Fallout 3 Story Suggestions!

  • Thread starter Thread starter Volourn Honourblade
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Volourn Honourblade

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Yes, I know this has been done to death; but it's my turn now. Prepare for some stupid ideas.


1. Aliens - Ever wonder where the wannamigos come from? Are they truly aliens, or just another warped FEV creature menace. Here's one theory.
The truth in this version of FO3 is that they are an alien version of pets. They were sent down to Earth to scout the planet to see if it was worth invading. Their masters using their advanced alien technology learned of the nuclear disaster that befell Earth, and they plan on finishing the human race off once, and for all.
At the conclusion of the game, you confront the alien predators, and proceed to dela with them. Otions include blasting them out of the sky, convincing them the human race isn't worth the effort it would require to squash them, or negotiate a truce.
The main reason for such a story is to explain the existence of the wanamigos, the alien blaster, and the alien ship that seems to be recurrent in the FO universe.

2. Eurpoean Evasion - While the first two games were sent in the Southern States; FO3 could be set globally which would mean a much longer gameplay.
In this version, 3 large factions (2 human & 1 mutant) are vying for control of all Europe, and subsequently the entire world. They all have dreams of conquest, and versions of what they think is "right". You can choose to side with one of the parties, none of them and creating your own faction to combat them, or negotiating a peace treaty. Once again, this gives an oppurtunity for multiple cchoices, and endings.

3. Return of the Enclave - Though the PC successfully dealt with the Enclave in FO2, there was a secret base that was never discovered. This base has since grown, and the new leaders are now seeking revenge on FO2's heir and countries. Unlike the previous incarnation of the Enclave their goal is not to bring unity to all "humanity"; but unpure revenge. The PC has to look for help before the Enclave annexes too many territories which brings into play the PCs negotiating skills, or they can be dealt with commando style.


Hmmm... These are ideas are just bare to the bone; but I can elaborate on them if people are interested in more detailed information. I don't know about the alien one as it is out there; but it's most useful explaining all the alien innuendos in the previous games.

All comments, both good and bad, are welcomed.
 
1. Nah. The aliens in F2 are farfetched. In F1 you had aliens but only in a random encounter and not all over the damn place. They didn't fit, imo.

2. One problem. Travel. If it's set globally, how are you going to travel from one part to the other. A ship, maybe. Time limit has to go then and you'd need a fuel supply. Vertibird isn't viable because they had a limited range.
Besides looks a lttle to strategy to me. A couple of factions, you needing to ally with one of them. That sound like strategy. Not to mention, how would there be mutants in Europe. The developers need to find a way to explain this without mucking up the Fallout universe to much.

3. Annexing territories throughout the game. Sounds again more strategy. A little like Settlers or something in that nature. Otherwise it isn't a bad idea but i would not have them annex territories or you needing to find allies. Again that's strategy and not RPG.

JR

Nunc ut nunquam
 
1. I agree the aliens are farfetched. But, since the FO team seems to be in love with the concept; this is jsut a way they could explain all the alien innuendo. I personally wouldn't want to see this story if truth be told.

2. Travel is easy to deal with as proven in FO2. Just a ship, or whatever could work. As far as mutants in Europe go. They could be the remants of the Master's Army, or it is possible a few of the Eurpoean countrie were on something similiar to the FEV. Maybe, their "batch" of mutants came out more intelligent. As far as teaming up with factions. Well, you did the same thing in FO2. In that case, you have the NCR, Vault City, and New Reno as well as the Enclave (which you couldn't team up with as they were the ultimate bad guys). Also, don't forget the Shi, and Hub factions as well. I consider choosing sides as a part of role-playing. The way it would work in FO3, is that there is no "real" last boss; but you get to choose which of the factions will be your ultimate enemy. Though, with all the travel involved the game would be huge. However, I ask, what's wrong with that? This is where the developers come in.

3. Annexing terrorties is basically what was happening in FO2. So, that's really nothing new. Remember, the PC wouldn't be actively doing the annexing; but doing the missions that lead to it - if they so choose.

Enough of this nonsense. I'll stop my gibberish.
 
I liked your second idea about the European thing. In my opinion fallout 3 should be based in Europe, America has been cleaned up by the first Fallouts. That leaves us with the rest of the world. Most likely since this is based on "what if the cold war actually went to a full scale war" with a small twist, the main character would be from Russia or something.

Think about it though, if it was in Russia that opens doors to new things. DEFINATE nuclear winter type scenario, so you'd be in the snow, think about it, new weapons (based on Russian types, AK47, etc), new armor (leather jacket = Parka or something, iono, I'd leave it to BI to think of something better than "parka" or "snow jacket"), new enemies for sure (OH NO LENIN HAS BEEN REVIVED FROM HIS WAX PRESERVED STATE BY THE BOMB! j/k), I just think it would be neat because Fallout was based on Desert Holocaust while this would be nuclear winter. Aliens maybe too(?) no FEV though. But that just means more venues to explore..
 
[font size=1" color="#FF0000]LAST EDITED ON Feb-04-02 AT 04:51AM (GMT)[p]Btw Honourblade, interesting theory about no end boss. But I think there has to be an end boss simply because games lose their appeal without them, the end boss could be a computer like the Emperor is in FO2 (though it's not a boss), two ways of killing him, the scientific way (high science, reformat it or something) or the action way (destroy his "robotic" form (like Cyberbrain but Horrigan size/ability). just a few thoughts.

One thing, it can't stick with the North America vault dweller saga, it's ended. So definately we're looking at new location or new time frame, even maybe new character? lol Random encounter "The first vault dweller" lol.

Anyway I think FO and FO2 has left enough of a stain (so to speak) to build a few random encounters/easter eggs such as cafe of broken dreams, Myron would rock in FO3 lol, maybe even other NPCs (strictly for Cameo purposes).
 
Russia would be interesting. The "new"a rmour example you give would be neat. However, the wannamigo as alien theory doesn't work no more since the release of the FO Bible as they're just FEV infected.

Interesting....
 
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