Running fresh installation of 1.6 based on instructions. Location: Vault 13 Quest: Find the Water Thief Problem: Can't start it maybe someone is having the same problem? talked with all possible starters of it (3 NPC) - no dialog options about it. this is my first visit to Vault 13. Thanks.
How long have you been outside? There is a time delay before the quest starts. Don't rember the amount of days right now. Maybe a month or so.
AFAIR It's at least a week from the game start.. Usually when sarting a game and passing the time to midnight doesn't yeald the quest as obtainable.. it's a bit confusing, Since players who tried official FIXT 0.81a do get the quest on start, if they haven't enabled invasions, or get insta end game if they do.. That is due to a bug in FIXT 0.81a which soon after start mooves the timer to +13 years.. I noticed it, because Crafty enabled player getting older in his sfall, that is if a year passes from game start Player CHA screen shows age bigger by one, just at the beginning of FIXT. Now that certainly enabled water thief quest, strangely it does not affect water chip timer :p
Huh, I didn't even know the player age doesn't change. Never looked at that, or probably didn't cared too much as my games never need that much time (Fo2 maybe). Sounds like something that could be added with a simple script. Only problem is that there isn't a real birthday, so there is no date to define the switch for.
Actually there is, although I don't remember the exact date, but ocasionally pip-boy displays a message on the main screen, coresponding to a holiday.. I once had a message "Happy Birthday" although i don't remember what date it was... neither do i know where to check it... although I'm not sure it was in Fo1 or Fo2...
For the classics you likely think about October 6th, the day the game should've been shipped ^^ Or maybe Fallout 3, there one has at least a specific birth date, but I can't remember any special message... Code: ## PIPBOY.MSG # # Special holiday dates # {100}{}{Happy New Year's Day!} # New years {101}{}{Happy Valentine's Day!} # April fools {102}{}{Happy All Fool's Day!} # April fools {103}{}{Happy Ship Day!} # Shipping day! {104}{}{Happy Independence Day!} # Independence day {105}{}{Happy Halloween!} # Halloween {106}{}{Happy Thanksgiving Day!} # Thanksgiving {107}{}{Merry Christmas!} # X-mas That's all the special messages for dates (including the double april fools typo in the comment xD)
@Lexx Here is the complete Czech translation of ET TU. I would be grateful if it could be officially added to the mod. The translation has been tested several times and everything works. I intend to continue to provide translation support, so as soon as a new version comes out, I will create a new version of the translation. If you would be willing to send me the changed texts for the new versions in advance, I will make sure that the translation is completed before the new version is released
@Edvin There is no need for manual sending of files. Got to https://github.com/rotators/Fo1in2 and fork it, then either use GitDesktop or just download the repo manually. Make a new subfolder in the /mods folder with the name of your language as the other translations do (in your case fo1_lang_czech, don't edit fo1_base directly) and just use that as your /data folder. Also, Fallout has no fixed language folders, f.e. if you set language=czech in the fallout.cfg, it searches for your dialogue and stuff in /text/czech, so use that too, no need to override the english original files. Copy/Create/Edit, etc your files as usual and at the end send a pull request to the main repository, done.
Running fresh installation of 1.6 based on instructions. Location: The Glow Quest: Repair Floating Eye Problem: show that robot is Offine Bug: game crashes, if PC try to use binocular icon on it
The eye-bot fixing is a bit gimmicky. You should try using science skill or repair skill, also Spoiler: additiona requiremets the power in the glow must be restored in order for the bot to power up initially Spoiler: Further more If you pass the skill checks after using repair and sicence, there's an additional unplesant suprise if you take the bot to the surface. further talk/science/repair on the robot should reveal some battery pack is needed usually I used MFC on the bot and it woke up.
There seems to be a bug. I did not talk to Jon before I talk to Raze. I did not get the holddisk while Raze said she did give me. I'm using the latest version of download from https://github.com/rotators/Fo1in2/releases/latest/download/Fallout1in2.zip on Oct 05.
[rant] so now any bethestard that didn't even played Fallout1 at least once before, to know the game inside out, can claim anything is a bug? [/rant] The thing You claim to be a bug is not one. period Jon Zimmerman is sepose to initiate the need for asking "Razor" not "Raze" for a holodisk, otherwise player has no need to have one. Spoiler: Short story long when dude first arrives in adytum one of the guards sends dude to Jon Zimmerman, because Jon may have a *use* for dude. when dude approches Jon Zimmerman, Jon tells dude He wants dude to eliminate the Blades gang, for killing his son Josh. Razor explains Blades dod not Kill Josh Zimmerman (actually Razor and Josh were lovers) It was adytum guards that killed Josh, Razor Hands the holodisk with recordings of radio transmissins as proof that it was the Regulators (adytum guards) that killed Josh to dude, it only happens when dude knows about Jon Zimmerman's son demise, If dude haven't spoken with Jon Zimmerman abiut the job, dude does not know about Josh Zimmerman's death, and does not mention it to Razor, Only get's the quest to Help dispoese of regulators or to get better weapons to Bades (in order to attack adytum). It is logical, and that's the way it sepose to be. Perhaps there's a dialogue error somewhere, that Razor mentions she gives dude the holodisk while the circumstances are so that she shouldn't.
I just checked her script. She gives the holodisk, but the player has to explicitly ask for it. When she says "here, it's all on this holodisk", that's not enough. At this point in the dialog, the player can still pick dialogue options that lead "away" from getting the holodisk. tl;dr - unless you explicitly tell her to give the disk and you'll show it to Zimmerman, she will not give it to you.
I'm only getting about 5 fps in the character screen and in the caves outside vault 13. I have a gtx 1060 6gb, amd fx-8350 and 24gb of ram.