Fallout 1/2 has exactly one way to travel from one location to another: go to exit grid, and the game start calculating time to get to target locations. THAT is their version of Fast Travel. And there's no alternative.
Again I don't see the significance of this. What does it matter that there more than one means of travel?
Aside: The caravans serve as an alternate way to travel and get paid for it, and travel in armed company.
I see only a cosmetic distinction between the aforementioned travel events.
Something that is —not— shared between them is that Bethesda doesn't appear to use the updating game clock for anything. In Oblivion the PC can be buffed on strength spells/potions to max out their carrying capacity, load up, and then [fast] travel to a destination across the continent, only losing the buff upon arrival; where that same magical effect is lost within minutes of reatime excursion. FO3 carries over the magical effects relabeled as drugs.
But Morrowind, Fallout 3, Fallout New Vegas, all has another choice instead of click-n-teleport. They can always walk/run from one location to the next. THat is TWO different methods to travel, not one.
Again... so what? That's a serious question; not meant to be flippant. What exactly does it matter if they have two or even ten travel methods? Barring exploits, the outcome is ultimately the same.
*One exception (but still in both cases) is a scripted ambush, or other encounter. Also, a second consideration is that certain encounters are non-revisit-able in the earlier titles; this is a good thing IMO.
I dont know, Gizmojunk. You always act like you never play those games you keep talking about~
How so?
Do you mean for (the supposed missing of) details that you take as for granted proofs of something, but where I don't —or don't see the point or value of it?
I could enjoy the Interplay Fallouts even if they were Infocom text adventures —not so with Bethesda's attempted sequel/spin-offs. Bethesda is a one-trick pony whose (FPS hiking-sim) gameplay relies upon the visuals to be palatable. That by itself is not terrible, but by itself it's not Fallout.