Fallout - Elite

  • Thread starter Thread starter Guest
  • Start date Start date
G

Guest

Guest
I think an open ended fallout 3 would be great - remember all the fun we had with Elite and Elite 2 ?

By all means, lets have a nice rpg style storyline - but lets also have the choice of rejecting it and forging out our own game.

" you are our only hope chosen one - will you help us ?"
" No - I want to wander the wastes and forge my own destiny !"

Towns can have places that hire assassins, caravan guards, slavers and so forth - throughout the whole game.
Stuck for money to buy info? - pop out to the wasteland and rope in a few tribals for cash.

Trade could be expanded to include a wasteland "economy" - prices rising and falling depending on local events.

How about zones of control - Enclave and NCR zones, which could open up the possibility of joining the enclave or NCR and going up the ranks.

Think Elite- fallout !!!
What a game THAT would be :)
 
Good idea.
It would be great to have the choice of simply making your own life in the wasteland.

-Smaug
 
P R O B L E M

That'd be one friggin' HUGE game... although DVD's could pack a lot of data, note that where Fallout 2 took (I'm estimating this) 9-12 months to develope, assuming that programming goes faster now, a full DVD could still take well over A LONG TIME!!!

What you're talking about, people, absolute freedom and interaction, is FOOL.
 
::sighs:: tries to explain

William - read carefully.
This would take FAR less effort than you think.

Lets use FO2 as an example.

Fallout 2.
You start the game in Arroyo.
The Elder tells you to take the trials - you get a dialogue option -

YES - I want to be locked into a time limit and recycled quests from fallout 1... duh MORE F.E.V !!

NO - I renounce this worthless tribe !

( a 34k size file containing that line !!!)

Click NO

Fallout goes into "skirmish" mode a la C&C.
You leave Arroyo behind and have a far better time doing what you want to do.
( half your DVD is cut away - no time limits, no fancy videos)
From then on you have one quest - survive.

Every major town has shops and businesses - we simply move them into centre stage.
Shop one - slavers guild - pop in there and get stamped as a slaver.
From then on - any random encounter you have will give you the chance to enslave defeated opponents and flog them to the guild.
The more you enslave, the more your reputation in slaving grows.
Fallout 2 did that - just cut and paste the code in !!!

Shop two - the caravan company
Escort caravans !
The more you escort successfully, the better the pay gets, and the harder the opponants are.
same again - Its been done before !

Shop three - The military post.
Three powers have divided the world map between them - pop in and get drafted into The Rangers for example and the pip boy map will show borders.
Do missions for the armies of the NCR, Vault city - or if you are really good - The Enclave.
Missions - scout this, steal that, kill him, infiltrate that.
This would take a little work, dreaming up missions, but it would not take up a DVD!!!
Just a random mission generator.

Bulletin boards - local news, recent raids, news on the power struggle.
Random events - enclave initiate blockade around NCR - that meams that when you go south of new reno, all random encounters will have enclave troops fighting with NCR guys.

See ?
I am not talking about a Civ 3 type game five years in development, just a stipped down version of what we have.

William you could PATCH this stuff in !!!
 
Yeah!

You could start your own caravan business, rather than working for someone else! After you got some cash flow coming in, you could build yourself a barracks and hire some merecenaries and have an endless supply of additional guards! Of course, then you'd have to provide food and entertainment for these guards, so you'll have to build some farms and a bar/casino. Then you're sure to get crime, so you'll need to hire a police force to keep things in order. After you've got food, entertainment and police, then other people will move into your little city, and before you know it you'll have a bustling metropolis on your hands. Every now and then raiders will attack your city or you'll be stricken by natural disasters and you'll be cursing your luck, but SimFallout is just so addicting that you won't be able to put it down!
 
RE: Yeah!

were talking bout FO3 not sim build a caravan buisness in a post nuclear world
 
i've already commented this on the thread about a fallout prequel, but none the less...

i think that it is a great idea, however, you do have to look at production time, it cost a lot of money to delay a game just 1 month, and this would require a lot of work, seeing as how so much has to be added, thosands of options for those who want to learn the plot, or just wander forever. AND you do have this ability after you kill Frank in the second game, they ask you if you want to continue playing.

two problems though:

problem 1: if you didn't have a plot and were allowed to simply exist in the world the game would just be about creating an awesome character where everything else was halfassed, much like diablo 2. another problem is that fallout 3 won't have any multiplayer features and as one message on this topic said they want to open a store. well, this won't be too exciting with out a multiplayer feature where real people can barter trade, try to raid you.

which leads too..
problem 2: as i mentioned before, money is the biggest problem, if BIS had added all these options that let you do practically anything you could in real life by just wandering around like opening stores, they would have to add all this little side quests and what not. Example: if you did open a store possible side quests would be elimination of competion, or fighting off raiders. now for every little side quest and every little option you would have if you wanted to anything you want by "wandering" around the world would have to include thousands of scripts just to make the game exciting. these extra features would take the game forever to produce and with the fallout series selling as much as it does, the funds will front the beginning be limited.

I propose:
A system where they let you make your own descesions that are limited... Example:Along your journey you find a raider looking for new recruits... you now have the option to give up your current quest and join the raiders. The raiders have their own plots and endings. In the first game you get captured and can get turned into a super mutant and raid your vault... i thought that should have been a playable part... your a super mutant and you now have to destroy the vault to win!
 
Personally I think all of you, as fans, have enough technical ability combined to make an open sourced RPG ala Elite-Fallout. That is of course if you put your minds to it, I certainly couldn't display that sort of discipline my self but who's to say that one of you couldn't manage that undertaking.
It might take a while but you should consider offering the code up as a "copyleft" type deal like Linux and actively encourage people to try their hands at the effort. When someone considers that their programming is acceptable they might send it in for your (or whoever manages the deal) discretion. In the end, once you have gone through the motions to publish the piece you would add everyones name who had a hand in the deal for the credits.

Anyway thank you for listening to my banter, I will be back.
 
Back
Top