I already spoke on this matter.. Vad's Editor fails to load SAVE.DAT from Fallout:et tu properly.
this is regardless of sfall version. I assume Fo:et tu uses sfall 4.1.9.1 (judging by ddraw.ini version description) with certain in development version fixes, however latest stable release is 4.2 .
Additionally i did a playthrough of Fo: 1.5 Resurrection with Sfall 4.2 and it all went fine more or less. Vad's editor worked fine there. I'm clueless as to why Vad's editor doesn't work for Fo:et tu , however it's not that big of a deal if one plays normal playthrough. debug or Vad's is only nessecvary for rush run where bugfix testing is required.
There are other ways one can cheat for a normal playthrough besides Vad's editor and debug menu. Char file with all 10's, Nirran's Rapid Perks, modder's pack stealcheat, carry weight cheat is actually implemented in sfall itself (a and this one is the best one, since it works for followers too). Due to a bug in glpartycontrol.int and the way it handles certain perks borrowed from player, causes NPCs to have 100% chance for insta kill on critical, 100% critical chance. 500 melee damage, and more, by just them going through combat turn cycles with ControlCombat=2 in sfall-mods.ini a few times ( nearby enemies are not nessecary for this to happen. just set certain perks to be given to NPC's go in game hit "A" and spacebar few times to end all turns. Do everything it enaugh times and boom.. excution squad with basic peashooters.
Personaly i use line below for the perk shareing:
PerksList=0,73,1,2,2,2,3,3,4,4,5,8,8,8,9,21,23,24,14,14,
as i recall from memory it stands for:
Awareness;Gecko Skinning;Bonus HtH attacks;3x Bonus HtH Damage; 2xBonus Ranged Damage; Bonus Rate of Fire; 2xBonus Move; 3xMore Criticals;Better Criticals;Slayer;Sniper;Night Vision; 2xSharpshooter.
Yor char has to get those perks itself in order for Party NPCs to benefit from them.
( Night Vision from Fo2 tweaks and Sharpshooter greatly enhances NPCs chance to hit at night time especially for those low PE and crappy gunskill).
Bonus HtH applies 2 to HtH lower fork Damage and 2 to melee damage ( uper fork only)
the bug is that certain perks get continously applied over and over agin bumping said stats to theoretical engine limitations, by simply getting NPCs their turn (regardless of whether in true combat or not). This is true for 3x Bonus HtH Damage ( uper damage fork only) 3x More criticals, Better Criticals. I haven't tested other perks that just bump stats but i assume they'd work the same way.
Actually perk shareing function is not used by most people hence why this bug is not top proprity to @NovaRain , and I kind of got used to this bug, so I actually don't mind having it XD. at least For now party NPCs are somewhat viable for the end game, as most is limited to small guns/peashooters or unarmed anyway, so before the bug they did next to no damage if hitting the target at all. And before you ask, no i don't use coilgins because EcCo has hilariuosly low ammounts of ammo for it in shops, and other classic Fallout games (1in2 and Ressurection don't have them or are not usable eigther).
EDIT:
sorry for the wall of text, i guess i just got carried away
/rant
this is regardless of sfall version. I assume Fo:et tu uses sfall 4.1.9.1 (judging by ddraw.ini version description) with certain in development version fixes, however latest stable release is 4.2 .
Additionally i did a playthrough of Fo: 1.5 Resurrection with Sfall 4.2 and it all went fine more or less. Vad's editor worked fine there. I'm clueless as to why Vad's editor doesn't work for Fo:et tu , however it's not that big of a deal if one plays normal playthrough. debug or Vad's is only nessecvary for rush run where bugfix testing is required.
There are other ways one can cheat for a normal playthrough besides Vad's editor and debug menu. Char file with all 10's, Nirran's Rapid Perks, modder's pack stealcheat, carry weight cheat is actually implemented in sfall itself (a and this one is the best one, since it works for followers too). Due to a bug in glpartycontrol.int and the way it handles certain perks borrowed from player, causes NPCs to have 100% chance for insta kill on critical, 100% critical chance. 500 melee damage, and more, by just them going through combat turn cycles with ControlCombat=2 in sfall-mods.ini a few times ( nearby enemies are not nessecary for this to happen. just set certain perks to be given to NPC's go in game hit "A" and spacebar few times to end all turns. Do everything it enaugh times and boom.. excution squad with basic peashooters.
Personaly i use line below for the perk shareing:
PerksList=0,73,1,2,2,2,3,3,4,4,5,8,8,8,9,21,23,24,14,14,
as i recall from memory it stands for:
Awareness;Gecko Skinning;Bonus HtH attacks;3x Bonus HtH Damage; 2xBonus Ranged Damage; Bonus Rate of Fire; 2xBonus Move; 3xMore Criticals;Better Criticals;Slayer;Sniper;Night Vision; 2xSharpshooter.
Yor char has to get those perks itself in order for Party NPCs to benefit from them.
( Night Vision from Fo2 tweaks and Sharpshooter greatly enhances NPCs chance to hit at night time especially for those low PE and crappy gunskill).
Bonus HtH applies 2 to HtH lower fork Damage and 2 to melee damage ( uper fork only)
the bug is that certain perks get continously applied over and over agin bumping said stats to theoretical engine limitations, by simply getting NPCs their turn (regardless of whether in true combat or not). This is true for 3x Bonus HtH Damage ( uper damage fork only) 3x More criticals, Better Criticals. I haven't tested other perks that just bump stats but i assume they'd work the same way.
Actually perk shareing function is not used by most people hence why this bug is not top proprity to @NovaRain , and I kind of got used to this bug, so I actually don't mind having it XD. at least For now party NPCs are somewhat viable for the end game, as most is limited to small guns/peashooters or unarmed anyway, so before the bug they did next to no damage if hitting the target at all. And before you ask, no i don't use coilgins because EcCo has hilariuosly low ammounts of ammo for it in shops, and other classic Fallout games (1in2 and Ressurection don't have them or are not usable eigther).
EDIT:
sorry for the wall of text, i guess i just got carried away
/rant