If you haven't taken down the Master yet, you'll get the "bad ending" in any case. This bug is fixed in ettu.
If you haven't taken down the Master yet, you'll get the "bad ending" in any case. This bug is fixed in ettu.
For the default sfall config, is there any reason CheckWeaponAmmoCost, AIDrugUsePerfFix, and AIBestWeaponFix are set to 0?
Similarly, is DamageFormula being set to 1 (Glovz's fix) a matter of personal preference or is the mod designed around it?
I think there's a bug with the script then. When I traveled into a new location (Hub), it got reset back to 80. But with that save (in Necropolis), whenever I loaded, it was 40. I dunno, I'm using Stalin's ProtoManager, maybe it breaking something. But I'm more inclined to think it's the script.The truck space/graphics is set in gl_car script. With the sidecar upgrade the space should be 80 units.
They do not attack on their own, they will join in combat once they see valid targets and if the base is in full-alert mode.
if (global_var(GVAR_ROBCTRL_PESTS_HOWMUCH) == 2) then begin
set_self_team(TEAM_ROBOBRAINS);
end
if not(initial) then begin
initial := 1;
set_self_team(TEAM_NECROPOLIS_MUTANT);
set_self_ai(AI_ROBOTS);
end