Hi, everybody.
I've been lurking the forums for a while now, but now I have a question.
Okay, so I myself like to code stuff. Now, summer is coming up, and I decided to take a break from everything, so I am not going to be working or studying during the summer (yay!). Hence, I was looking for some sort of a pet project for the summer. My first idea was: "Hey wouldn't it be cool to write an engine that would run Fallout, but also allow people to create their own adventures, and give them much more power than the fallout editor, and also make it more user-friendly to make mods."
Well... Upon consideration, I realized that it's much too big a project for me now, so I'll shelve it till I am a more experienced programmer and/or have more than a summer's worth of free time.
So, my next idea was: "Well now, wouldn't it be cool to have a pretty front-end to Wasteland?" It was a sweet game. Upon replaying it recently, I realized that, unlike fallout, this one could most definitely use a facelift. The GUI is the most problematic area for the modern user, IMHO, and plus, I'll bet many of the Fallout fans that never got to play Wasteland are put off by the looks of it even if they try it now.
Wasteland it is then. But now I have a problem.
I would like to keep it all legal, see. And technically, from what I understand, Wasteland is not free-/adandonware. Hence, I can't just take all of its contents and distribute them freely with my engine. I need to make my engine "require" the files that come with the game in some way.
So, I was messing with the game's data files in order to figure out how the actual game information is stored. Now, I figured that all the info is stored in the game1 and game2 files - everything else is like pictures and stuff. But what I need to know is what format is the stuff stored in? I know for Fallout there are docs on the web that specify the format you can use to extract the information you need from the dat files. Now, my question is: does anyone know of similar docs outlining the Wasteland file format? Someone must have figured it out, since there are utilities on the web that allow you to, say, reset the the progress in the game, or merge another person's characters into your game.
So, my question is: does anyone know of such docs that outline the format of Wasteland's data files?
TIA
I've been lurking the forums for a while now, but now I have a question.
Okay, so I myself like to code stuff. Now, summer is coming up, and I decided to take a break from everything, so I am not going to be working or studying during the summer (yay!). Hence, I was looking for some sort of a pet project for the summer. My first idea was: "Hey wouldn't it be cool to write an engine that would run Fallout, but also allow people to create their own adventures, and give them much more power than the fallout editor, and also make it more user-friendly to make mods."
Well... Upon consideration, I realized that it's much too big a project for me now, so I'll shelve it till I am a more experienced programmer and/or have more than a summer's worth of free time.
So, my next idea was: "Well now, wouldn't it be cool to have a pretty front-end to Wasteland?" It was a sweet game. Upon replaying it recently, I realized that, unlike fallout, this one could most definitely use a facelift. The GUI is the most problematic area for the modern user, IMHO, and plus, I'll bet many of the Fallout fans that never got to play Wasteland are put off by the looks of it even if they try it now.
Wasteland it is then. But now I have a problem.
I would like to keep it all legal, see. And technically, from what I understand, Wasteland is not free-/adandonware. Hence, I can't just take all of its contents and distribute them freely with my engine. I need to make my engine "require" the files that come with the game in some way.
So, I was messing with the game's data files in order to figure out how the actual game information is stored. Now, I figured that all the info is stored in the game1 and game2 files - everything else is like pictures and stuff. But what I need to know is what format is the stuff stored in? I know for Fallout there are docs on the web that specify the format you can use to extract the information you need from the dat files. Now, my question is: does anyone know of similar docs outlining the Wasteland file format? Someone must have figured it out, since there are utilities on the web that allow you to, say, reset the the progress in the game, or merge another person's characters into your game.
So, my question is: does anyone know of such docs that outline the format of Wasteland's data files?
TIA