Fallout 3 suggestion.......

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perhaps FO3 could be based on the original FO vault dweller ? i.e the main thrust of the game could be the hunt for the final resting place of the Saviour of V13 , for his remains would be talismanic for whoever possessed them .... the quest could then have a pseudo-detective thrust alongside the obligatory subquests , fighting et al . I would suggest the trail could lead to the east coast ( NY obvious choice......) , as then new cults and phenomena could be worked into the Fallout landscape ? Perhaps various myths and legends could be built up around the fact that the Vault Dweller had passed by many years previously ?

I would also like to see the BOS factionalising , and perhaps the different aims of the riven Brotherhood could force allegiances for the player that affect his / her path when reaching the East Coast .

The East Coast could have an established religion based on the 'man who walked out of the desert with 13 on his back ' ????


Loko
 
Wait wait wait !!!
I'm not sure to have understood what you mean... You say that FO1's Vault dweller is knew on East Coast, because he got there before going back to California and settle in Arroyo ???

Could you explain more... more explainly :) ?
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I mean that FO3 would be a follow up to Fallout i.e the end credits of Fallout see the vault dweller walking off into the sunset , a hero but also an outcast from the vault itself .What did he do for the rest of his life ? Thus it could pick up from there . I do not believe this would invalidate Fallout 2 , as unless i am mistaken the Chosen One is related down several generations from the Vault Dweller .

So the narrative thrust of the game , and also providing some of the plot , is that the saviour of VAult 13 and destroyer of the Master then travelled across the USA , eventually arriving on the East Coast . What he did then is another matter . The hunt for his body AND OR the original V13 suit as a semi-religious artifact would lead the player into uncharted territory ......
 
Uhh are you saying that the VaultDweller WALKED to the east coast and back to California?! Do you know how long that walk would be? All he could do when he had founded Arroyo was to create his progeny and die after that walk. And if he walked towards the sunset after FO1 he would be walking WEST not east. :)


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Err...

The main character is only the grandchild of the Vault Dwellor. It says that a couple times, if I'm not mistaken.
 
He could have gone to the East Coast but.....
In the opening footage of Fallout 2 you hear that the one that was exiled (vault dweller) founded Arroyo. So he had to come back and would probably have died there. 2nd, after you complete the temple of trials you get .... the pip boy and the vault 13 suit. This suit is probably the original suit because where would they have gotten it. So a hunt for the suit is, as i see it, impossible. It could be done to hunt for his grave if he left Arroyo after building it and "populating" it but that is also a little far fetched in my mind.

JR

nunc ut nunquam
 
i just hope F3 has more cool locations like the east coast where you can get in to more advetures. cause im kinda bored of the same old nevada-california setting. that would be sweet to have the setting of F3 in new york or something like that.
 
ok.....some holes in the original proposition but essentially it would be workable . The game needs to be taken out of the West Coast arena as it would be familar to any progeny of the Chosen One .... it has been explored and mapped already . Imagine wandering through a ruined Las Vegas , or arriving at the remains of New Orleans ? It adds a whole new dimension .

Thus my revised backstory would be as follows -

The Chosen One returns and sits as Arroyos' Elder ( as end credits FO2 specify ) , overseeing its' boom into a small city . The story begins with you , grandchild of the chosen one , being summoned before the current elder . It transpires that the Chosen One , acting on instructions left by the Vault Dweller , sent out a delegation of the fittest / most intelligent eastwards to scout for other communities and vaults - it was his belief that , to rebuild the USA , links between settlements West to East was necessary . To give the party credence should they find another vault , the V13 suit was given to the party .
The party was to send regular reports back via scouts within the group . Only one report ever returned , that the group had reached the ruins of Las Vegas in the Nevada desert , over a year after setting off . Nothing more was ever heard .

Thus you have been selected not only to find out what became of the group , but to retrieve the original vault suit , which would be a crucial relic to all those in Arroyo , a Holy Grail to successive generations weaned on the heroics of the Vault Dweller and the Chosen One .

Glitches -

1. Some criticism over the area that would have to be covered . Fair point , but the whole of North America needn't be traversed in FO3...maybe just as far as the Mississippi river or something . The East Coast could be left to FO4 ( wishful thinking ? )

2. Linked to this would be the availibility of vehicles . I enjoyed the repairing and running of the Highwayman , and it is stupid to assume this is the only repairable car left in the whole USA . To prevent FO3 degenerating into Mad Max , several things could be introduced -

a) like FO2 , parts need to be gathered and repairs undertaken to any vehicle ( reasonable considering the hundreds of years many abandoned cars would have been rusting ) .

b) fuel would be scarce , meaning often vehicles would have to be abandoned .

c ) perhaps a Drive skill could be added to the skilldex . It is not necessarily believable that any technologically starved relations of the original vault dwellers could get in a car and just ' know ' how to drive it .


The old highwayman could even be dusted off from storage in Arroyo and bequethed to you , with limited fuel ?



The main point is both the VDweller and the Chosen One believed that contact with communities stretched across the US was necessary for future development , a not unreasonable premise . Also any nuclear attack would concentrate on the technological , mercantile and political centres based on the USAs' east and west coasts ... therefore much of the Midwest / Deep South may be in relatively good condition ( although the people surviving in them needn't be ) So what happened to the original delegation after Las Vegas ? Where is the Vault Suit ?


Loko.
 
>>The story begins with you , grandchild of the chosen one , being summoned before the current elder .


As i dont know who said (maybe Xotor... dont remenber). 80years between FO1 and 2 let civilization time to rebuilt. So, FO1 post nuclear atmosphere is less "there" around you in FO2, and it could be worst if FO3 stand 160years after FO1... 160years: equal to Set's son age in Broken Hills in FO2, nearly ! So the atmosphere is not enough "Fallout"... you/we have to find something to stand the game in a post nuclear world i believe.
But starting in "New Arroyo" is a good idea i think.


>>Some criticism over the area that would have to be covered . Fair point , but the whole of North America needn't be traversed in FO3...maybe just as far as the Mississippi river or something .


Excuse me, but what does a grandchild of The Vault Dweller or The Chosen One can do nearly 2500-3000km of the V13 ??? Find a good idea of storyline and i'll be ok :) but now... i cant find something to explain it. There are no more communications (except local ones, as trade (The Hub i.e. in FO1)) and he would have a quest to overthere ? hard to believe... :)


>>perhaps a Drive skill could be added to the skilldex . It is not necessarily believable that any technologically starved relations of the original vault dwellers could get in a car and just ' know ' how to drive it .


Good idea for the DRIVE skill. But about "just know how to drive", you can explain 'cause in 77years, cars will be really really easy to drive :D

________________________________________
you speak french ? or you want to learn
french with fallout ? OK! then go on
[A HREF=http://www.falloutvault.fr.st/]Frenchvault[/A] you won't regret it
(i hope, i made it :D)
 
You don't believe he could walk that far?

Ain't you seen Forrest Gump?? He RAN across the country several times!! hehehehe
Hell if you dont believe he could walk that far, then maybe he found a big stash of energy cells and drove his car!

Either way I dont see why he would leave Arroyo to go across the country and die on the east coast, even if he did then he left his vault suit behind so that eliminates the thing about legends of the 'dude with the 13 on his back' or whatever on the east coast.
 
Forrest Gump is a BLEEPing movie for BLEEPs sake. And what car should he had used? A few months ago I read the book "Earth Abides". In it a guy drives from San Fran to NY. It takes him a few months. Why? Because all the roads have been destroyed after just a few months without maintanse. Imagine what 80 years without repairs would do.

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