couldn't arse myself for another playthrough, as i rarely save in necropolis it's just the chip and the bike. way too little to do in this town to bother.
As for Military Base lvl 4 freeze, I already mentioned I have a save.
Just be prepared to modify ddraw.ini if you ant to moove.
as for sfall i tend to stick with vanilla and extended to where they originally belong so Et Tu and RPU with vanilla and Nevada & Sonora with Extended. the only difference from original i made for Et Tu is that i used gl_sfall-mods.int from extended as it has one neat feature the vanilla is mising. namely the UsePartySkills=1 where one can order party NPCs around to do stuff for the player if player has lower skill than any NPC in party. i.e. Lockpick, Repair, Doctor, FA, and Science etc. can be used off dialog for the purpose of skill checks, this is so neat it should be standard sfall feature. especially it's only a global script.
EDIT:
also about the ddraw.iini change...
be prepared to set InvSize=5/2kkk
otherwise you may be stuck in place... yes i know i'm a hoarder.
As for Military Base lvl 4 freeze, I already mentioned I have a save.
Just be prepared to modify ddraw.ini if you ant to moove.
as for sfall i tend to stick with vanilla and extended to where they originally belong so Et Tu and RPU with vanilla and Nevada & Sonora with Extended. the only difference from original i made for Et Tu is that i used gl_sfall-mods.int from extended as it has one neat feature the vanilla is mising. namely the UsePartySkills=1 where one can order party NPCs around to do stuff for the player if player has lower skill than any NPC in party. i.e. Lockpick, Repair, Doctor, FA, and Science etc. can be used off dialog for the purpose of skill checks, this is so neat it should be standard sfall feature. especially it's only a global script.
EDIT:
also about the ddraw.iini change...
be prepared to set InvSize=5/2kkk
otherwise you may be stuck in place... yes i know i'm a hoarder.