Fallout 2 mod Fallout et tu - Release v1.8

Discussion in 'Fallout General Modding' started by Lexx, Aug 23, 2019.

  1. william dempsey

    william dempsey Veteran of the psychic wars.

    Jan 23, 2022
    Ta
    After I finish resurrection I will uninstall, reinstall then download. When I first saw the description: ettu allows Fallout 1 to be played in Fallout 2' s engine I thought it was FO 1 mod. Then again I am a stupid fucker.
     
  2. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Ok, this got a little too much off-topic, so I've decided to clean up the thread a tad.
     
    Last edited: Jul 30, 2022
  3. PiotrM

    PiotrM First time out of the vault

    2
    Jul 30, 2022
    Hi. Well done on doing the work on Fallout et tu, amazing job. I have got a question: What is max level in the mod? Regards
     
  4. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Max. level is 21 like in Fo1. You can disable the xp table in the ddraw.ini or change it to whatever else you want.
     
  5. PiotrM

    PiotrM First time out of the vault

    2
    Jul 30, 2022
    Good to know. Thank you.

    :ok:
     
  6. bviktor

    bviktor First time out of the vault

    2
    Jul 30, 2022
    Heyyy,

    thanks a lot for this mod.

    One question: in new features you mention:
    • "Continue playing after the main story has been completed (Optional)."
    How do I enable this? Couldn't find it in ddraw.ini or fo1_settings.ini.
     
  7. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    It's the Fo2 engine, so a popup will ask you, just like it did in Fo2 at the end.
     
  8. william dempsey

    william dempsey Veteran of the psychic wars.

    Jan 23, 2022
    When I tried in vanilla FO2 to continue to play I would always get a crash in the green transition area back into San Fran. The fatal error type crash where it seems it has looked for a registry address which is corrupted or does not exist. That is just an uneducated guess.
     
  9. burn

    burn A Smooth-Skin
    Modder

    643
    Apr 22, 2012
    Say no more!
     
    • [Rad] [Rad] x 1
  10. Paulie0001

    Paulie0001 First time out of the vault

    1
    Aug 1, 2022
    Hi, I just installed the mod, created character but it showed me warning "UseFileSystemOverried disabled, some features will not work correctly... " and then crashed to windows. any help?
     
  11. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Open ddraw.ini and set UseFileSystemOverried to 1. I'm surprised that it isn't at 1 by default -- did you really install the mod correctly or did you manually copy&paste files around?
     
  12. bviktor

    bviktor First time out of the vault

    2
    Jul 30, 2022
    Ah, okay, thanks.

    It's a bit confusing, because the other "optional" items meant they need to be explicitly enabled in some of the config files.

    I think removing that "optional" for this entry would be useful.

    In any case, where do I report bugs? Here, or on GitHub?
     
  13. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    GitHub.

    Where is the (Optional)? It's not on the Git frontpage.
     
  14. Charwo

    Charwo Look, Ma! Two Heads!

    310
    Mar 9, 2017
    Hey is there a save game editor that works with Fallout Et Tu? Falche doesn't. And I wanted to give my character two things I thought would be lore friendly and not too OP at the beginning of the game: a motion sensor and a laser pistol. Also once I get Gizmo's 9mm, a save game editor is about the only way to get more 9mm ball. So a save game editor that works with Et tu would be really appreciated.
     
  15. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    Falche is outdated, use Vad's editor
     
  16. gustarballs1983

    gustarballs1983 Vault Senior Citizen

    Oct 28, 2009
    Not sure about motion sensor but there's an early level energy weapon for sale if you enable shady sands merchant, in the optional settings.
    And as for 9mm ball caliber it can be purchased at certain vendors in et tu and vendors restock, if they are set to do so.
    As for the mauser itself, I've seen in gitapp changelog that an ability to upgrade the mauser is added to repo version(not the release version yet). Gun gets upgraded to use 10mm ammo and is seposedly something better than 10mm pistol.