Fallout ammo

Salubri

First time out of the vault
First question: Does anyone have an idea of what kind of round is supposed to be fired from the 14mm pistol fire? I know it says armor piercing, but for a 14mm handgun armor piercing doesn't make sense, unless it's firing a sabot flechette round. Perhaps that's why it was relatively underpowered compared to the .223 pistol in terms of regular dmg.

Though, against Wanamingo's, when all other weapons were failing to deliver the punch, this little toy was perforating admirably (thanks to its -50%dmg resistance).

And, a 30 round magazine for a 14mm handgun??

Second question: Any idea of what the muzzle velocity for the Gauss rifle is? It says it's firing steel rounds at tremendous speeds... but at over 2,8 km/s steel rounds shatter upon impact with flesh, creating huge surface wounds that fail to reach any vital organs or blood vessels.
 
Salubri said:
First question: Does anyone have an idea of what kind of round is supposed to be fired from the 14mm pistol fire? I know it says armor piercing, but for a 14mm handgun armor piercing doesn't make sense, unless it's firing a sabot flechette round. Perhaps that's why it was relatively underpowered compared to the .223 pistol in terms of regular dmg.
It was underpowered compared to the .223 pistol because the .223 pistol was designed as a more powerful pistol.
Also, in case you hadn't noticed, there is both armor-piercing and non-armor-piercing 14mm ammunition. So both kinds are fired from the pistol, depending on which one you load it with.

Salubri said:
Though, against Wanamingo's, when all other weapons were failing to deliver the punch, this little toy was perforating admirably (thanks to its -50%dmg resistance).

And, a 30 round magazine for a 14mm handgun??

Second question: Any idea of what the muzzle velocity for the Gauss rifle is? It says it's firing steel rounds at tremendous speeds... but at over 2,8 km/s steel rounds shatter upon impact with flesh, creating huge surface wounds that fail to reach any vital organs or blood vessels.
Somehow, I doubt the designers thought about that.
 
Salubri said:
First question: Does anyone have an idea of what kind of round is supposed to be fired from the 14mm pistol fire? I know it says armor piercing, but for a 14mm handgun armor piercing doesn't make sense, unless it's firing a sabot flechette round. Perhaps that's why it was relatively underpowered compared to the .223 pistol in terms of regular dmg.
Remember that .223 pistol is a cut-down rifle and that it uses rifle ammunition.
 
Yeah, but the cutting down of the barrel imparts significant degradation to cartridge efficiency designed with a much longer barrel (or propellant burn) in mind. Even more curious is that the .223 pistol does more dmg than the hunting rifle using same ammo and longer barrel!

Rifle ammunition doesn't mean more dmg per se, just because it hands out more kinetic energy to bullets. There are a lot of handguns that will punch bigger holes in humans than your regular assault rifles. Courtesy of the large caliber and JHP fragmentation rounds.

In the case of the .223 pistol, due to its short barrel and hence much slower muzzle velocity, my opinion is that the .233 FMJ round would fail to fragment inside the body and hence be much less effective than the hunting rifle. Though, it could yaw in mid-flight due to the lower number of rifling twists of the shorter barrel, strike the target at >60° yaw and fragment on impact making a large, but rather shallow wound. This yawing will be very detrimental to range and accuracy, needless to say.
 
Dude.

It's a GAME. It's not supposed to have hyper-realistic depiction of weapon mechanisms and ballistics.
 
Illogical? Are Hit Points logical? Walking in a hexagonal pattern? How about holding and firing a minigun?
 
I thought it was pretty obvious that I was replying to Sorrow and his statement:

Sorrow said:
Remember that .223 pistol is a cut-down rifle and that it uses rifle ammunition.

Hit points, action points and hexagonal grid maps are perfectly logical game models, if you endeavor to recreate an approximate experience of the real world. I was just making an out of game remark, not a critique of Fallout combat model per se.

And I'd appreciate if you wouldn't call me dude. Thanks.
 
Salubri, the .223 pistol was an easter egg in FO1 and a tribute to blade runner.

the bladerunner gun happens to be a revolver + a chopped up rifle.

you dont really need to look further into it than that...
 
There is only 14mm AP ammo. I never found use for that gun anyway.

Actually a 5.56mm Minigun CAN be handheld and fired, it's called the XM-214 "Six-Pack" and was a competeitor to the M249 SAW. Modern warfare just doesn't call for a handheld minigun, but modern warfare in Fallout's world did, so, hence, miniguns. You just can't fire a friggin M134 from the hip.

The .223 pistol versus hunting rifle debate is pretty easy to solve, look at the hunting rifle's graphic; it's held together with rope! This is not a weapon in its prime. For a good indication of what a .223 round can do in a properly maintained weapon, look at the DKS sniper rifle, the Bozar, or the Light Support Weapon. Same reason the 10mm pistol does the same damage as the pipe rifle -the pipe rifle has a longer barrel and in theory would be a better weapon, but it's made from an old piece of pipe!
 
Lord 342 said:
Actually a 5.56mm Minigun CAN be handheld and fired, it's called the XM-214 "Six-Pack" and was a competeitor to the M249 SAW.
only at reduced firing speeds, making it quite fucking stupid to use a gatling at all.

so yeah, Minimi for the win.

but not in FO's setting ofc.
 
Lord 342 said:
The .223 pistol versus hunting rifle debate is pretty easy to solve, look at the hunting rifle's graphic; it's held together with rope! This is not a weapon in its prime.
And of course it has nothing to do with weapon progression and .223 pistol being a quest reward unique weapon :roll: ...
 
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