So you're saying it works exactly as it is right now?
@Lexx
Thing is, i had no idea on how You've set it to work from now on. So i just stated how it worked in vanilla, as You've said somwhere You were not sure how it worked in the vanilla.
the second timer does not reduce the time of the first to 30 days from beginning of the game but instead adds another timer of 30 days from the momnet harry&co get wiped. the only time this timer is shorter is if 110 days from begining of the game came sooner than 30 day second limit.
On a side note..
Have You considered migrating sfall to sfall eXtended by Mr.Stalin?
I'm asking because his releases contain few upgrades to ai behaviour plus toparty NPC behaviour.
I remember the extra setting in sfall-mods.ini (for sfall extended) where it enabled party npc to use skills instead of player if npc had said skill higher than player. this potentially would open the game to play without investing so much in locpick, as Katja would do the work for us. not just on 3 doors she is scripted to open but all doors. besides it has many other little tweaks.
Also ddraw.ini for Fallout et tu is missing some lines from most recent updates. for example:
-no global shader line that is possible to be enabled with sfall graphic mode 4 and 5.
-no line for "body hit torso" as it was separated back few releases ago. i use this to give bonus cth for targeted torso shot ( mainly for party npcs in ControlCombat=2, as sometimes during the night their skill is meh so i take targeted shots to the torso with them then )