I finished the mod, and by god, it blows FIXT out of the water with ease.
The amount of work put into this mod is soo good, I almost got no words. The games runs PERFECTLY in my machine, no crashes like FIXT and all working as it should and even better! And all those pesky bugs and unfinished things of Vanilla FO 1 and FIXT are no more. It almost seems like the original team made it. I would say is pratically the restauration project of Fallout 1, it just that good.
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I noticed that the game is a little more hard. I died sometimes, since a enemy would seem to have a lot of AP or two turns in a row. Also, even with the best armor, I still was suffering a quite bit of damage in the endgame, Plasma Pistol, Laser Rifles, Plasma Rifles and etc, packed a stronger punch this time around (And I did not activated the stronger mutants). I really liked that. Now Power Armor protects you, not turn you into a god like it did in FO 1 vanilla and FIXT.
The companions in this mod are PERFECT. I do not know if in this mod make them have your perks, but even then, they are more organized, they especially do not kill me or kill other companions in combat with the right configuration, and thanks to the mod, they do not have unlimited inventory space, so no more giving them a Metal Armor though a 2/3 of the game and then trading for a power armor. Same with ammunition, no more almost 1000 .233 ammo for Ian or a lot of shotgun shells. Also, the Mr Handy in this mod is actually useful for something, not like in FIXT where it is so bad, that I decided to kill him every single time. And the fact that they level up just rocks, it really helps, especially in the end game. Now is possible to Kajta and Dogmeat survive in the end game more easily and being useful while surviving
The reputation system is quite good addition, though I feel that Fallout 1 was really not made with this system in mind. Even though in some towns I helped everyone I could, I was just liked, not idealized. Only in Vault 13 and Shady Sands I could get this status. And some places you can get the vilifed status and NPCs would still like you (try to kill the Ghouls in Necropolis, having the Champion perk, and then speak with both Set and Harry). You could change some values to make it possible to get the idealized status in every town that is possible to do this, and with the vilified status, at least make the "talking head" NPCs seem pissed of with you, it could help with the immersion. Though, if it is not possible, no problem, just having this system is a thing that I really like.
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Though, I have three sugestions, if you dont mind.
The first would be the option to have a red Dogmeat, like in FIXT. I really liked that option, it makes Dogmeat more special, not just some dog like every other;
The second is have a option to change the weight of the Power Armor. In FIXT you could have the Power Armor to have a 45 lbs, not 80 lbs (same with the updated version, that had 50 lbs in FIXT as opposed to 100 lbs in Vanilla). And I do admit that it was a pain to pick up the armor to make my companions use it, I have to drop a lot of itens just to pick up one armor beacuse of the weight and then trade.
Third, could companions use more weapons? In FIXT, some companions like Ian and Kajta could use more weapons. Ian could use a Hunting Rifle and other weapons with the rifle sprite (it helps a lot when fighting the Raiders, he destroyed them with ease), and Kajta could use both Laser and Plasma Rifle (she sucked with it, but she sometimes hit hard with those, so I liked to have her with it). In this mod, they cannot use these weapons. Kinda missed that (though, Kajta could use a Plasma Pistol and other energy weapons that use the pistol sprite, so that helped quite a bit).
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Other then that. Good job. You worked hard, and for me it paid out in the end. Wating for the next version with a smile
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Also, the reference of Fallout 2 and the Temple of Trials is just soo well done. Well done. It was that moment that I loved the mod and considered a must have for Fallout 1.