I didn't mean released docs. Just that based on existing script files, the docs were probably pretty detailed. :>
There's lots of unused stuff in the Glow files. For examples the lockers on level 5 were originally locked with force fields. You had to convince ZAX to disable them and then use the red keycard to unlock them. Pretty sure this was cut because it would be a REALLY damn tedious thing to do. Imagine having to unlock all the lockers one by one. Ugh.
Also there is a script about a sentry gun trap. My guess is that it would have been on level 5 as well, but was probably removed because it felt weird... Truth told, all the Glow traps are kinda shit and artificial - they don't really "exist" in the map, it's just a specific area where skill rolls determine if you trigger a trap or not. For ettu I was thinking about replacing them with "real" object traps, similar to the Fo2 landmines. I haven't done that yet, because I was scared about changing the feeling of the Glow too much...
What else do we have? Some scripts which add unique descriptions to objects like documents on desks, a note on a fridge, dead bodies etc. The scripts with the dead bodies are added back in with ettu. It's a nice touch, imo.
Then there's also some remnants of the S'Lanter like:
It appears as though this cage contained lab animals for testing. Somehow, the bars have been torn off.
Long story short, similar to other locations, the Glow has lots of cut stuff.