is quite a challenge, but I am going to try. You can wander around the wasteland finding tons of side missions, new towns, and unique enemies to fight. You can follow the main quest, find your father, and try to complete the storyline. You can do small favors for people that can unlock weapon blueprints or your own house. The list just goes on and on. Basically if you played Oblivion, you can get a grasp as to how big this game really is.
Fallout 3 also sports an unbelievable leveling system. Though it is vastly similar to Oblivion, it has a distinct Fallout 3 vibe to it. I mean you couldn’t really level up your laser weapon ability in Oblivion, right?
Finally, the RPG elements of the game kind of slow it down. Though it doesn’t happen often, having to click through dialog is rather boring.</blockquote>
Fallout 3 is an admirable achievement for Bethesda. It’s a game that provides action, adventure, exploration, interaction and excitement in a beautifully realised Armageddon that provides so many unexpected moments, but somehow manages to remain consistent and believable. Regardless of the sometimes-weak combat, this is role-playing at its finest.</blockquote>Ripten, 10/10.<blockquote>Fallout 3, to put it simply, is one of the greatest games ever made.
The entire game screams polish and care. It’s very obvious that Bethesda’s people were and are fans of the Fallout franchise that they’ve lovingly resurrected. There are those who will still complain that it’s not like the original Fallout games, but I call it progress.
Yes, there are problems. It is still Fallout, though, and Fallout doesn’t have to be an isometric 2D CRPG. It does definitely feel a lot like Oblivion, so if for some crazy reason you thought Oblivion sucked, then you should probably go back to your cave and chill with the rest of the inhumans because you probably won’t get much from Fallout 3.</blockquote>ITP, 5/5.<blockquote>10 years on, Fallout 3 is finally ready for prime time but has Bethesda Game Studios been able to recreate the magic that Black Isle Studios managed with Fallout 2? Considering that I’m on my third way through the game, the answer is a solid yes.
From a presentation perspective, Fallout 3 is absolutely awesome. The narration, voice-acting and eerie background music is easily at Hollywood levels and the game’s graphics engine does a fantastic job of on the visuals. Make no mistake, this is a game that will sink its teeth into you and won’t let go for a very, very long time.</blockquote>Computer Times.<blockquote>I am not typically a devoted FPS gamer, but everything about this title caught and held my attention. The graphics, gameplay, story concept, and battle style all combine to make this title a major triumph, and anything but a typical "shooter." Now that I have actually played Fallout 3, for many, many hours, I can say most definitely, that it surpasses all of my expectations.
Fallout 3 is, by far, the best game I have played this year!</blockquote>No Continues.<blockquote>Choices are present in these occasions, and consequences are there to be seen, but, once again, there are no long-term consequences. If we decide to devastate an entire settlement, they may talk about it on one of the radios that goes through our PIPboy, not nothing else. No missions are made available (or unavailable), no one special to meet because of our actions. Instead, we get an ever-present "karma" system that dictates our alignment. It is this system that enables us to know and work for this and that entity. It's a simple black and white meter, but it works relatively well, and makes it so that we have to play the game twice to see all that it has to give us. The worst among all this is the poor writing voice acting quality (in some cases, you can clearly see they were reading the lines for the first time), and that takes a lot off the fun exploring might had give us.</blockquote>Game Over, 90%.<blockquote>There are way too many skills to become even passably good at everything, so you’ve got to pick what type of character you want to be and except the fact that there are things you won’t be able to do in the game. The greatest example of this is lock picking and terminal hacking. Lock picking in Fallout 3 involves a sort of minigame in which you manipulate a bobby pin in a lock (very different from Oblivion, but the intent is the same). Terminal hacking involved a game very similar to Mastermind in which you guess passwords and it tells you how many letters you got correct. In order to play either you need sufficient lockpicking and science respectively. You really can’t spare enough points to be great at both lockpicking and science and still have some left over for, say, big guns or explosives or sneaking. You have to just accept the fact that there are some doors you won’t be able to open and terminals you can’t hack – those portions of the game are just lost to you unless you want to play through it a couple of times.</blockquote>LGR Nexus, 4.8/5.<blockquote>To briefly cover what you do in Fallout 3 is quite a challenge, but I am going to try. You can wander around the wasteland finding tons of side missions, new towns, and unique enemies to fight. You can follow the main quest, find your father, and try to complete the storyline. You can do small favors for people that can unlock weapon blueprints or your own house. The list just goes on and on. Basically if you played Oblivion, you can get a grasp as to how big this game really is.
Fallout 3 also sports an unbelievable leveling system. Though it is vastly similar to Oblivion, it has a distinct Fallout 3 vibe to it. I mean you couldn’t really level up your laser weapon ability in Oblivion, right?
Finally, the RPG elements of the game kind of slow it down. Though it doesn’t happen often, having to click through dialog is rather boring.</blockquote>