Fallout 2 mod Fallout et tu - Release v1.3

Discussion in 'Fallout General Modding' started by Lexx, Aug 23, 2019.

  1. Sierra Petrovita

    Sierra Petrovita Nuka Cola Addict

    7
    Aug 7, 2020
    Maybe a dumb question but for some reason I have no map background when initiating dialogue with someone, the whole background around the dialogue window is just black. In Fallout 2 I dont have this problem. Is there some option in the inis I overlooked or is this supposed to be like that in Et Tu?
     
  2. Samira

    Samira Random is god

    46
    Nov 16, 2009
  3. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    It's not a bug, it's just the default settings in this mod (is more true to the original, imo). As wipe pointed out, it can be changed in the f2_res.ini file.
     
  4. Matt Drax

    Matt Drax Smart Ass

    143
    Sep 4, 2010
    Dunno what went wrong with the appearance DAT's, but I tested them after inserting the german language files. The correct frame is in there, but yea, the Char Editor was not showing Long Hair Dude Style, huh... must've missed that somehow ^^"
     
  5. Vali

    Vali Redeemer

    217
    Apr 29, 2020
    Another time i changed something, this time the ammo there is a ammo type 40.cal that isnt use, my question was this a cut ammo for cut weapons?
     
  6. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    No idea.
     
  7. Vali

    Vali Redeemer

    217
    Apr 29, 2020
    Ok then i use it for Grenades.
     
  8. Sierra Petrovita

    Sierra Petrovita Nuka Cola Addict

    7
    Aug 7, 2020
    Thanks, that fixed the background dialogues. Anyway, I noticed another problem. I cant recruit any companions. All the companions act like my party is full or something but there isn't anyone in my party. Or is this a Charisma 1 thing? I hope having Charisma 1 doesn't lock me out of all companions. Dogmeat did join but only because he automatically started to follow me. After I let him wait somewhere and came back, he now also acts like my party is full. Guess I have to solo this run with melee build lmao.
     
  9. _Pyran_

    _Pyran_ Still Mildly Glowing

    246
    Jan 31, 2017
    This is where the Fallout 2 system is used:
    1 companion = 2 charisma. 2 companions = 4 charisma.
    Dogmeat can join, if you wear a black jacket or feed him.
    Try to eat mentats. At the beginning you need to attach the companions, and then the dog. (so the largest number of companions should join)
     
    Last edited: Aug 28, 2020
  10. Vali

    Vali Redeemer

    217
    Apr 29, 2020
    But some companions dont join you if you have bad karma.
     
  11. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Or just set GVAR_ENABLE_FO2_PARTY_LIMIT in fo1_settings.ini file to 0 to disable this feature and keep charisma as a lame dumb stat.
     
  12. Sierra Petrovita

    Sierra Petrovita Nuka Cola Addict

    7
    Aug 7, 2020
    Ah ok, thought so. I actually didnt mind having no companions. At least nobody got in my way. Was able to 1-2 hit super mutants with my mega power fist unarmed build anyway and the hardened power armor did the rest. Just finished my playthrough. Guess I didnt notice any bugs. Really cool mod!

    Now I replay Fallout 2 and noticed already one difference which actually is annoying. Doors dont open automatically. Is this a Et Tu feature and implementable into FO2? I am playing Fallout 2 with Unofficial Patch and latest Sfall. Doesn't seem to be part of Sfall or I overlooked the ini entry...
     
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  13. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    It's the gl_autodoor.int script in the modders pack.
     
  14. Sierra Petrovita

    Sierra Petrovita Nuka Cola Addict

    7
    Aug 7, 2020
    Thanks a lot. Copied this file over and now it also works in FO2.
     
  15. Iprovidelittlepianos

    Iprovidelittlepianos It Wandered In From the Wastes

    122
    May 12, 2020
    Sorry if this has already been asked, but is it possible to use a character editor with this mod?
     
  16. _Pyran_

    _Pyran_ Still Mildly Glowing

    246
    Jan 31, 2017
    Yes. You need to configure path to the folder fo1_base
     
  17. Iprovidelittlepianos

    Iprovidelittlepianos It Wandered In From the Wastes

    122
    May 12, 2020
    I don’t quite understand. There is no SAVEGAME folder in the fo1_base folder? Sorry to bother you with this, I looked in the readme but couldn’t find any info on it.
     
  18. _Pyran_

    _Pyran_ Still Mildly Glowing

    246
    Jan 31, 2017
    You can use F12se editor with this mod. No additional manipulation is required. Specify the path to the et_tu folder and enter fallout2.exe\cfg
     
  19. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    Question: Is there any of the Fallout 2 rebalance mods that work with this? I wanted to have working AP ammo and laser DRs tonned down.
     
  20. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Depends on what they do, probably not going to work.

    You can change the used damage formula in the ddraw.ini file, though.