Fallout 1 mod Fallout Fixt - next release will be some time in Dec 2019

Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.

  1. Overseer

    Overseer First time out of the vault

    47
    Mar 5, 2008
    I have been playing fixt 0.81alpa for few days but I have an issue. I can't complete the quest find the missing caravans...after talking to Harold I tried talking to Slappy but I get nothing...
     
  2. RolandDeschain79

    RolandDeschain79 Android Adventurer

    48
    Apr 12, 2012
    Just wanted to say thanks for the continued support of this ultimate Fallout 1 experience. I was just checking back and sure enough there was a new update to try. I make the guides for playing Fallout on Android and I recommend this Mod to users who want the best Fallout 1 experience. Try playing it on Android with the latest easy setup guide using Exagear RPG. I had some issues with some of the features in the previous full custom pack but the just fixes worked perfectly for me.



    [Guide+Video]How to Play Classic PC Games on Android with Exagear RPG/Strategies(XDA)
    How to Play Fallout 1, 2 and Tactics on Android[No Mutants Thread]
     
    Last edited: Jul 31, 2015
    • [Like] [Like] x 1
  3. RyanFialcowitz

    RyanFialcowitz It Wandered In From the Wastes

    106
    Jul 30, 2005
    Sduibek, I just recently starting playing Fallout Fixt again after showing it to a friend and I must say I'm seriously impressed with all the new content. Every time I turn around I seem to notice some simple annoyance that is now fixed, such as the current/maximum weight in the inventory screen. So simple, yet so nice to have fixed! And leveling above level twenty one- drool inducing! And I read that you managed to include a working Follower's Spy quest. . . just wow! Bravo- seriously!

    But the icing on the cake is seeing my name in those credits. It means a lot, it really does and if ever I can provide assistance again- you've but to ask!

    Just to remain productive I've noticed that you can no longer speak to Laura in Vault 13 during the meeting, which provides alternate dialog then normally talking to her. Instead she will simply comment on the later hour. You can eventually talk to her which produces her normal dialog. The quest can still be completed though.

    Have a good one and once again- well done!
     
    • [Like] [Like] x 1
  4. Vault17

    Vault17 Banned

    34
    Jul 6, 2015
    I know being an ideas man is the lowest of the low, but I had another one:

    Are there any plans to make functioning vendors? No use building caps past a certain point (especially with no real level cap now) once all their useful stock can be bought and that's that. Is there any way to extend Mrs. Stapleton's code/script for a stock (of books) refresh to other vendors so they continue to sell useful items in perpetuity, i.e. stims and ammo?

    I say this having reached level 12 on my latest character and have cleaned out all Junktown, Hub, and Boneyard merchants for everything useful, and now earning caps is an utterly pointless endeavor - not much of an economy, nor can I see myself sustaining my game for another few dozen levels due to lack of supplies.

    I know you'll probably read this a few months from now Sdubiek (and good luck with your school btw) but is a graft of a current mechanic (book shop inventory refresh) in the cards for other vendors?

    At the moment, the only solution I see to a perpetually extending game via the new level cap is to use a save editor to reset the vendors from time to time.

    Edit: Maybe a simpler solution would to add every single weapon type to Talus and Michael in the BoS? I just went there for the first time to pick up more grenades for my melee/throwing character only to learn that the requisition guy for the most advanced technology and weapons hoarders inexplicably only carries basic small guns munitions. No plasma grenades? No rockets or flamer fuel? He even gives you a small delivery quest for EMP grenades, yet he doesn't give them out to you? I don't know.
     
    Last edited: Aug 6, 2015
  5. Gramblosh

    Gramblosh Irradiated Dwarf

    25
    Jul 7, 2015
    That's a general problem in the Fallout games as well as many others. Economy usually works just a few levels and then it breaks. In the beginning you have to work to get stuff to sell and there is stuff you can buy and use, later on in the game, you can't either sell stuff, at least not for a good price, or if you can sell it, you can't buy stuff, or if you can buy it, the stuff you get isn't useful at all, or you can loot much more and better stuff than you can ever buy. People tried to solve that in various games in many different ways, however, it almost always ends up breaking the game balance in another way or for other play stiles, character classes, etc.

    On medium difficulty for me the economy breaks usually while being in The Hub if I play sloppy, if I play more carefully (pickpocketing a lot, looting everything that is possible, etc.) as soon as I reached The Hub cause I can buy everything that is buyable (taking out the Khans does the trick, which is fairly easy on medium and with the right skills). I get the guns I want and usually use throughout the game (or at least until late in the game), I have all the ammo and stims I need. The Gun Runners offer a bit but at that point caps and equipment are not the problem. In Fallout 2 economy starts tumbeling down in Vault City, getting even worse through restocking vendors and the massive amount of high value loot you get in random encounters, once you have the car, the only problem is to not get killed in random encounters when traveling between Cities to sell stuff. This also renders the barter skill entirely useless.

    I have similar problems in Morrowind, economy usually breaks after a few hours, in Oblivion, Fallout 3 or the Gothic games it lasts a bit longer. And, I know, others often have the opposite problem.
     
    Last edited: Aug 6, 2015
  6. lostabroad2

    lostabroad2 First time out of the vault

    66
    Apr 2, 2013
    The economy is broken in F1 almost by default. There was so much to take from the Raiders Camp you needed an NPC purely as a mule, (a 0 AP non-combat mule if necessary). You could then take everything from Killian's store at 0 cost, (the F2 engine makes this easier).
     
  7. Nils

    Nils First time out of the vault

    1
    Aug 8, 2015
    Hello Sduibek and helpers,

    Fallout Fixt looks really fantastic! So much free time spent in improving Fallout 1, just wow! Thank you and all helpers very much!

    I never played Fallout 1 or any other Fallout version, but i have Fallout 1 (english & german) and Fallout 3 Game of Year edition (my PC is much too slow for that) original games. I really like to play Fallout 1 improved by Fallout Fixt. But first I have a simple question. Fallout Fixt improved so much, but if check your link to bug reports, then I noticed, there seems still much do. Now I ask myself, is the Fallout 1 ready to play or too buggy and I should better wait another year?

    I am from germany and like programming, I would like to help (just at weekend, because i am working), probably with translation.

    Have a nice weekend!
     
    • [Like] [Like] x 1
  8. Gramblosh

    Gramblosh Irradiated Dwarf

    25
    Jul 7, 2015
    Moin, you can play now. Over all FO1 is pretty well playable, no need to wait for a year.
     
  9. Theomniadept

    Theomniadept First time out of the vault

    18
    Mar 22, 2015
    Okay, so I have finished my third and final playthrough of Fallout 1 using the most recent version of Fallout Fixt. The ending had a LOT of bugs, so I'm just gonna do this:

    ######################################################################################################################################################
    EVERYTHING PAST THIS POINT IS A SPOILER
    ######################################################################################################################################################
    After attempting an evil playthrough the following problems occurred:

    On my previous Stupid playthrough I blew up the vats, then killed the Master. According to the ending, it said I killed the Master, then blew up the vats. This time I killed the Master before blowing up the vats and it said I blew up the vats before killing the Master.

    ​Despite letting the Necropolis die of thirst AND disabling invasions I still got the 'mutant invasion' ending.

    After killing everyone in the Brotherhood of Steel I still got the good ending.

    I took Bloody Mess to get the 'kill the overseer' part but after he walks away my character, holding a minigun, froze. Nothing happened but the Overseer stood in front of the vault doorway. Suddenly the vault door closed, my character pulled out a nonexistent pistol, and combat was initiated. I clicked on him, shot him, watched him somehow lose half his body to a pistol....then had to end my turn. Then the game crashed.
    ######################################################################################################################################################
    END SPOILERS
    ######################################################################################################################################################

     
  10. industrialsynthfreak

    industrialsynthfreak First time out of the vault

    2
    Aug 11, 2015
    Runs perfectly on OS X GOG Fallout (with sfall and everything). For Mac users: you need to enable DirectX 9 mode in the hi_res config and then you should be able to run the game from the wine console (wineskin>advanced>tools, just use falloutw.exe from Fallout Fixt subfolder).

    To run it using app icon you should clear any config settings from the wineskin>advanced>configuration tab. I removed everything from the "wine debug" box and set "auto-detect GPU" to "False", "override wine control" to "automatic" in wineskin>advanced>configuration>screen options (apparently this caused the problem(?)) Of course, you should also set falloutw.exe from Fallout Fixt subfolder as executable if you want to use the mod.
     
    Last edited: Aug 11, 2015
  11. industrialsynthfreak

    industrialsynthfreak First time out of the vault

    2
    Aug 11, 2015
    Totally agree. But imho it cannot be fixed by modders without making the game ludicrously unrealistic like for example TES Oblivion, where you're able to buy a shiny new armor set for a price of several apples. Obviously, in post-war post-apocalyptic world food would cost as much as weapons and ammo would worth its weight in gold, but since you need no food and there are lots of well-armed guys in random encounters... Meh.
     
  12. lostabroad2

    lostabroad2 First time out of the vault

    66
    Apr 2, 2013
    To be honest I was referring to
    the scripts for using the Steal skill. In both F1 and F2 Steal detection is on a line-of-sight basis. IE if you have an NPC and you stand near Killian the NPC will be near by. You can then tell the NPC to leave the party and if he blocks Killian's line-of-sight you can just steal every item on Killian's desks with 100% immunity and a Steal skill of 0. The F2 engine should mean you can now push an NPC right next to Killian with no trouble. (In F2 you can do this with Metzger's fridge and room, Stark's desk, the downstairs room in the Mordino's club to get the Bullets magazine, etc. There seem to be some tough scripts in Buster's tent in F2 so maybe those can be applied to F1 Fixt.
     
  13. Salk

    Salk First time out of the vault

    65
    May 5, 2010
    I see Sduibek is banned.

    I hope it's not inappropriate to ask but... what happened?
     
  14. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    374
    Jun 17, 2010
    We both commited acts of unspeakable horror. :O

    Edit - Or maybe it was because he said he wont update fixt for a few months, staff got angry thus he was banned. ;)
     
    Last edited: Aug 14, 2015
  15. Salk

    Salk First time out of the vault

    65
    May 5, 2010
    Okay, I must be old or slow or probably both and maybe I am just not getting the irony here.
     
  16. Erer08

    Erer08 First time out of the vault

    40
    May 26, 2014
    "Banned"' is Sduibek's custom title to fool people.
     
  17. Salk

    Salk First time out of the vault

    65
    May 5, 2010
  18. Erer08

    Erer08 First time out of the vault

    40
    May 26, 2014
    Well, now that I look at it a bit more, Sduibek's name color was changed from yellow to green fairly recently (a few months ago). I'm sure that "Banned" was just a custom title for him, even if only for a few days. Look at Felipefpl's title and you'll understand. If he's really banned, however, hopefully he'll register again when he's done with his things (he did say he'll be off until end of summer).
     
  19. The_WitchDoctor

    The_WitchDoctor It Wandered In From the Wastes

    102
    Jun 8, 2015
    True, but he has no active avatar either. That usually gets memory wiped when someone is banned. Not to mention his page mentions he hasn't even looked at the site through that account for awhile.
     
  20. Proletären

    Proletären Mildly Dipped

    558
    Mar 15, 2012
    He probably asked the mods to bann him so that he could focus on his shcool work instead of the mod. It can sometimes be very difficult to focus on your studies when other things picks your intrest.