Fallout 2 mod Fallout et tu - Release v1.12

So I stole the water chip from Necropolis without repairing the pump. After finding some junk in Jake’s store at the Hub, I decided to return to fix the water pump. Naturally, all of the ghouls were dead. I don’t know if this is in the original game, but it’s a nice touch. Anyway, since I eventually fixed the water pump, I got the good ending for Necropolis instead of the one where they all die of dehydration. Seems like an oversight. Has this happened to anyone else?

Oh, and Ian’s name is pronounced wrong in the new ending narration. It should be “ee-en”, not “I-en”
 
Yeah, the dehydration status is actually never checked for. Even in the base game. Will have to add a new variable to track it, probably. Not sure yet.
 
It turns out that the meeting with the temple can be shown on the map using F2Explorer and make sure it is glitchy.
The crashes were repeated for another person.
 
@Lexx

I tested for a long time and the crashes turned out to be due to my file COMBATAI.MSG.

In addition to the translation (into Russian), it differs in that in places where in the English version {},
additional phrases are inserted. There are no problems with it in the original Fallout.

Maybe you will find time to understand why this affects this meeting? I am just wondering why this happens.

I also found an error. The files contain the file MOATCHEK.MSG, and the game uses the file KTGOO.MSG from Fallout 2.
That is why these phrases in the game are not translated, including into German, French... I am attaching a save for verification.

Is MOATCHEK.MSG needed in the game or can it be renamed to KTGOO.MSG?
 

Attachments

There are many changes from base Fo1. It's on purpose and not (necessarily) bugs.

Missing strings can crash the game, yes, that's always been the case. Don't remove / rename files if you don't know what you are doing. Expect everything to be used somewhere.
 
It turns out that the meeting with the temple can be shown on the map using F2Explorer and make sure it is glitchy.
The crashes were repeated for another person.
One would think that if the map loads correctly using the map selector — which you've confirmed that it does, earlier, a few posts ago — that the source of the issue isn't in the .map file.
I've played Et Tu to completion, and my session(s) weren't halted in the Temple of Trials by CTDs.

Have you tried updating sfall tweaks & other things on your own?
Have you installed multiple mods, and merged them with Et Tu?
 
Back
Top