Fallout 2 mod Fallout et tu - Release v1.7

Discussion in 'Fallout General Modding' started by Lexx, Aug 23, 2019.

  1. JellyJman

    JellyJman First time out of the vault

    42
    May 6, 2022
    Hey Lexx thanks for your hard work! Just started playing this and wanted to know if there's a way to get "Vault of the Future" playing on the intial cave when you start rather than the typical "underground troubles" that plays in every other cave.
     
    • [Rad] [Rad] x 1
  2. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Try editing the music parameter for V13ENT in maps.txt.
     
  3. thundertussy

    thundertussy First time out of the vault

    1
    Jun 11, 2022
    Anyone here play with fog of war? I'm having trouble getting mine to work. I enabled FOW in the f2_res.ini but it doesn't seem to work.
     
  4. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Are you using Mash's HRP or the one that is integrated in Sfall? I believe the later doesn't have working fog of war.
     
  5. JellyJman

    JellyJman First time out of the vault

    42
    May 6, 2022
    Which is really better? Aside from fog lacking while I don't mind. The changes NovaRain mentioned earlier in a FO2 tweaks thread don't mean much to me.

    Also, somewhat related, I'm using the SFall HRP, does anyone know if there is a way to get the main menu screen to look a little better on 1280x720? It just looks so pointy and like it was extremely stretched from it's original '97 resolution.

    One more question, is there anything that can be done to get the player to automatically walk up to enemies in combat to hit in melee/unarmed? Nevada has this feature and playing an unarmed character in that mod was enjoyable with that QoL feature. It's kinda annoying having to manually move my character to the enemy and then punch him in Et Tu.

    Last question, can I get it so dialogue boxes don’t turn the whole rest of the screen black?
     
    Last edited: Jun 11, 2022
  6. JellyJman

    JellyJman First time out of the vault

    42
    May 6, 2022
    Does anyone have any experience playing with Fo2tweaks damage mod compared to the damage mod that is enabled by default in Et Tu? I played FO1 & FO2 with the vanilla damage calculations. Not really sure if the NMA Nevada pack had a damage mod but I played that exclusively unarmed.
     
  7. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I'm guessing you mean the menu buttons. The engine scales images in a crappy way and applies no smoothing, which is why it looks so pixelated. The only way to change it is to switch back to the HRP menu (SCALE_BUTTONS_AND_TEXT_MENU=0) and replace the main menu background graphic. I decided against doing this, because it looks just different, not better. Sticking to the way it looks in the vanilla game felt like the better move to me. Besides, the generic player will be in that menu for 5 seconds, if at all.
     
  8. JellyJman

    JellyJman First time out of the vault

    42
    May 6, 2022
    Thanks, it looks much better on my eyes now, the original was so bad on my eyes lol ‘97 resolution does not look good on a 1080 monitor
     
    Last edited: Jun 11, 2022
  9. Proletären

    Proletären Vault Fossil
    Staff Member Admin

    Mar 15, 2012
    Can anyone answer this?
     
  10. incaseofemergencydialfour

    incaseofemergencydialfour First time out of the vault

    1
    Jun 14, 2022
    I'm not sure if anyone else is experiencing this, but I can't seem to reach Idolized status in Junktown. I've tried a few different runs just short of skipping quests and killing every "bad" npc in town. I saw a post earlier about there not being enough points available but there was nothing to indicate this being fixed in the v1.6 or v1.7 changelog.
     
  11. Lancet

    Lancet wandering ghoul

    9
    Jan 1, 2013
    Guys, how many NPCs now fit on the bike? I mean, can I use the bike having Ian, Tycho, Katja, Dogmeat and both bots in the team? Secondly, if I use FO2 charisma limit of the party then I won't be able to have them all in the group as 5 NPCs will be max with CH=10? It would be nice to have an option to use FO2 party limit but get one free...perhaps the mutt ;-)
    Edit:
    Lexx..? I've read in the thread that you raised/modified bike limit but it was before adding second bot to the mod. So now you can have 3 human NPCs on the bike with the expansion and dogmeat/bots are not counted towards that limit? What about CH party limit - is it like in the FO2 (using FO2 option in .ini) so dog/bots do also count?
     
    Last edited: Jun 20, 2022
  12. necron099

    necron099 First time out of the vault

    1
    Jun 20, 2022
    Hi guys, longtime lurker & first time poster

    I noticed some people using wine had problems. I installed it and could only run Fallout 2. What helped me was:
    open winecfg
    go to libraries
    type ddraw in the search box
    click add
    and make sure to use native then built-in.

    Runs like a charm now.

    Also it's in the sfall-readme.txt file.

    Lexx, great job doing this for the community & keep up the good work.
     
    • [Rad] [Rad] x 3