Fallout 2 mod Fallout et tu - Release v1.8

Discussion in 'Fallout General Modding' started by Lexx, Aug 23, 2019.

  1. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    Check the "DisableHorrigan" setting in your ddraw.ini. If it's not 1, then you did something wrong to your game.
     
  2. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    And if it's set to 0, it would be very interesting to know why that is.
     
  3. Renococoa

    Renococoa First time out of the vault

    2
    Aug 28, 2022
    Heyo, I checked and as y'all mentioned it was in fact on 0. Most likely my incompetent ass saw it in the list, wondered why it was disabled, thought that more encounters is always nice and then enabled it. My bad. Didn't know there would be such consequences for doing that.

    On a positive note it seems to fix my current run so I should to be able to continue without having to start over I guess?

    Very grateful for the help!
     
  4. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I just realized that ettu is already 3 years old. Crazy. First thread was posted Jul 12, 2019.
     
    • [Rad] [Rad] x 4
  5. Traplord209

    Traplord209 It Wandered In From the Wastes

    122
    Aug 27, 2022
    Does Fallout et tu use the fallout 2 system of random encounters where one can choose whether or not to do them? Also I think the death messages are messed up. Is it normal to get a death message about dying from radiation even though i got gunned down?
     
  6. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    1. It works like in Fo1.
    2. Death messages are always picked at random.
     
    • [Rad] [Rad] x 2
  7. Traplord209

    Traplord209 It Wandered In From the Wastes

    122
    Aug 27, 2022
  8. _Pyran_

    _Pyran_ Where'd That 6th Toe Come From?

    433
    Jan 31, 2017
    Make a configurator for the mod settings. et-tu_configurator_v0.2 (put it in the main mod folder).
    _______________________________
    1. Update HR_mainmenu.frm. Due to the large white frames in the picture, there is no information about the current version (it partially merges with the frames).
    2. Now the menu looks in its place.
     
    Last edited: Sep 9, 2022
  9. reb0rn

    reb0rn First time out of the vault

    2
    Sep 10, 2022
    5950x and RTX3060, win11
    if hires patch enabled in game is very slow... running on 4k display and game setup at 1920*1080

    tried to tweak many options in the ini no help, while many is show speed is ok but in game is very slow mouse and screen and whole game speed

    fallout 1 and 2 are from gog
     
  10. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    Make sure your driver doesn't enable vsync or FPS limit for the game.
     
  11. reb0rn

    reb0rn First time out of the vault

    2
    Sep 10, 2022
    Thanks it was max frame rate set to 117 now on off it works fine
     
  12. gustarballs1983

    gustarballs1983 Vault Senior Citizen

    Oct 28, 2009
    Hey Lexx, so I did a playthrough recently with version from gthub app, despite selecting Mr.Handy as Hireling=1 in fo1 settings i somehow got no way of hacking Mr.Handy to join my party. this is especially weird since
    1. i played the same way as I usually do
    2. played with a maxed out character from a hex edited character file, (same one i usually use, so no chance of lacking skill investment).
    I only used couple of global scripts as means of modding the game, and yet no matter what i did i couldn't recruit Mr.Handy. There simply was no option for it like the dialogue changed or something.

    Unfortuneatly I don't have a savegame. but getting there shouldn't be too hard, 2 days of playing at most, so if a savegame is nessecary I can get there agin.
     
  13. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Nothing has changed with the way he can be recruited.
     
    • [Rad] [Rad] x 2
  14. Jaroslav

    Jaroslav First time out of the vault

    1
    Jun 25, 2016
    Dear Lexx and all the good people involved in this here fine conversion,
    first of all let me wholeheartedly thank you for all the efforts and obvious love you put in this project!

    It seems you've polished the FO1 gem to the new grade.
    Though I've experienced some minor non-critical bugs during my gameplay. I supppose I should report them to https://github.com/rotators/Fo1in2/issues , shouldn't I?

    Thanks again.
     
  15. gustarballs1983

    gustarballs1983 Vault Senior Citizen

    Oct 28, 2009
    I wasn't joking nor trolling about Mr.Handy beeing non recruitable, Yeah I trust You on Your word that You haven't tampered with the script, but what about that recompilation trimming script You guys have rolling, anyways final proof I've uploaded my save file with certain file settings from just b4 fixing mr handy, there are clearly dialogue lines missing after clicking the loose line about asking Mr.Handy to assist, as to what i remember used to be, now When Mr.Handy says programming not permitting use of weapon and new orders, the only options to choose are Got it, or continue your task, which is suicide on the forcefield
     

    Attached Files:

    Last edited: Sep 25, 2022
  16. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I tried your savegame with the recompiled scripts from git and ...

    scr00009.png

    No issues on my end. Used dialog path 3, 1, 1, 1, 2, 2, 1, 1, 1 and done.

    Script optimization can't be an issue here since the "can you hack the robot yay or nay"-condition is very simple. There's nothing that can be culled.
     
    Last edited: Sep 25, 2022
  17. gustarballs1983

    gustarballs1983 Vault Senior Citizen

    Oct 28, 2009
    scr00001.png

    I wonder How did You get the third option in the initial dialogue, since i only got two.
    I do have the option enabled in the settings so that Mr.Handy can be recruited, so beats me what's wrong..
     
  18. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    When you updated the game the last time, did you make a clean install or did you just copy&paste new files over old ones? If it's the later, make a clean install and try again.

    That said, if this option doesn't work, other options shouldn't work either.
     
  19. gustarballs1983

    gustarballs1983 Vault Senior Citizen

    Oct 28, 2009
    Yeah Full reinstall fixed the issue..

    While at the topic of military base, I've noticed forcefield emmiters can be blown of with dynamite and plastic explosives disablng the force fields, could the same be possible with explosive weapons area of effect damage and the target anywhere mod perhaps? There's like bazillion of rockets and rocketlaunchers that ley around. In order to blow off those forcefields one would require to bring tons of explosives with oneself to the military base, could it be simply shortened to a shot from rocket launcher and be done with it instead of walking towards, planting the explosives, kiting back so that one's party doesn't die in the blast, and waiting whole damn 10 seconds for the explosives to trigger? it's tedious and time consuming, and truth be told a rocket exploding should do similar damage to dynamite/plastic if not greater...

    so could it be done?

    Also You've said that when You'll have more time to work on Et Tu You are going to look onto the matter of BoS armory and turn current way of breaking into it to something more streamlined, like the one proposed by me a while ago, where One takes the pipboy of that dead BoS guy from the glow, fixes it, gets some power armor and accesses the door computer with that pipboy wihile in Power Armor and BS the gate guards that you are the original pipboy owner. This ofcourse works only with human partymembers currently in party that also wear Power Armor as disguise. the rest could wait somewhere out of sight. boxes work as sort o trade compactors where one inputs stuff of equal value to trade for what You want. at any given attempt to enter to armory without disguise the stolen pipboy is confiscated and access revoked.

    So do You have some spare time, and are willing to put it into et tu, considering this matter?
     
  20. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    This already works. You have to hit the right spot.

    I currently don't have any plans to add new quests, etc. Don't know right now when I would have the time for that anyways. It's highly depending on motivation, which there is none right now.