one fix creates two another bugs, that's the murphy's law behind it
little things aside, i've always wanted to create a mod where we could continue playing after becoming a mutant. for such a mod to make sense, it would need to be given some plot layer. the life of a mutant in the times of fallout 1 is quite simple. you must raze all existing cities to the ground. perhaps it's absurd, but all revolutionary leaders start their path to the happiness of humanity from this. we could synchronize it with game time. i don't know how, but fixt turned on the extermination mode in individual towns. originally, it probably only concerned the necropolis. so depending on where we are in the game, we raid individual cities. it would look like a boneyard gang war. our npcs could be harry, lieutenant, guys from the military base or nightkins. additional cutscenes could include a rebellion by city leaders. e.g. cowardice of butch and execution of the caravans, killian's courage. of course, only the inscriptions above the head and depending on whether these people are alive. finally we would raid vault 13 :3 obviously such a mod is simple and complicated. if individual characters have their own cutscenes, you must first check whether they are alive or dead. but we can ignore the cutscenes, give them only single "overhead" statements. (what do they call them? floating text?) we can also reduce everything to raiding vault 13, followed by a game over with possible congratulations from the "boss", i.e. the master. this would just require checking whether the master is alive or dead. and if you ignore this (screw the congratulations), harry as an npc and lieutenant as an npc would only be available depending on whether they are alive. (to simplify it, we might ignore even this and offer random mutants for npcs. but overall tandi and aradesh screaming for peace would make it quite dramatic). we could also get more advanced weapons with each raid. i think the statistics would make it more realistic, e.g. if by default we would have low charisma, lowered or increased intelligence depending on luck and previous statistics, higher strength, etc. probably no one will want to implement such a mod, i can only deal with the script and beta tests... (in the past, before sfall, we used to call such things 'yet another mod that will never be created')