Known issue: https://github.com/rotators/Fo1in2/issues/190
You could have just updated the script file like mentioned in the ticket.
Hi @Lexx, I'm playing Fallout Et Tu v1.9.3359 + sfall v4.4.1 with this small issues (see screenshots):
1. Task "Find and destroy the Deathclaw" is still active even after task is done.
2. Wrong critter possition (behind wall).
3. Task "Stop the Gangs from attacking Adytum" is still active.
ad1.
did you spoke to the mutant in the lair to get the holodisk?
did you spoke to Butch from the far go traders and presented the evidence (a.k.a the holodisk from the cave?)
ad2. shit like this happen, since mob spawn is a bit random, and sometimes they end up on the wrong side of the wall. but nothing prevents you from looting the bike key out of Griffith's corpse right?
ad3. after getting the weapons for the Blades(a.k.a talking to gunrunners after killing mother deathclaw + eggs), did you spoke to Razor afterwards? the "stop gangs attacking adytum" quest is sepose to end in blades taking over adytum, either with your help or without it, however you need to let Razor know that the weaponry is ready to be taken from the gunrunners.
there's an additonal step to talk to Butch's assistant on your way out. that step should conclude the quest.1. Yes, I spoke to the mutant + Yes, I spoke to Butch (problem still occurs).
2. No problem, I moved critter to correct position via F2Explorer tool.
I usually say I'll go talk to zimmerman about the holodisk Razor gave me earlier. after that there is a whole invasion on adytum with you your party, and the Blades equipped with gunnrunner toys attack the regulators ( adytowners are on your side too). after this fight is done, you need to talk to Razor one final time and the quest should cross out.3. Yes I spoke with Razor (problem still occurs).
1. Yes, I spoke to the mutant + Yes, I spoke to Butch (problem still occurs).
2. No problem, I moved critter to correct position via F2Explorer tool.
3. Yes I spoke with Razor (problem still occurs).
Et Tu incorporates Tagaziel's Fallout 2 canon tuning.Did my first Fallout Et Tu run a few weeks ago, was very fun to see a couple FO2 things in FO1, even if they were renamed for some odd reason? "Advanced Assault Rifle" is the FAL??
This can easily be fixed by allowing the "tell me about" option to force his deathclaw related dialog if asked.
"postgame" means nothing. In the original game you would not be able to continue playing, so there are no ingame changes related to ending slides.3. The Hub gets the mutant invasion ending despite being alive and well postgame.