Gizmojunk
Antediluvian as Feck
Since Cree Summer just uses her regular voice most of the time, it wouldn't be too hard to find additional dialog to add voice lines to Tandy.
1. Just disable everything in the fo1_settings.ini file
2. Not right now, no. Was thinking about making the Khans a bit stronger, because IMO they were never supposed to be early-game enemies but when you return with the water chip. But didn't really had the time and mood to do that so far.
4. Yes, something like that exists for Fixt and isn't hard to do. I just never liked it and reverted Tandi to vanilla Fo1.
IMO - in my opinion.Khans were never supposed to be early-game enemies?
I found them annoyingly hard in early game, and way too easy in mid-game. (Also, defeating them in vanilla Fo1 means you get a truckload of armors to sell, which completely breaks the economy. I can't believe they intended this to happen in early game, or that nobody noticed this in QA.)
Next update will have a new setting that tweaks various human critters a bit. For example it will double the Khans hp, as well as tweak hitpoints of raiders around the Hub and Boneyard. This should hopefully make the mid-game human vs human fights a bit more interesting without being too much.
I'm pretty sure the armor bug was debunked.
Fun fact: While writing this new addition, I found out that while the Khan critters all wear leather armor, their proto actually is not all leather armor. Most of the women in the location are either yellow pants metal armor, or punk girl critter:
Personally I actually like the diversity. I'm toying with the idea to add a new setting for that, then people can decide if they want this or not, even though it's really just a minuscule detail.
Though I disagree with someone stating that both Vipers and Jackals were inferior to the Khans.. that's FNV lore..
I vaguely recall that the Vipers were going to mostly have equipment made from human bones, wearing “bone” armor and wielding “bone” knives. As for killing a few BOS paladins, I thought they only killed one, Maxson’s son or whatever, and it was only because he wasn’t wearing a helmet and got a poisoned arrow shot in his neck. Maybe I’m wrong though, haven’t read the fallout bible in a while.Though I disagree with someone stating that both Vipers and Jackals were inferior to the Khans.. that's FNV lore.. originally only Jackals were inferior and the Vipers ment to be few in numbers like 8 or so and all wearing combat armors and wiedling high power big guns. they were so powerfull that initial BoS attack on them ended up in a failiure, and few palladins got killed
Congratulations and thank you! I'm almost eager to go and replay it right now. I have a plan for my next playthrough...
Hehe I was clicking like crazy on that saucer to find the text about property of Area 51. Good to know that it was an error an that it's fixed!Changelog:
- Fixed: Flying Saucer dome had the wrong description (Fo2 air vent text).
- Fixed: The student fight training at the Brotherhood would only ever play once on first map enter. Map change or loading a savegame would break it. Vanilla Fo1 bug.
Alrighty. Took a while, but v1.7 is here. What's to say? Not so much this time. Got barely any bug reports, barely found any new bugs myself.
You can likely just update your files and the savegame should work fine. Of the top of my head there shouldn't be anything that conflicts since the 1.6 update.Sigh, fine. That Tougher Humans setting too cool to avoid. I barely arrived at The Hub, anyway. Let's Begin Again!