Briosafreak said:
We're at a crossroad, if NMA is choosing, wisely in my view, to wait and see and leave the more vocal doubts to Rosh, that way it can say that it gave a chance and tried to be rigorous while giving voice to those that have seen much in past and learned from it, there will be a lot of roaming posters coming candidly with their doubts.
I represent the pessimisstic side of gaming, that is seeing it go downhill in the mainstream, to arise wildly again with a new generation and a re-instilling of the genre from the indie developers, much like how it was in the 90's.
Quite likely, you can thank Jeff Vogel at Spidweb.com for keeping to real CRPG gameplay when nobody else can really bother to or manage to keep vapid publisher interest, and giving inspiration for others to do the same since both BioWare and Bethesda are too busy sucking themselves off to give any straight answers or competent design. This will lead to another Sir-Tech/TSR/Interplay/? changeover in hands in whom delivers great CRPGs as a rule, since it surely isn't either B-rating company listed above, no matter how B-B-Blizzardish these people want to develop and then act as if they are somehow still in the CRPG genre.
In my case, why do i think Bethesda got the license?
I asked this same question in December 2003, when they were hunting for BIS developers on the IP forum, in the days following the end of Van Buren and and the colective sacking of the devs. At that time they were asking a bunch of questions about the franchise, with a couple of Beth devs showing up side by side with producers claiming their status on beeing Fallout fans. I only got something resembling a reply when they anounced that the deal was made, in the hours after that, before the masses started to pour and all hell broke loose, when they were beeing very candid about the situation.
Well, from between the Bethesda programmers, the art team, Pete himself, Todd, and a few others, all I had gotten was "we're Fallout fans" and nothing really intelligible otherwise. So I guess the simple answer is: they're fucking clueless.
One guy in particular stated that they loved the TES games, but were getting tired of making the same thing, and needed something new, to keep the motivation in the team high and to explore new artistic venues. They were starting to feel burned out, and needed something new, Fallout was an established franchise so they didn't had to start from zero. And they had a few Fallout fans there, that were crazy to hop in into a Fallout game.
"Start from zero"? What kind of stupid mentality is that? You have to make sure you have done the research and a shitload more, and that might take more time than developing your own IP. Quite frankly, if their work sucked on its own merit without the crutch of the license (much like Morrowind and Oblivion would have been regarded as 3rd-rate ass if it hadn't the TES label - WRONG! Didn't work for Redguard and the other crappy TES adventure game.), then what makes them think that their work will be regarded any better than MicroForte's questionable attempt?
Or Chuck's?
Was Bethesda so fucking retarded, that they didn't notice the fiasco around that title, and that there was suspiciously
no Fallout: POS forum on the Interplay forum list or had a placeholder and was entirely locked, when Lionheart had one with an assload of more activity, even though a dead forum was linked to by the official FOS site for an amusing time? And that F
OS was a forbidden topic on the Interplay forums for the same period of time?
So much for research.
There's another reason, or so i suspect, and it's about business.
Diversification is always good business. That's why they cleared the waters with a developing branch and a publishing branch, for instance, betting on games outside of the TES franchise, and making deals with outside publishers for their own games, it's all about lowering risk and improving gains through diversification.
So that explains why all the developers I talked to, even Todd, were utterly clueless. I got it now.
Again with Fallout they don't even need to start from scratch, and i guess they underestimated the potential reaction by Fallout fans, like Herve did, and overestimated what market analysts were saying about the franchise.
Funny, which "market analysts" were these? The same ones hired by Herve to cook up the idiocy around F
OS and FOOL? It is *so* wonderful to know that there's so many wonderful people at Bethesda that somehow can't be bothered to think for themselves.
And I think the reaction coming as a surprise to them kind of points out that the claims of being Fallout fans to any significant degree, makes the claim of being a Fallout fan a blatant lie.
So does bitching about Fallout's combat, citing FOT's problems in said combat, or some such idiocy as that, when discussing the CRPGs.
You see you guys and i live in a world apart from the business side of the gaming industry. If one tries to dwell a bit on that world, well, it's like entering a diferent and bizarre plain.
One filled with the business FAILURES from other industries and those too otherwise competent to work in a larger industry.
I'll say it right now - video games attract some of the sleaziest, stupidiest, and bottom of the barrel business majors too stupid to work in any other industry, yet bright enough to remember how to breathe. Easy cash on someone else's hard work.
And it shows.
I once read in complete disbelief (it's on the news archive here at NMA, somewhere) a recognized market analyst from a big time consultant company claiming the future of Interplay was "much more positive" than what many were saying, since they were going to release a Baldurs Gate and Fallout games (FOBOS and dark alliance II) and each franchise had sold over half a million copies, so they couldn't be on the wrong path. Really. You will be surprised how many decisions in gaming companies are made taking into acount that sort of advice. It's crazy, i tell you...
Yeah...Fallout + Console = $$$. Too bad these business dumbfucks don't really know anything about market reaction.
Still in the end they are thinking that even if only two thirds of the X-Box and PC gamer that bought Oblivion buy Fallout3 they can live with that, and those new players will substitute the traditional Fallout fans, giving them space to continue to make games in the franchise in a diferent direction. Maybe they are right, this game is the result of PR genious, through the interviews Pete and Kathode placed in the casual gamers minds the conviction that they were going to play an Xgame , and even if the game turned out to be x minus 10, everyone fell for it. it's brilliant PR, don't underestimate them in that respect, and it might work again, this time with Fallout3.
This time, they seem to figure that if they add a bit of "Bethesda" hype into the moronic "Console + Fallout = $$$" equasion, it's an even better win!