Fallout Tactics mod Fallout: Crusade (1.0)

Discussion in 'Fallout Tactics Modding' started by Reinar, Nov 3, 2020.

  1. Reinar

    Reinar First time out of the vault

    88
    Oct 23, 2011
    Oh, come on, starting again just because of this little sidequest? :) By the way, the main missions alone will give you enough XP to get to lvl 7, the maximum level is 8 (maybe it's possible to get to 9 if you pick the perk for more XP, didn't try that actually). If you miss this one, you will still have plenty of XP from other quests.
     
  2. Weyland

    Weyland First time out of the vault

    66
    Apr 21, 2020
    I checked and there is MYTILES folder with a lot of files, tomorrow I'll install mod on fresh instalation, maybe presence of CotA broke sth :/
     
  3. Weyland

    Weyland First time out of the vault

    66
    Apr 21, 2020
    Ok on other machine it works perfectly. :)
     
    • [Rad] [Rad] x 1
  4. _Pyran_

    _Pyran_ Mildly Dipped

    540
    Jan 31, 2017
    Such oddities:
    Congratulations on the mod releases.

    Version 1.1. Such oddities:
    • When editing a started character, the portrait changes to the standard one from FT.
    • The car does not appear at locations (on the base too), but the speed of movement increases.
    • Global world map: almost all locations are duplicated.
    • Quests Description into barter (books) - blinks frequently.
    • The sleeping character is easy to rob.
    • Fort Willson - kill the "controller" at the gate (entrance fee). Left the location, returned - the hostility disappeared.
    png-Icon 256*256:
     
    Last edited: Jan 4, 2021
  5. Reinar

    Reinar First time out of the vault

    88
    Oct 23, 2011
    Yeah, the character's picture doesn't follow the naming rule to allow browsing. I thought that's a non-issue. You either want it and don't change it, or you don't want it and change it. I guess I could have done it differently.

    That's intentional and you get noticed about it the first time you enter your base.

    This is a side effect of having a special portal map for each location that makes sure you enter that location with a tag name on your main character, which is used in many triggers. I know it's not pretty, but the world map is small anyway and it's easy to find the locations on it. Also it's a small price for what is achieved by that.

    Can you be more specific? Frankly, I don't really understand what you mean.

    As it should be. I don't think this is an issue unless you can steal something really valuable this way. Which isn't a problem in FT:C as far as I know. If you think it is, tell me a specific situation where that occurs.

    Maybe they thought you had enough or you scared them. On a serious note, I tried to shoot them, leave and return and they remained hostile. Anyway, I added a trigger that should make them more hostile if you do something wrong. Will be released with the next patch once I fix enough issues (nothing on my list yet).


    Thank you for your input, I appreciate it.
     
    • [Rad] [Rad] x 1
  6. _Pyran_

    _Pyran_ Mildly Dipped

    540
    Jan 31, 2017
    Thanks you for reply.

    >>>Quests Description into barter (books) - blinks frequently.
    >>>Can you be more specific? Frankly, I don't really understand what you mean.
    Reinstalling the mod solved the problem

    There are no intro videos in the mod, created a "stub".

    Installer version
    • Install FT 1.27
    • Install mod into FT folder.
    • Run from desktop or start menu shortcuts.
    * FT Improver 2.0.0.2 by jarekfall.
    * Hi-Res Patch 1.0 by Mash.
    * HD Icon for mod.
    * Added a dummy for video clips.
    * Create installer.
    * Rename mod folder "Crusade_Core".
     
    Last edited: Apr 7, 2022
  7. Reinar

    Reinar First time out of the vault

    88
    Oct 23, 2011
    I tried both saves and when I shoot them and leave, they are still hostile on return. I tried it several times. Once it happened - after leaving and returning they were gray. That was when I set the difficulty to easy, but still it happened only once, so it probably didn't mean anything. Really not sure what's the matter. And I don't think it's a problem. It's just a game, not a traffic light. Play it, not cheese it :)

    Huh, you gave yourself some trouble, nice work. I can see people would appreciate easier installation (even my genius brother asked me how to do it). What's the matter with all those movies? I understand the intro, no one wants to see it for the thousandth (what's wrong with this number) time, but the other? I am not playing any of them and even if I did, they would be read from the core folder, same as with the other files like music, tiles or entities. I really like the icon though.

    You're free to share it as you want, but I am not going to upload it to ModDB as an official source. Mainly because of the BOS.exe, as sharing that file is against the law. I know, sounds silly, but I really don't want to trouble myself with that stuff. Also this "keys" application looks suspicious.
     
  8. _Pyran_

    _Pyran_ Mildly Dipped

    540
    Jan 31, 2017
    Okey, bos.exe is removed.
    movies - maybe create new movies? Create some screenshots, add some effects and convert to video format?
    hot keys editor - simple and quick button editing. The item is optional and can be removed. Virustotal
     
    Last edited: Jan 4, 2021
  9. Weyland

    Weyland First time out of the vault

    66
    Apr 21, 2020
    Ok I found little issue in Slaver's Den
    I killed all slaves with my companions (Nara and Isabel) and when I talk to Walter, he doesn't respond to any of my option. Osbert in other location says sth in case when all slots are full.

    Except that, for now is really cool.
     
  10. Reinar

    Reinar First time out of the vault

    88
    Oct 23, 2011
    Did you load your game while in the location prior to talking to him? If yes, leave the location and enter again, then talk to him.
     
  11. Weyland

    Weyland First time out of the vault

    66
    Apr 21, 2020
    Hmm I need the check my saves, if I have I'll check it, because I add him when I płace teammates in base.
     
  12. Reinar

    Reinar First time out of the vault

    88
    Oct 23, 2011
    Well that might be it. You encountered the bug with map load erasing player tag, so you couldn't recruit him. You went to base, returned and it worked. Because entering a map gives you the tag. This is the most common bug players encounter in the mod. I find it intriguing that it's so frequent, because in my opinion the campaign is short and easy, which means little loading.
     
  13. Weyland

    Weyland First time out of the vault

    66
    Apr 21, 2020
    I have couple of questions, you don't need to provide details, just simple "yes/no" is enough ;)

    1. Is it possible to enter lighthouse? I see ladder but it is inactive.
    2. Is it possible to find second caravan? Or it is bugged because I check whole map and I found nothing.
    3. Is there somewhere battery for power armor?

    When I finish mod I need to replay it, I want to solve some quests in other way :) Can't wait for another mod :D[/SPOILER]
     
  14. Reinar

    Reinar First time out of the vault

    88
    Oct 23, 2011
    1. No, just a scenery.
    2. It is possible, but it's very hard to finish this one, because there's a high CHA check involved. I was thinking about reworking the quest a bit. Removing the check would be a great start as finding the right person isn't easy in itself.
    3. There sure is, but in order to find it, you need to have Osbert in party, because no one else knows how it looks like.
     
  15. _Pyran_

    _Pyran_ Mildly Dipped

    540
    Jan 31, 2017
    Location Red-Fall
    The player appears there without companions. Was it intended?
     
  16. Reinar

    Reinar First time out of the vault

    88
    Oct 23, 2011
    Well, kind of. I merged a portal map (which usually just blinks upon entering a map and sets the player tag) with an actual map. This was my laziness, I confess. I thought it doesn't matter since there's nothing to do on that map, unless you want to trade with the leaving merchant and you really want your companion to do the trading (or if you want to kill the guards, which is pointless in my opinion). I guess I could put that on the patch list. I am also thinking about expanding the game a bit with small quests and other flavor content. Maybe I'll do the cut content in Sanctuary when I am at it. It was supposed to be one of those locations where you can do 2 - 3 side quests, but it was cut, so it's only a trade hub and a companion pickup site.
     
    • [Rad] [Rad] x 1
  17. Weyland

    Weyland First time out of the vault

    66
    Apr 21, 2020
    I found a bug in Vicotria

    1. Bet on one of two dogs
    2. If you loose "bet on second"
    3. Locker appears

    1. I don't know what happened, but stimpacks doesn't heal Isabel :/
     
    Last edited: Jan 11, 2021
  18. Reinar

    Reinar First time out of the vault

    88
    Oct 23, 2011
    Are you sure? I just checked the race and tried every combination (win and lose with both dogs) and it always ended how it was supposed to.
    Or do you mean that you can change your bet during the race? Not sure I understand you. If it's the latter then I am going to fix that.

    No need to hide this in a spoiler. Isabel can't use any chemicals. It's noted in her Cyberware perk description. She can be healed only with first aid or food.
     
  19. Weyland

    Weyland First time out of the vault

    66
    Apr 21, 2020
    Sorry i totally forgot about it.

    I bet on one dog. When race ends I bought coupon for second dog and crate appears.

    Tomorrow I'll try to retest it with some older save.

    1. Is it possible to open safe in Port Lavaca? I have lockpick on 146% and still get "looks difficult" message.
    2. "wanted" poster on police station, is it possible to find that guy?
    3. Near police there is huge building, is it possible to enter it? Maybe after beating TNC?
     
  20. Reinar

    Reinar First time out of the vault

    88
    Oct 23, 2011
    Yeah, I already fixed that after your previous post. I am thinking whether to publish patch 1.2 with just bug fixes or if I should wait and include new content. But since I am not in a mood for modding these days, I'll probably do the former.


    1. Yes it is, but lockpick won't help you. You have to do something... different.
    2. Yes it is
    3. There was supposed to be the Texas State Institute - the place where Colin used to work. Some labs and stuff, merchant with implants (permanent stat bonuses), but it was cut. I'll maybe include it in patch 1.67 :)