Fallout 2 mod Fallout et tu - Release v1.9

Discussion in 'Fallout General Modding' started by Lexx, Aug 23, 2019.

  1. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    well the version I'm using is pretty old, and sfall didn't have the mods folder feature back then, so i guess that's why mine works from root folder. besides if i delete all .ini configs from mods folder and keep them in root they do work anyways.
     
  2. Ilikebutts

    Ilikebutts First time out of the vault

    3
    May 28, 2023
    Ive had it in the root folder and the mods folder and it nor any of my mods are working, this is how my ddraw.ini looks did I do a big dumb?
     

    Attached Files:

  3. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    Facepalm.. I would never figure to keep all the mods like that.

    Can't You just put the mod's scripts to the scripts folder ( they are easily distinguishable from others by their gl_g_ prefix), and .ini to the game's root folder? after that it's just a matter of adapting the fo2tweaks.ini to your liking. personally i'd like to avoid the party level match feature, as it caused crashes for me. Other potentially incompatible stuff is passable as well. Also certain keyboard mappings in this mod used to piss me off as well, so i disabled them

    The most important stuff for Fo:EtTu is probably the highlight mod anyways, which in my opinion should replace the standard highlight feature by default.


    @Lexx

    I've read in an old thread back from 2021 that You're more towards making mini mods now rather than total conversions. Is this still relevant?

    I'm thinking it would be cool to have a mini mod that renders npcs unconsious after feedin them enaugh alcohol for them to fall asleep.

    Why such a mod is needed:
    #1 not everyone is pumping steal skill in this game and an ocassional ability to loot an npc would be welcome.
    #2 sometimes an npc has a desired item in their hands that player likes to get, but often it is kept in the npc's hands, player is unable to steal it, because it's not in the steal inventory. The only option would be to kill that npc, and turn the whle town hostile. There's a mod that can circumvent that but only by investing insane amounts of skillpoints into steal and sneak, which is not always desired.

    So how about a mod that let's you feed alcohol to an npc untill that npc falls to the ground unconsious, so that player can loot that npc. moderate sneak check would be required to feed the alcohol to the npc, and a decent amount of bottles would be nessecary, so that this would be balanced in a way, so it would be unprofitable to do this to every npc in game, but rather this capability would be reserved only to the npcs that have some valuable items in their hands.
    ofcourse, when the unconsious npc wakes up it automatically stands up, and since it doesn't remember anything is also not hostile towards the player. ( ofcourse this could not be performed in combat to an already hostile npc).

    Do you have an idea on how this could be done?
     
    Last edited: May 31, 2023
  4. Spinoza

    Spinoza First time out of the vault

    21
    Apr 19, 2023
    Game lags and is really slow for some reason.
     
  5. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I'm just doing whatever sounds fun to me. There is no plan or any deeper thoughts behind it and it highly depends on how much time I have (usually not much).

    Your idea is probably somewhat doable in a limited way, but it always depends on the critters and their script. In any case, it's likely not a task of few minutes.
     
  6. Pink Serenity

    Pink Serenity First time out of the vault

    5
    Jun 9, 2023
    Is there any way to remove sfall from the mod? I know it sounds stupid, but apparently it's due to sfall that my GPU reaches 90% usage no matter the settings and therefore makes the game basically unplayable and extremly sluggish.
     
  7. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Sfall is integral for ettu to work, it can't be removed. Did you try setting CPU_USAGE_FIX to 1 in the f2_res.ini file?
     
  8. Pink Serenity

    Pink Serenity First time out of the vault

    5
    Jun 9, 2023
    Yeah, I tried that now. GPU usage is lower as well (50% now), but I still have what feels like 3 FPS in-game. The cutscenes and main menu works flawlessly, but already in character creation I run into the first drops.
     
  9. phobos2077

    phobos2077 Vault Dweller
    Modder

    708
    Apr 24, 2010
    Trying disabling any FPS limiter in your graphics driver. I had this issue twice on NVidia and Intel.
     
  10. Pink Serenity

    Pink Serenity First time out of the vault

    5
    Jun 9, 2023
    I also tried that yesterday. It was suggested here, which is where I als got the idea to disable sfall. But no, that's when it went from 80% to 90% instead. I have an NVidia 1660 Max-Q though, in case that helps.
     
  11. phobos2077

    phobos2077 Vault Dweller
    Modder

    708
    Apr 24, 2010
    Try playing around with sfall's graphic settings. If prompted, agree to remove high-resolution patch and use one built into sfall. Try these settings:

    ddraw.ini:

    [Main]
    HiResMode=1

    [Graphics]
    Mode=5
    GPUBlt=1

    [Misc]
    SingleCore=1
    ProcessorIdle=1


    f2_res.ini:

    [MAIN]
    GRAPHICS_MODE=0
    SCALE_2X=0
    WINDOWED=0

    [INPUT]
    EXTRA_WIN_MSG_CHECKS=1
     
  12. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    @phobos2077 I respectfully disagree.. setting:
    SingleCore=1
    can only increase slowdowns instead of removing them. this is especially true on lower end systems
    ProcessorIdle=1 is also a bad idea as it only sets 1ms of idle time per cycle.
    however setting ProcessorIdle=0 sets the system to control how much of the cpu power the game actually requires ( similarily to how winXP does it)
    it's ProcessorIdle=-1 that totally disables the feature as far as i remember..

    Setting both ProcessorIdle=0 in ddraw.ini and "CPU usage fix=1" in f2_res.ini is highly desirable, but only if you enable all cores ( SingleCore=0 ). then the game should behave like it should with minimal cpu usage. the only other problem you may have is if You still for some reason sit on win7 and have problem with gameexplorer or however was it called, that literally forced 50% cpu usage and simultaneus run of two copies of Fallout2. if so ask NovaRain how to disable it, or simply upgrade to win10.

    the last thing i would check is if the Fallout2 installer correctly recognized your amount of ram. as sometimes it doesn't and you'll end up with 5MB art_cache_size= in fallout2.cfg

    if you have a 64bit system you should set this value to 261, so called sweet spot for fallout2 engine.

    but do it on a system that has at least 8GB of ram

    That would be all..
     
    • [Rad] [Rad] x 1
  13. phobos2077

    phobos2077 Vault Dweller
    Modder

    708
    Apr 24, 2010
    Does it require the old HRP? I only use the sfall built in HRP these days. I just shared my current settings that seems to work.

    Interesting, I never payed attention to this setting.. after all these years you learn something new. I had it set to 8, is that bad?
     
  14. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009

    not nessecarily bad.. it's ok for those weirdos that still play this game in 640x480. However if You play like normal folks in FullHD than 8MB of graphics cache might be too little for you, the game would scroll pretty poorly, and animations would be sluggish.. there is one exception to this rule... if you've set in ddraw.ini OverrideArtCacheSize=1 than it will be irrelevant whatever you set in fallout2.cfg in art_cache_size= as with vanilla sfall ( Yours and NovaRain's branch) overrided value is now 261MB ( this used to be 256MB, and still is for Mr.Stalin's sfall5 if i remember correctly) ).
    i think it's all there is to it.
    Back in the day when fallout 1 and 2 were made, graphic accelerators had no memory of their own, so games had to rely using portion of mainboard memory to use as graphical memory. this is where art_cache_size comes in. back in fallout 1 the game was designed to run with as little as 32MB of ram, with 5MB of it serving as graphics cache, that was for original resolution. Later when sfall came and resolution went up to modern standards, so had to the graphics cache. However Fallout and Fallout2 are 32 bit applications without Large Adress Aware flag set, so they could only map 2GB of virtual memory adress space. and since sfall chews from that too the art cache size has an upper limit beyond which the game begins to crash, after free virtual adress space ends. 261MB of art_cache size was found to be the sweetspot which does not crash the game with out of memory error. other errors occour if sfall build has memory leak bugs.

    I don't know if CPU_usage_fix=1 works with built in HRPl.. i don't use it since built in HRP tended to fuck up localized subtitles when using divix .avi as videos. i don't know if it was fixed, as NovaRain claimed it worked for Him using english subs. However I and also One French guy experimented with why subs didn't work for upscaled avi videos for Fo:EtTu.. it turned out that with legacy Mash's HRP they work fine, but with built in HRP subs don't display when using .avi videos.

    as i said i don't know if it was fixed, but my finding was mostly ignored. So i decided to stick to legacy HRP. compatibility with old HRP is actually a giant pro if deciding between vanilla sfall and sfall5, as Mr.Stalin decided to cut legacy HRP compatibility, and after a certain build only built in HRP works with sfall5. sfall5 still has video tearing bug in lower 1/3 of the screen when displaying avi videos, a thing Nova fixed some time ago in vanilla build. So sfall 5 not only lacks subs when viewing upscaled vids bit alsoo glitches the playback on 1/3 of the screen, as if the upscales i made were faulty :p
     
    Last edited: Jun 10, 2023
    • [Rad] [Rad] x 1
  15. Pink Serenity

    Pink Serenity First time out of the vault

    5
    Jun 9, 2023
    Thanks to both of you. I did all of that (including changing the framerate settings) and it finally seems to work now. I'll now attempt fullscreen (or borderless fullscreen) mode to see whether it works like that as well.

    Edit: While fullscreen works, GraphicsWidth and GraphicsHeight should be left at 0, as it seems. Windowed fullscreen does not work. I think my screen is too big for the engine to handle.
    Also, which resolutions does SCR_WIDTH and SCR_HEIGHT in f2_res.ini support? Setting it to 1080x720 throws an error.
     
    Last edited: Jun 10, 2023
  16. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009

    sfall is able to work with any fullscreen game resolution as long as your monitor and graphic card support it.
    1080x720 is not a standard resolution
    either try:
    1280x720 so called 720p 16:9 aspect ratio
    or
    1024x768 if you have an old crt monitor with 4:3 aspect ratio

    be aware that non standard resolutions work only in Dx9 windowed mode sfall mode=5 (if i remember correctly).

    on my desktop i run Fallout2 at 1920x1080, and on my win10 tablet i run at 1920x1280.

    both work just fine as long as monitor and gpu support it.
     
    Last edited: Jun 11, 2023
  17. Pink Serenity

    Pink Serenity First time out of the vault

    5
    Jun 9, 2023
    Okay, that explains it, thank you. I have a 3:2 aspect ratio, so I'd need a non-standard resolution. But it seems like Windows or the GPU doesn't like running such resolutions in fullscreen. The black borders don't bother me that much, so I'll just stick to 720p. Thank you very much.
     
  18. shimmy99

    shimmy99 First time out of the vault

    8
    Jun 13, 2023
    When I put the radio into Mr. Handy I get this error:

    upload_2023-6-13_9-43-3.png

    As far as I can see everything else in the mod works so assume this error is a not related to the install do you know what might be?
     
  19. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009

    this might be an oversight after EtTu devs atempted to refine the code one time too much..
    Besides the obvious question: how come you're wearing advanced power armor in this game, You weren't sepose to find any?!

    I can tell You this, If You haven't screwed your savegame with the save editor too much, perhaps the natural way of getting Mr.Handy will work. if you have decent repair skill ( and the 91% from reading books should be enaugh) You should be able to just use repair skill on the robot agin to jury rig the radio, instead of using an actual radio on the robot.

    Chances are yo were using a radio with an attached script to it, like the forcefields switching radio you make out of an ordinary radio and a certain computer on lvl 1. military base
     
  20. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I haven't touched the actual Mr.Handy repair code.

    My question is, what exactly does "putting the radio into Mr.Handy" mean exactly. You don't have to use any object on it at all.
    /Edit: Apparently you can use a radio on it instead of the repair skill. Didn't even know about that one.

    /Edit2: Just tried it, no crash for me. Code looks ok as well.
     
    Last edited: Jun 13, 2023