hi, new here, blah, blah, blah
so i was using the FOSK the other day and decided it sucked, so im making my own. im writing the app in RB.
anyways, the documentation for good info on offsets for hacking/coding is spotty at best, so i was just wondering if i can get some direct answers from people here. I know modders spend countless hours, elbows deep in hex so here i am.
1) where in a save/.DAT file is some sort of header that determines a difference of fallout1 vs fallout2? theyre identical it seems except for filesize which is too unreliable to write an app on
2)whats up with decompression on mac files. they read as MPEG program streams as a filetype, i can find a way to decompress them to get to all the goodness stored inside
3)so far i have found all the base stats, perks, player and save game info as well as base stats on fallout 1 but any other parsing/hacking data would be useful
looking forward to some feedback
so i was using the FOSK the other day and decided it sucked, so im making my own. im writing the app in RB.

anyways, the documentation for good info on offsets for hacking/coding is spotty at best, so i was just wondering if i can get some direct answers from people here. I know modders spend countless hours, elbows deep in hex so here i am.
1) where in a save/.DAT file is some sort of header that determines a difference of fallout1 vs fallout2? theyre identical it seems except for filesize which is too unreliable to write an app on
2)whats up with decompression on mac files. they read as MPEG program streams as a filetype, i can find a way to decompress them to get to all the goodness stored inside
3)so far i have found all the base stats, perks, player and save game info as well as base stats on fallout 1 but any other parsing/hacking data would be useful
looking forward to some feedback