Ive had it in the root folder and the mods folder and it nor any of my mods are working, this is how my ddraw.ini looks did I do a big dumb?
Facepalm.. I would never figure to keep all the mods like that.
Can't You just put the mod's scripts to the scripts folder ( they are easily distinguishable from others by their gl_g_ prefix), and .ini to the game's root folder? after that it's just a matter of adapting the fo2tweaks.ini to your liking. personally i'd like to avoid the party level match feature, as it caused crashes for me. Other potentially incompatible stuff is passable as well. Also certain keyboard mappings in this mod used to piss me off as well, so i disabled them
The most important stuff for Fo:EtTu is probably the highlight mod anyways, which in my opinion should replace the standard highlight feature by default.
@Lexx
I've read in an old thread back from 2021 that You're more towards making mini mods now rather than total conversions. Is this still relevant?
I'm thinking it would be cool to have a mini mod that renders npcs unconsious after feedin them enaugh alcohol for them to fall asleep.
Why such a mod is needed:
#1 not everyone is pumping steal skill in this game and an ocassional ability to loot an npc would be welcome.
#2 sometimes an npc has a desired item in their hands that player likes to get, but often it is kept in the npc's hands, player is unable to steal it, because it's not in the steal inventory. The only option would be to kill that npc, and turn the whle town hostile. There's a mod that can circumvent that but only by investing insane amounts of skillpoints into steal and sneak, which is not always desired.
So how about a mod that let's you feed alcohol to an npc untill that npc falls to the ground unconsious, so that player can loot that npc. moderate sneak check would be required to feed the alcohol to the npc, and a decent amount of bottles would be nessecary, so that this would be balanced in a way, so it would be unprofitable to do this to every npc in game, but rather this capability would be reserved only to the npcs that have some valuable items in their hands.
ofcourse, when the unconsious npc wakes up it automatically stands up, and since it doesn't remember anything is also not hostile towards the player. ( ofcourse this could not be performed in combat to an already hostile npc).
Do you have an idea on how this could be done?