Some Super Mutants have Hilariously low Hit Points for example nuke guards have like a bazillion stimpacks and toughest weapons in game and only 49HP. they used to have like 140.
I just checked in Fo1 and they all having 50hp seems to be correct.
Some Super Mutants have Hilariously low Hit Points for example nuke guards have like a bazillion stimpacks and toughest weapons in game and only 49HP. they used to have like 140.
I just checked in Fo1 and they all having 50hp seems to be correct.
point out that playing with Luck 10 is a great thing~
Hey how can i find a thrid power armor and can you please add other weapons from Fallout 2?
I did a list on page 21.Hey how can i find a thrid power armor and can you please add other weapons from Fallout 2?
Sneak I always tag, but 200 Lockpick mean 180 + (e)Lockpick, still means another Tag, as I dont think there's enough spare SP to raise to 180.SPOILER
https://nma-fallout.com/threads/fallout-et-tu-release-v1-1.218045/page-21#post-4361754
Sneak I always tag, but 200 Lockpick mean 180 + (e)Lockpick, still means another Tag, as I dont think there's enough spare SP to raise to 180.
Based on my three games, I can tag Lockpick and squeeze enough to get Lockpick to 180. Barely. Squeeze a bit in combat skill (non-SMG). Possibly Gifted build is right the eff out because the minus skill overall to start, and less SP each level. Also get Tag perk later instead of tag it from start~
Limit hitech stuff like Power Armor is in line with Brotherhood of Steel's philosophy. They also make their living from their monopoly, so it's understandable.
Still, if TWO suits are purchasable reward for finishing either Mariposa OR Cathedral... would be logical. Say, 20000 each, in dialog mode instead of Barter screen . The reward is the right to purchase them. That would be better than nothing, which is the current state.