Fallout 1 mod Fallout Fixt - next release will be some time in Dec 2019

Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.

  1. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    The perk bloody mess makes you kill him automatically, AFAIR.
    You can technically kill him before, too, but I don't think it's doable without cheating. He's got a dead animation on his big seat and all.
     
  2. ak4sh4

    ak4sh4 First time out of the vault

    8
    Jul 28, 2017
    Not sure about the perk but I wouldnt be surprised if it worked like that.
    Yeah I killed him few time before the end game too when I got bored and decided to wipe out every settlement on the map including brotherhood :D Definitely not an easy fight.
     
  3. RyanFialcowitz

    RyanFialcowitz It Wandered In From the Wastes

    106
    Jul 30, 2005
    This is why FIXT changed the description of the perk- because it forces that ending.
     
  4. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    So, what does the description say now?
     
  5. AlphaPromethean

    AlphaPromethean Vault Senior Citizen

    Mar 16, 2013
    I don't really fuck with this mod too hard, but if I wanted to maintain stuff like the repaired/restored ability to get the good endings (and their relevant cut questlines) but dump stuff like the tag skill specific starting gear, what option/install preset would I choose?
     
  6. RyanFialcowitz

    RyanFialcowitz It Wandered In From the Wastes

    106
    Jul 30, 2005
    You can edit VAULT13.GAM, it controls most if not all of these options.
     
  7. Richwizard

    Richwizard So Old I'm Losing Radiation Signs
    Orderite

    Jan 18, 2010
    There should be a list of changes within the various "purist" installation levels for veterans of the game who want to know what you're doing to the game.
     
  8. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    A tree may suffice, from the installer point of view. However, some changes may be working over the same file and hard to isolate. Just a guess.
     
  9. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    I couldn't get the Fo1 to Fo2 thing to work, so instead of working on some shit I decided to play Fo1 again.

    Now the problem is - after killing Gizmo, I can't enter the map again. Crash all the time. Anyone knows anything about this?
     
  10. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Fixt is for Fallout 1, not Fallout 2. You shouldn't have either exe in your Fallout folder.



    /Edit: I made it to Necropolis but now found out that the invasion mutants got a weaponry upgrade. The watershed now has 9 heavily armed super mutants and I'm barely level 8 with 90 days left on the clock. Also I did not put skill points in sneaking... How the hell am I supposed to get past this madness? Didn't know Fixt is doing changes like this.
     
  11. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    1.) How about you chill some.

    2.) How about you chill some more, because obviously you need to.

    This is the Fallout 1 thread. Maybe you should move your Fallout 2 problems into a Fallout 2 thread. Just because something works for Fo1, it doesn't mean it'll work for Fo2 too. Even though they look quite similar, the engines have their differences. PS: This is not a "pseudo intelligent reason", but a fact. As a moderator of this board, I would also strongly advice to do this, because - hey, here is another reason - you are derailing a Fallout 1 themed thread with Fallout 2 issues. Thank you.
     
  12. Muttie

    Muttie It Wandered In From the Wastes

    191
    Oct 9, 2017
    Very, very vague memory of this happening to me. I got it fixed eventually. And I believe it was Dogmeat related. The fix may have been to leave dogmeat behind or enter a different place first (Hub). Although my memory of this is so vague, I'm probably talking nonsense. Not even sure anymore if I crashed entering "Gizmo's Casino" map or Junktown in generale.
     
  13. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    The crash disappeared after a while (returned months later). No idea what exactly what was causing it. I'm guessing something with dead bodies or the removal of critters in the map due to Gizmo's death.

    Made it through the game already a few hours ago - reached level 15 with a bit deathclaw grind. Also had the usual 20k bottle caps in my inventory. 2 power and lots of combat armors. Had to do some combat mode cheesing, because of the Necropolis mutant situation. Noticed lots of bugs on my way too. Truth told, feels like vanilla never has been that buggy for me.

    I liked that you could get a Mr. Handy robot, but sadly it had no dialog, so setting combat options wasn't possible. Also due to proto settings it wasn't possible to steal from it, thus it became impossible to add / remove weapons or just resupply with ammunition. Oh well.
     
  14. prufrock5_f15h1ng

    prufrock5_f15h1ng First time out of the vault

    20
    Aug 1, 2019
    I have a bug where the title for "Centaur" somehow says "Floater" instead, and is Unit #462 supposed to be a unlimitness ammo, minigun-wielding party member? It was mentioned in this wiki page here: https://fallout.fandom.com/wiki/Unit_462
     
  15. prufrock5_f15h1ng

    prufrock5_f15h1ng First time out of the vault

    20
    Aug 1, 2019
  16. RyanFialcowitz

    RyanFialcowitz It Wandered In From the Wastes

    106
    Jul 30, 2005
    Is there any word on the progress of the update?
     
  17. gustarballs1983

    gustarballs1983 Where'd That 6th Toe Come From?

    457
    Oct 28, 2009
    Hey Ryan Progress on Fixt is on hold.
    However one of our forum members Lexx picked up where Sduibek left His port to Fallout2 engine, worked heavily n it and made an Alpha release on the Fo2 engine. It's missing quite a lot of FIXT features (mostly those OP ones). but still if you want to test it and provide feedback:
    http://www.nma-fallout.com/threads/fallout-et-tu-alpha-release.218045/
     
  18. RyanFialcowitz

    RyanFialcowitz It Wandered In From the Wastes

    106
    Jul 30, 2005
    Thank you for your quick response- I've been checking this thread every few days hoping for news. Regarding, it being on hold: Is Sduibek planning on continuing at some point or is he/she done for good?
     
  19. gustarballs1983

    gustarballs1983 Where'd That 6th Toe Come From?

    457
    Oct 28, 2009
    No idea.. the future of Fo1 is Fo2 engine so it's better to look up 'Fo:et tu' as it's called.
     
  20. RyanFialcowitz

    RyanFialcowitz It Wandered In From the Wastes

    106
    Jul 30, 2005
    I'm trying to restore the Vault 15 restorations to the testing version, but I can't seem to get the small statuette sequence to trigger without using the older versions of OBJ_DUDE.INT & VAULTBUR.INT- but if I use the older version of OBJ_DUDE.INT I lose all the new level titles in the testing version as well as the ability to see them on mouse over. These features work with the latest version though. Any ideas on how I can accomplish this goal?

    Also, where are are all the level titles stored? I looked through all the text files and I cannot locate them.