Fallout 3 reviews round-up #99

Per

Vault Consort
Staff member
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Second Polish edition with words by Ausir, that sentient piece of translation software.

Play PC, 8/10.<blockquote>NPCs have character. Three Dog, the obsessed DJ from Galaxy Radio. The black guy with glasses speaking the truth resembles a preacher, and a prostitute with a hard life visible on her face can evoke genuine respect. The side quests are far from the typical "go and kill so and so many enemies". Escorting a valuable cargo, looking for the Declaration of Independence (!), playing detective and tracking an android, who believes he is human... Even a seemingly simple task of delivering a letter to a neighbouring village quickly leads to discovering the mystery of vampires. And in a series of tests for a certain scientist we can finish some of them by lying. Aside from kicking radiated ass, we can always solve a problem by talking or using our technical skills.</blockquote>Neo Plus, 8/10.<blockquote>Initially, I wanted to divide the review into two parts: one from the perspective of a fan of the series, and the other - a newcomer to the franchise. Eventually, I decided to just write this paragraph. I owe it to all the freaks like me, who to this day remember the first two Fallouts as the best RPGs (if not games in general) in history. Are you, dear Fallout maniac, pondering whether F3 rises to the legend and can be put proudly next to its great predecessors? The answer is: of course not. But probably barely anyone expected that. But players new to the series deserve a few words of explanation of what the orthodox Fallouters are really that enraged about. It really isn't about the lack of isometric view and clunky turn-based combat system, as only the biggest perverts can long for that. The quintessence of Fallout is something else. First - a very mature treatment of the game's themes, and second - a unique approach to classic RPG cliches, emphasizing the freedom of creating your character and influencing the surrounding world. And please don't perorate that Bethesda this, new approach that... the brand obliges to something. If the makers wanted to avoid comparisons, they shouldn't have put a cult title on their product. Elder Scrolls: Postapocalyptic, or whatever name it could have, would not have to confront the expectations of thousands of fans. A product titled "Fallout THREE" has no such luxury.

Bethesda took on a task that was very hard, if not impossible, given their design philosophy. Did they succeed? Yes and no. As a sequel to Fallout, the game is a failure, but with quite a lot of style. As a standalone game, F3 can easily defend itself. That's why the final grade is what it is. Veterans of the first two games should subtract 1 or 2 points (depending on the level of fanaticism). Fans of Elder Scrolls can easily add one. See you in the Wasteland.</blockquote>CD-Action, 9/10.<blockquote>None of the great classic RPGs evokes as many emotions as Fallout, and none has such an active and strong community, in this case centered around the No Mutants Allowed website. It is their opinion that Todd Howard could fear the most. While numerous, the community comprises of very fanatical lovers of the original, for whom the perfect sequel to the first two Fallouts is a game identical to its predecessors in every way (graphics style, interface, difficulty level, pace of gameplay). They - and fortunately only they - will be disappointed. Fallout 3 is an entirely new production, faster than the original, much easier, modified according to the habits of modern players (it can be played with a controller!) and with modern graphics. And still it is 100% Fallout, which evokes emotions similar to the original and has a very similar atmosphere. While not devoid of shortcomings (mostly minor ones), it immerses you entirely in its world.</blockquote>Polityka, 5/6.<blockquote>Brilliant games not only charm you with graphics, not only capture you with their interesting scenarios and surprise with bits for real connoisseurs, but first of all have the "thing" that makes us play them for hours and hours. "Fallout 3" meets all of the above requirements and the "thing" in this case is the suggestive vision of Earth after World War III. The exchange of nuclear attacks between world powers led humanity to the brink of extinction. Those who survived the first blasts are subject to frightening mutations caused by radiation. Only a small bunch of people - including our hero - ended up unharmed, taking shelter in underground vaults. But one day they must leave the safe refuge. This is where our adventure starts.

The makers of the third "Fallout" had to measure up to the legend of the first two instalments, rightly considered to be cult titles by players. They emerge from this trial victorious - the hit title from the past was wrapped with the newest achievements in computer graphics, not losing the magic strength of the predecessor in the process. In effect, we received the best role playing game since "Mass Effect".</blockquote>Nerdpunk.<blockquote>The plot and the world. These are the two reasons I decided to try out the new Fallout at all. I think that the whole main plot can be described in 1-3 sentences.

I'll just say that the whole story is bland. For me it has the same problem as the one in Oblivion - it is so shallow that the player might not realize that he just finished the game. I felt cheated - like if instead of a book I were given only a summary to read. The side quests are also nothing special - some are even sillier than the main plot. Most of them look like this: talk to an NPC, press "W" for 15 minutes, take an item from a location, return to the quest giver using the PipBoy. Some quest also require you to more or less frequently click your mouse or press "V". It would all be OK if the whole thing was redeemed by dialogue and colorful NPCs. Unfortunately both suck donkey balls.</blockquote>Przekrój, 4/6.<blockquote>Although Fallout 3 succeeds two cult titles, we won't compare it to them. Tabula rasa - we insert disc and start playing.

If you like dynamic shooting, you should pass on Fallout 3. As in every real RPG, the combat is more like rolling dice than actual, bloody fighting. First you stop the action, then choose the place you want to hit the opponent, and then a moment of tension - did I hit him or not? It's all nice, but after six hours it becomes tedious. Seemingly non-linear action goes where the developers intended it to go anyway, and the ritualized combat does not make our blood pressure go up. If you love RPGs, you'll have a good time, but don't count on many emotions.</blockquote>
 
Polityka and Przekrój are weekly newsmagazines, not gaming mags. Nerdpunk is a blog by guys I know. The rest is gaming magazines.

Funnily, Neo Plus, with the most balanced review, is a console-only magazine, while Play is PC-only and CD Action covers both.
 
OK, so here's where things stand. As of this round-up I'm out of foreign stuff. Next one will be blogs, and then #101 will be "real" reviews, quite possibly fleshed out with a blog or two. The real ones are coming in very slowly now, so after #101 I'll stop passively scanning the information expressways for new reviews.

Howevar. I still have a number of names left on my List, originally compiled from the sites that did E3 hands-ons this year (round-up information recycling, see), later padded out with sites that claimed reviews would be forthcoming but which so far haven't delivered. Some of these sites may be defunct (e.g. RPGVault), or are news sites that don't post editorial reviews of their own (e.g. Gamasutra), or are magazines that may not put content online (e.g. PC Jeux), or are not actually gaming sites and may have done a preview at some show just because it meant they got to play a game for a little bit (e.g. Anandtech). Still I believe they'll be good for another round-up if we give them a couple of months.

There's also Canard. I've been told their review was, or should have been, in issue 181. Unfortunately this knowledge doesn't provide me with a score or any quotes. Anyone have a spare issue lying around so we can wedge that mother into #101?
 
It really isn't about the lack of isometric view and clunky turn-based combat system, as only the biggest perverts can long for that.
While this review was pretty balanced, this sentence just makes me want to :puke:

Elder Scrolls: Postapocalyptic, or whatever name it could have, would not have to confront the expectations of thousands of fans. A product titled "Fallout THREE" has no such luxury.
hehe, Capitol Wasteland: Revelation.

None of the great classic RPGs evokes as many emotions as Fallout, and none has such an active and strong community, in this case centered around the No Mutants Allowed website. It is their opinion that Todd Howard could fear the most.
:twisted:

for whom the perfect sequel to the first two Fallouts is a game identical to its predecessors in every way (graphics style, interface, difficulty level, pace of gameplay)
This is simply not true. I am sure that most people here would like the game to stay true to the originals yet STILL advance in all departments.

Although Fallout 3 succeeds two cult titles, we won't compare it to them.
Would you compare Halo 3 to Halo 2? Would you compare Oblivion to Morrowind? Would you compare Gears of War 2 with Gears of War? Not comparing a SEQUEL to the originals is simply stupid. What if TES V was a horse racing game. Even if it was a great horse racing game, wouldn't you be disappointed?

Edit: ninja'd
 
They're probably just saying what BN and others have said, that the game benefits from not being viewed as a Fallout sequel.
 
Ausir said:
Funnily, Neo Plus, with the most balanced review, is a console-only magazine, while Play is PC-only and CD Action covers both.
Indeed, I kind of wish that he'd go through with his plans to do a second review for fans of the original game but at least he gave some ball park numbers for where he believes the score ends up if you're a Fallout fan and if you're an Oblivion fan, scores which are probably about right (though I'd say that Fallout fans could take off 3 points from the 8).
 
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