I'm on the same journey since 2022 after not having played the games for many years.Fair enough. In any case, love the Et Tu mod, great work! Can't wait to then replay FO2 with mods, played the Vanilla version last time about 15 years ago or so
I mean, shouldn't have enabled invasions in the first place then. :>damn :/
yeah, guess I shouldn't have ... sounded like a fun idea at the moment but it's actually not that great to just lose a big portion of the gameI mean, shouldn't have enabled invasions in the first place then. :>
Man, why didn't I know about Fallout: Nevada, it looks awesome. I think I might just start this now before replaying Fallout 1 again!I'm on the same journey since 2022 after not having played the games for many years.
Bevare it's huuuge! But good.Man, why didn't I know about Fallout: Nevada, it looks awesome. I think I might just start this now before replaying Fallout 1 again!
Without the perk you can have only 1 companion with 3 CHR (3 / 2 = 1, rounding down), so now your party is already full (2 companions).I've searched around a little already and haven't found anything so apologies if this is a known thing. I've currently got 3 CHR and Ian and Dogmeat in my party. I took Magnetic Personality as my second perk thinking it'd be pretty insane in Fallout 1, but it's not letting me recruit Tycho. Do I just need even more CHR?
Okay perfect! I knew following Fallout 1 guides would bite me in the ass, I thought I was playing it safe with 3 CHR instead of 1. Mentats time; thanks for the help with a probably obvious question.Without the perk you can have only 1 companion with 3 CHR (3 / 2 = 1, rounding down), so now your party is already full (2 companions).
Okay perfect! I knew following Fallout 1 guides would bite me in the ass, I thought I was playing it safe with 3 CHR instead of 1. Mentats time; thanks for the help with a probably obvious question.
Tell Me About (TMA) has been implemented since v0.1225.Finally time to get back to Fallout and am gonna hit it now!
Quick question, the type-in questions in dialogue have not been implemented because it is hardcoded, right?
SFXLIST: Can't open file for write sound\sfx\SNDLIST.LST
>gsound_init >initMovie >gmovie_init >moviefx_init >art_init >tile_init >obj_init >cycle_init
** String not found @ getmsg(), MESSAGE.C **
** String not found @ getmsg(), MESSAGE.C **
** String not found @ getmsg(), MESSAGE.C **
** String not found @ getmsg(), MESSAGE.C **
** String not found @ getmsg(), MESSAGE.C **
>intface_init >iso_init >gmouse_init
Error: Loading proto message files!Failed on proto_init
Read the EtTu install instructions first will'ya?
there is a separate app you need to launch and configure to copy certain files from Fo1 installation, which was implemented in order to avoid piracy..
TL;DR You're missing certain files from Fo1 instalation, that You need to copy over from Fo1. This is intended!! There's an app that lets you do that automatically.
You just need to specify both paths it tells you to, and hit copy.. the app should be in EtTu package somewhere.
and above all else don't install steam anywhere in "Program Files" and "Program Files(x86)"
subfolders count too.. those are system protected folders, and windows protection system doesn't play nice with fallout2.